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PQ: Practical Intelligence Quotient (PSP)

72
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
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Description

Prior to the release of I.Q Mania, a compilation of the past games rather than a new game, the PSP received an original game in the Kurushi / Intelligent Qube series. The aim of the game is simple: guide a human character referred to as "Player" to the exit of a 3d room, based on movement over a grid, in multiple stages. Developed under the supervision of Kyoto University professor Masuo Koyasu, the game challenges your IQ (Intelligence Quotient) through PQ (Practical Intelligence Quotient), your ability to solve spatial puzzles.

To reach the exit, you have to avoid spotlights, dodge guards, move boxes to form steps and bridges, ride conveyor-belts, trigger doors with weight-specific pressure plates and more. There are ten rooms to each level, and each room is timed. Failing to exit the room within the time limit does not result in a game over, but it impacts your overall score for the level, which is an average of all ten rooms. Through the Wi-Fi connection, you can upload your best scores and compare them with others worldwide.

Screenshots

PQ: Practical Intelligence Quotient PSP Title screen (US)
PQ: Practical Intelligence Quotient PSP Title screen (Japan)

Alternate Titles

  • "Intelligent License" -- Japanese Title

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The Press Says

HonestGamers Jun 02, 2005 8 out of 10 80
Worth Playing Feb 14, 2006 7.4 out of 10 74
IGN Jan 12, 2006 7.4 out of 10 74
FileFactory Games / Gameworld Network Mar 05, 2006 73 out of 100 73
Game Informer Magazine Feb, 2006 7.25 out of 10 72
GameSpot Jan 11, 2006 7 out of 10 70
GameDaily Jan 18, 2006 7 out of 10 70
PSX Extreme Jan 27, 2006 6.8 out of 10 68
Jeuxvideo.com Oct 30, 2007 13 out of 20 65
Game Vortex Feb 09, 2006 62 out of 100 62

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Robstein (175) added PQ: Practical Intelligence Quotient (PSP) on Oct 17, 2006