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Advertising Blurbs
Back of Box - SNES:
SHEIK, RATTLE AND ROLL TOWARDS YOUR DESTINY, O FEARLESS ONE.
The award-winning computer software adventure that has people everywhere rattling their sabres is here for Super NES. And now the animation is more detailed, and the controls more responsive. There's even a five-part training mode for sharpening your running, jumping, climbing and sword fighting skills.
But the sands of time are against you. For you must survive 20 perilous stages, rescue the princess from the evil Grand Vizier Jaffar, and claim the royal residency all before the hourglass is empty.
Beware the unpredictable floors and ceilings, gut-spilling guillotines, hidden spikes, walls of flames and more. Jaffar's spells spell doom if you're not crafty and nimble. And a legion of savage servants, amazons and immortal skeletons will do his barbaric bidding. Even your own alter ego is the enemy.
Pass through invisible doors and walk through space portals. Find vessels of magic potions, but partake of them wisely. They may increase your life or just as easily poison you. So take each step with caution, young would-be prince, or the entire Kingdom will suffer the darkest Arabian night ever.
Contributed by JudgeDeadd (6927) on Jul 09, 2009.
Back of Box - SEGA CD (US):
PRINCE OF PERSIA ON SEGA CD!
Your beloved princess is being held hostage. To save her you
must battle the most skillful swordsman on earth. As you travel,
beware of the labyrinth of the exotic dangers and deathtraps.
- It's like an Arabian Nights movie come to life. Plunge into a deadly labyrinth of heart stopping action, challenging mazes and superb animation.
- Hundreds of movie clips were used to create animations so human they must be seen to be believed.
- Quick responsive controls, and a plot filled with intrigue and surprising twists.
Contributed by JudgeDeadd (6927) on Jul 09, 2009.
Back of Box - Amiga (UK):
It's amazing! Working from hundreds of movie clips, Jordan Mechner, author of the acclaimed Karateka, breaks new ground
with animation sequences so uncannily human they must be seen to be believed. Sword fighting, running or jumping, the action is awesome.
You take the part of a young adventurer attempting to save a beautiful princess. The Grand Vizier, an evil and sexually deviant man, is about to pounce on her. Only you can come to the rescue!
Time is ticking away, you'll have to move fast to escape your cell and evade the many cunning traps placed in your path.
Non stop action is combined with the exploration and puzzle-solving challenge of a top flight adventure game. With hundreds of fantastic rooms to explore, you must use all your sword fighting skills to do battle with violent opponents and foil the Grand Vizier's despicable plans.
Contributed by JudgeDeadd (6927) on Jul 09, 2009.
Back of Box - DOS (US):
Game players and critics hailed Karateka for the graceful, realistic animation of Jordan Mechner's karate fighting sequences. Now, working meticulously from hundreds of movie clips, he breaks new ground with animation so uncannily human it must be seen to be believed.
Seventeen years have I, Jaffar, served as Grand Vizier to the Sultan of Persia. Now the hour of my triumph is at hand. Already I sit on his throne, and soon I shall have his daughter as well—the Princess, whose beauty is like the stars and the moon.
Of course, I would never force myself upon this lovely creature. I shall give her a full hour to reach her own decision. She shall choose me of her own free will—or forfeit her life.
And yet she clings to her fantasy of rescue. The object of her childish infatuation? A young adventurer—a nobody— who is now, on my orders, a prisoner in my dungeons.
There will be no rescue. He shall never leave his prison alive. Even should he escape his cell, he could never survive the cunning traps and palace guards barring him from the Princess.
Yet suppose—by some succession of miracles—he prevails over all these? Ah, then I would be obliged to use certain forces of my own. Enchantment? Black magic? These are but words. I speak of mysteries. Mysteries that no man—or woman—can withstand.
- Fluid animation and quick, responsive controls.
- Non-stop action combined with the exploration and puzzle-solving challenge of an adventure game.
- Movie-like storyline with intrigue, romance, and surprising twists.
- 12 levels of difficulty.
Explore over 250 rooms.
Battle ever-more skillful swordsmen.
Evade increasingly diabolical deathtraps.
Contributed by JudgeDeadd (6927) on Jul 09, 2009.
Back of box - Game Boy Color:
Unknown Source:
Seventeen years have I, Jaffar, served as Grand Vizier to the Sultan of Persia. Now the hour of my triumph is at hand. Already I sit on his throne, and soon I shall have his daughter as well -- the Princess, whose beauty is like the stars and the moon.
Of course, I would never force myself upon this lovely creature. I shall give her a full hour to reach her own decision. She shall choose me of her own free will -- or forfeit her life.
And yet she clings to her fantasy of rescue. The object of her childish infatuation? A young adventurer -- a nobody -- who is now, on my orders, a prisoner in my dungeons.
There will be no rescue. He shall never leave his prison alive. Even should he espace his cell, he could never survive the cunning traps and palace guards barring him from the Princess.
Yet suppose -- by some succession of miracles -- he prevails over all these? Ah, then I would be obliged to use certain forces of my own. Enchantment? Black Magic? These are but words. I speak of mysteries. Mysteries that no man -- or woman -- can withstand.
- Fluid animation and quick, responsive controls
- Non-stop action combined with the exploration and puzzle-solving of an adventure game.
- Movie-like storyline with intrigue, romance, and surprising twists.
- 12 levels of difficulty.
Contributed by Donny K. (426) on Aug 10, 1999.
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