There are no reviews for this game.
Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Viele Entwickler müssen scheinbar noch lernen, dass eine Handheldumsetzung eines Spieles nicht 1:1 ausfallen sollte. Wer nur mal kurz eine Runde spielen möchte, schaut beim Prinzen dank des frustrierenden Speichersystems in die Röhre, mehr Speicherpunkte wären gerade auf dem Handheld absolut nötig gewesen. Außerdem stören die Nachladepausen und recht heftigen Ruckler doch ziemlich stark den Spielablauf. Ansonsten ist Prince of Persia – Revelations aber sehr gelungen, Steuerung und Grafik sind für den Handheld bestens gelöst. Letztlich bleibt nur die Frage, wer das Spiel zocken soll. Alle die Warrior Within schon kennen dürften kaum Lust verspüren, sich abermals durch das beinharte und nur in Nuancen veränderte Spiel zu kämpfen, zudem man auf der PSP auch noch mit der schlechteren Kamera und einer nicht ganz so hübscher Präsentation Vorlieb nehmen muss.
As for lifespan, Revelations’ new sections certainly add to the game's length, but with some hugely challenging and at times frustrating sections with strangely placed restart points as well as far too much combat (once again), the game is far from an easy one to just “pick up and play” – it feels far more like it should have been a data disk for the PS2/Xbox than PSP game, and my strangulated, anguished cries when I die for the fifth time during a tough platform puzzle or frustrating fighting section might be acceptable at home or within the walls of Gamecell towers, but on the bus or train…? Nevertheless this is a quality title with some clever level design that deserves your attention, and having fought my way through both Sands of Time on PS2 and this PSP instalment, it’s a tale that I’m desperate to see the end of…
The game isn’t perfect, in-fact I would be pushed to avoid calling it a poor version, but the mere fact that I am still addicted to it, and playing it must count for something in this world. I was surprised to find that despite its faults I could still enjoy the game. In-fact it was a bit of a revelation.
But, aside from that, things could have been a lot worse...like they got on the Prince of Persia game for the DS. Yuck. But I'll get to that another time. Bottom line is, if you're a fan of the Prince of Persia brand and don't mind doing a little work to get the pleasures out of this game, then Revelations should definitely find a place in your library. I just hope for future printings, the audio is a little bit more on track, you know?
Sure, it's mostly based on last year's game, but it was a fine game in its own right, and it's translated pretty well onto the Sony PSP. The environments look stunning and are mostly easy to navigate, aside from the occasional graphic glitch that comes into play during a pursuit level, where the shadowy time beast is nipping right on your heels. The animation looks pretty good, and the level layout delivers in the same way as Warrior Within did. What's neat here, though, are a few bonus levels that come into play, and stretch out the adventure a bit further for those avid fans of the game series.
If this is your first Prince of Persia game, it will be an enjoyable first experience. Wall jumping from a nimble but powerful bad-ass has never been so much fun. But because he has many human qualities of the average person, everyone can believe in the Prince and his cause. Revelations is a trip worth taking if you own a PSP.
Handily working around some technical issues like camera control (the scheme is ingenious), the new Prince of Persia Revelations has a lot to offer fans of Warrior Within. The game offers expanded and sometimes redesigned areas along with a bit of combat system enhancement. But, there are some technology quirks, too. Voice syncing issues, occasional slowdown, some muddy textures that can make paths unclear, and volume levels (the voices are too quiet or the effects are too loud – take your pick) are each annoyances that won’t stop a motivated player, but are unfortunate nonetheless.
As standalone PSP games go, Revelations is still among the most enjoyable you can buy, but those technical issues don’t do any favours for a game that may already be too confusing and challenging for total newcomers. There’s little we can do to convince you to go one way or the other when considering a purchase, other than to say that you should do your best to try it out before deciding whether or not the bad points outweigh the good.
Sound bugs and loading times mar an otherwise great translation of Warrior Within to a portable platform.
Malgré un certain nombre de bugs qui gâchent un peu la découverte de l'aventure, cette conversion portable de l'Ame du Guerrier soutient étonnamment bien la comparaison avec son homologue PS2. On peut tout de même regretter que l'éditeur ait choisi d'adapter ce second opus qui n'est pas le meilleur de la série, et que bon nombre de joueurs ont déjà terminé. Les quelques ajouts ne justifient pas l'achat de cette version PSP pour ces derniers, mais les autres saisiront cette opportunité de découvrir l'épisode le plus ténébreux de la série.
Prince of Persia Revelations is generally a good game and a solid PSP reprise. The thing is, it could have been a great one if only the developer hadn't assumed we'd all like lots more mindless hacking and slashing at the expense of some of the joyful exploring and leaping. As it stands, though, you'll still find enough of the old princely magic to make this an enjoyable addition to your PSP library.
Once again the PSP finds itself bogged down in another PlayStation2 port that fails to transfix gamers as it should. The two flaws in the gameplay (camera and recurring streaming issues) really affect the level of enjoyment and betray the Prince of Persia franchise - at least Battles of Prince of Persia on Nintendo DS tried to bring the series onto a handheld within the boundaries of the system.
Sucht ihr ein düsteres und herausforderndes Action-Adventure, spielt gerne im Dunkeln und könnt mit den z.T. herben technischen Einbußen leben, solltet ihr einen Blick riskieren. Wer das härtere Konsolenoriginal bereits sein Eigen nennt, wird dagegen vor allem technisch und spielerisch enttäuscht sein.
