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Here we have a game that's only 8-meg, yet it features a lengthy quest, amazing SFX, quality music, a personable main character and play mechanics to burn. How is this possible? Through hard work. I highly recommend this game.
This "policy" may not seem important, but it is. There isn't a password or battery backup feature to save your progress! That means all 27 levels must be completed in one sitting, so you better find those 1-Ups lurking about. While an easy mode is available, it won't let you see all the game has to offer. Don't let the lack of a save deter you from playing this title, however. It's incredibly addicting and a perfect choice for those demanding a Marioesque platformer with a sense of style all its own.
I can also add that the graphics and sounds are exceptional. The game's main hook is its humor, I especially loved the way the caveman communicated. I guarantee it'll make you laugh. Ugh!
Prehistorik Man est un très bon jeu de plates-formes qui se place sans aucun problème aux côtés des gros jeux de son époque. Même avec des années de recul, le titre conserve tout son charme. Oldies peut-être, mais pas préhistorique !
If you have ever played a platform game, you know how the game works. Everything is very responsive and well laid out - no real problems here. Overall, there's really not a lot to complain about with Prehistorik Man, it's a very good platformer that will unfortunately probably be overlooked by most gamers. In my opinion, any gamer who claims to love platformers or any 'old school' games should go out and at least try Prehistorik Man.
PM est plus qu'un jeu de plates-formes, puisqu'il inclut une dimension aventure assez forte. Il faudra dialoguer avec les autochtones et accomplir bien des missions. Bref, c'est un vrai plaisir que les amateurs ne se refuseront pas.
sind gut ausgedacht, nie zu schwer und mit einer gehörigen Portion Humor durchsetzt. Titus hat sich einige neue Spielelemente ein fallen lassen und bietet einen bunten Querschnitt aus erfolgreichen Genre-Vorgängern: Neandertaler Sam gleicht dem Steinzeit-Kollegen ‘Fred Feuerstein“ fast wie ein Dinosaurierei dem anderen, schwingt mit der Liane wie der Affenstar aus Donkey Kong und trifft auf Joe & Mac-verwandte Riesendinosaurier. Zum gelungenen Spieldesign gesellt sich schöne, abwechslungsreiche und flüssig scrollende Urzeit-Grafik. Seit Chuck Rock und Konsorten halle ich nicht mehr so viel Spielspaß in der prähistorischen
La réalisation n’est pas en reste : graphismes précis et riches en nuances, musique tribale rythmée… Votre troglodyte dispose de nombreuses armes pour se défaire des dinosaures. Comme il n’y a pas de pile de sauvegarde, il faudra se contenter de quelques mots de passe pour reprendre la partie précédente. Ce qui implique aussi de devoir re-sélectionner ses options à chaque démarrage de jeu. Barbant ! Enfin, la difficulté est très progressive (trois niveaux sont proposés dans les options). Prehistorik Man n’apporte pas de grande nouveauté au genre, mais il excelle sur tous les plans.
Does Prehistorik Man provide the Jurassic-sized fun of Bonk's Adventure or fall an Ice Age short? With nice graphics and a storyline you don't mind following with a likeable hero, Prehistorik Man is a GBA title that has a lot going for it even though it follows the tried-and-true path of the 16-bit platform game to a "T". Still, once you plentifully restock the cave clan's food supply, you won't feel too compelled to take another prehistoric trip. He's no Bonk, but Sam the Prehistorik Man is an interesting little character in an interesting little game that doesn't quite produce the same level of fun encountered during Mario and Sonic's GBA adventures. It nonetheless rises above the second-tier level of the plethora of GBA platform action titles out there to give you a t-rexcellent gaming quest for your money.
Prehistoric Man ist sicherlich kein Must-have-Modul, aber Jump&Run-Freunden wird damit ein witziges Programm präsentiert, das auch längerfristig zu begeistern weiß.
Prehistorik Man isn't the toughest game on the planet, but it does offer enough to keep you busy for some time. If Prehistorik Man accomplishes anything, it reminds us of how timeless the 8 and 16 bit age was. Prehistorik Man is easy to control and is fun to play, which is something games now days have gotten away from.
Prehistorik Man est vraiment un très bon jeu de plates-formes mais ceux qui connaissent déjà la version Snes pourront s'en passer.
Prehistorik Man dutifully carries on a long tradition of side-scrolling action games for all that continue to appreciate them. If there had to be any more of this style game produced, then at least this is a pretty good effort.
There isn't much else to say about Prehistorik Man. The music is a well-done mix of primitive jazz and techno beats. An in-game password save--that costs 20 bones to acquire--lets you record Sam's progress. Gathering the letters to spell B-O-N-U-S gets you into a secret area, which boosts the game's longevity somewhat. However, once you defeat the final serpent boss, there isn't much practical incentive to revisit the main quest. At best, Prehistorik Man is a weekend diversion from the GBA's more substantial fare.
Although P.Man doesn't bring anything new to the genre, there are many things the game does really well. Graphics are nicely detailed and really sharp - the animation is flawless and Sam makes lots of funny gestures throughout the game. The gameplay is also rich and there are a lots of stuff to try out. However, I can't help but flip back and forth as to whether I like it or not. I feel that P.Man lacks that sparkle capable of making it great - enemies are extremely generic, the stage layouts feel particularly lazy and controls are too floaty and loose. At least the game is generous with lives and checkpoints, so the lousy controls won't really put you off... Nonetheless, there are fresh ideas in there (such as the glider) but they all suffer (I feel) from a flawed execution. Still, underneath these niggles and inconsistencies lies a good and enjoyable, yet average, platform game.
Game Boy AdvanceIGN
(Feb 13, 2002)
It's little things like that that don't make Prehistorik Man a complete platformer. Details, details, details. These are what send platform games over the top. The Marios and Warios on any of the Nintendo systems are always good examples of this dictum. Even past prehistoric platform titles like Bonk for TurboGrafx 16 take this to heart. Titus seemed to be going the in the right direction, as witnessed in Sam's animations, some of his missions, etc. But they just didn't follow through with the complete game. In the end, Titus' lack of effort in adding the finishing touches will only help move Prehistorik Man to the discount shelf sooner.
If the Joe 'n' Mac games seemed too short to you, of if you want to take a nice nostalgic trip back to the early '90s, go clubbing with Prehistorik Man. Young gamers will stay 'n' play, but older gamers will see why the SNES is going the way of the dinosaur.
(Feb 16, 2010)
Leave Prehistorik Man back in the past.
Prehistorik Man is an exercise in frustration. Though it looks and sounds great, it suffers from shoddy hit detection, hard-to-read fonts, and moments of slowdown that make precision platforming nigh impossible. Thankfully, the GBA passwords are fully compatible with this version of the game, so if you've already downloaded it and are desperate to make a mad dash for the final boss, you're good to go (and good luck with that). If you're just looking for a fun platforming experience however, do yourself a favor and try something else.