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In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.

The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.

18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.


The Price of Magik Commodore 64 A different corridor
The Price of Magik Commodore 64 A tight corner
The Price of Magik MSX On the roof.
The Price of Magik Commodore 64 Using a spell

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Critic Reviews

Computer and Video Games (CVG) Commodore 64 Jul, 1986 10 out of 10 100
Sinclair User ZX Spectrum Jul, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Commodore User Commodore 64 Jul, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Crash! ZX Spectrum Jul, 1986 94 out of 100 94
Amtix! Amstrad CPC Jul, 1986 88 out of 100 88
Zzap! Commodore 64 Jul, 1986 85 out of 100 85
ZX Computing ZX Spectrum Jul, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) Atari 8-bit Jun, 1986 7.5 out of 10 75
Computer Gamer Commodore 64 Jul, 1986 15 out of 20 75
Your Computer ZX Spectrum Jul, 1986 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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Contributed to by airshark (3854), Rola (7764), Highretrogamelord89 (225), Martin Smith (62904) and LepricahnsGold (123395)