As a bonus and incentive for PSP owners, Revelations includes a few levels not found in the original Warrior Within, and they serve to increase the overall game length as well as increase the difficulty with some more intricate and devious sections. However for those that have already played this game on either your PS2 or XBOX, it is hard to recommend unless portability is a key factor. With its bugs and glitches Revelations does not provide a perfect Prince of Persia experience, yet comes close, and offers a great portable game for those seeking a little action.
Prince of Persia: Revelations is by no means a bad game and even with the aforementioned problems it still proves to be enjoyable at times. Lack of subtitles, occasional choppy frame rate and the loading times all take their toll though and make Revelations an inferior product to Warrior Within, despite the extra environments. Instead of seeing a game that was meant for other consoles, being made to fit the Sony PSP it would have been great if a game dedicated for the console had been made. At the time of writing we've recently received the Nintendo DS exclusive, Battles of Prince of Persia, a game that has been made from the ground up with the DS in mind, for review. Even though it's a different type of game to what we have here the result is much more satisfying and shows what can be achieved when a game is made specifically to suit the hardware.
With these issues aside, the game really does play just like a full size console version of Prince of Persia: Warrior Within. The same incredible acrobatic moves and puzzles are included with this little bundle of joy, as is the story line that continues from the Prince of Persia: Sands of Time. The controls do take a little getting used to for the first little while, but soon enough you’ll be swinging and jumping from every object in the game like a pro. Of course it will be easier for those who have played the PoP games in the past, but for those new to the series, it’s worth it to look past the few bugs and give the prince a warm welcome to the PSP platform.
You may experience deja vu while playing Prince of Persia: Revelations on the PSP. That's because it's simply a port of the PS2 version of Prince of Persia: Warrior Within with a few extra levels tacked-on. It's the same game, but now it's portable
Prince of Persia: Revelations is a disappointing game; we're still a little confused about why the decision was made to port Warrior Within as well. The PSP version unfortunately doesn't have the polish and smooth gameplay of its predecessors and is hard to recommend, even to fans of the series.
The biggest problem with Prince of Persia: Revelations is that it has no longevity once you've completed the admittedly lengthy adventure through once. It has some great graphics and sound, and indeed the gameplay can be very satisfying (apart from the overly hard, frustrating elements I've mentioned), but once you've played through it, you're done. Because of this, Prince of Persia: Revelations is a game that is ideally suited for rental, so you can decide whether or not it's worth adding to your collection permanently. After all, there are no Sands of Time for getting a refund at your local game store once seven days have passed!
This isn't an awful game by any stretch of the imagination - mechanically at least, platforming has rarely been done as well in three dimensions as it's done in the Prince of Persia series.
All the things we loved and hated about Warrior Within in compact form.
Whether a fan of portable gaming or not, it's easy to like a mobile port of a good game. It's not a matter of gaming tastes or system preferences. A well-developed, mobile-friendly game has almost universal appeal. The best example, of course, would be the myriad versions of Tetris. Everyone loves a game of Tetris when stuck at a hellishly dull event or when riding the bus. It's just a good game to have on the go.
The reason behind Tetris follows a few basic laws of handheld gaming. It's easy to see, easy to control and naturally mobile-friendly. The closer a portable game, regardless of system, sticks to these laws, the better the game will be. Unfortunately, when it comes to Prince of Persia: Revelations, the first game in the Prince series to hit the PSP, a few of these mobile laws get shoved aside. Not completely, but enough so that it's nowhere near the game it could have been otherwise.
If you really need a PoP fix I would suggest renting this game instead of buying it. Aside from unlocking some art and some weird new weapons there's no replay value here. You really don't want to have to go through all the old and new levels over again especially with all the backtracking involved. But if you must, brace yourself for some frustrating flaws and try to make the best of it.
Trop fréquents, au point de survenir dans une même pièce, les temps de chargement rendent chaque sauvegarde ou chaque game over plus que pénibles. Sur le plan graphique, le jeu accuse hélas de nombreuses saccades, et le côté sombre des environnements rend l'action peu lisible. Enfin, comme aucun ajustement n'a été réalisé sur les combats, toujours aussi mous, et que la prise en main pâtit d'un stick analogique trop peu précis pour des acrobaties aussi tatillonnes, on voit finalement mal l'intérêt de remonter le temps avec le Prince.
Under no circumstances should you buy this game. Hell, don't even rent it. It's an abomination of a port with no redeeming qualities and belongs in the nearest bargain bin. The console version was at least tolerable, but when you can't even see the game under normal lighting conditions, it's not like you really have much choice on the PSP anyway. Still, stay far, far away, and make sure good friends do too, or better yet, just buy them a copy of The Two Thrones, now that is a proper Prince of Persia game.
Still, it does look okay for a PSP title, and the PoP series are enjoyable games, so there’s a bit of gameplay to eke out here. However, the fact that I can’t give you a numerical value for ‘annoying game design’, I’ll have to settle with saying this game is Not Recommended.
These negative points and the various faults clearly present in the code combine to make Revelations a game for die-hard fans of the series only. People wanting a game to get their teeth into will certainly find it a challenge although many will also be tearing their hair out by the handful. The one question on many people’s lips is why port Warrior Within, of all the games in the Prince of Persia trilogy? Why not simply begin with Sands of Time and start at the beginning. We can only hope that Ubisoft might come to their senses and decide to port Sands of Time in the future.