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The Price of Magik

MobyRank MobyScore
Commodore 64
...
...
Amstrad CPC
...
4.0
MSX
...
4.0
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Description

In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.

The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.

18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.

Screenshots

The Price of Magik Commodore 64 How to use spells
The Price of Magik Commodore 64 The office
The Price of Magik Commodore 64 Going back to the place that I love
The Price of Magik Amstrad CPC I found some unusual stuff in the herb garden.

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The Press Says

Crash! ZX Spectrum Jul, 1986 94 out of 100 94

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Contributed to by airshark (3859), Highretrogamelord89 (191), Martin Smith (63153) and LepricahnsGold (71748)