Amstrad CPC Screenshots
Title screen (French version)
Apple II Screenshots
Level 2 - Start of level.
Level 2 - Sword fighting with a guard.
Level 2 - Drinking an elixar to restore health.
Level 2 - Climbing up a ledge.
Level 2 - Got killed by a guard.
Level 3 - Start of level.
Level 3 - Avoid the trap!
Cutscene - The princess watches the hour glass slowly run out...
Level 4 - Into the palace.
Level 4 - The guards are tougher to beat in the higher levels.
Atari ST Screenshots
Find your beloved woman within a hour or everything will be lost.
Sword is your main weapon against all enemies. You must find it quickly.
Red drinks will restore your health.
Watch out for the Snappers
The Search for your mirror image
Must jump before the door closes
An immortal warrior! What to do now?
In level 4 the backgrounds change
A mirror blocking the way
The infamous fat guard in level 6
Should I take the blue one or the red one?
We only wanted an ear piercing.
Hey, That bottle is mine!
Cutscene - The princess watches the hourglass slowly run out...
Level 4 - Out of the dungeon and into the palace.
Thrown in the dungeon (EGA)
Thrown in the dungeon (CGA)
FM Towns Screenshots
Great... get a sword next time, big dope
Get used to seeing this...
Game Boy Screenshots
Game Boy Color Screenshots
Game Gear Screenshots
I doubt women are allowed to wear such clothes in Persia...
Jaffar with his indiscreet proposal toward the princess
You are thrown into a dungeon
The outfit of the hero is quite different from the one in DOS version
The door leads to the next level
One of the many ways to die in this game
Some grog won't do damage... or was it just a healing potion?
Introduction: The Sultan's daughter...
Introduction: Jaffar gives us 60 minutes to free her
Introduction: where is our hero?
...fighting his way through the dungeon
We better get ourselves a sword
We fell and have to restart from the beginning of the level
Give me your hand, bros !
Intro - Jaffar appears (black & white)
Starting position (black & white)
Facing the first guard (black & white)
Escape the level after finally opening the exit door
Do battle with a green guard
The first battle with a skeleton
Negotiating the chomper trap
Escape the dungeon and battle through the main castle
Exiting a level in the main castle
A pivotal part of Prince of Persia where you crash through a mirror and release a malevolent reflection
Dealing with 2 chompers whilst your reflection steals your potion
Battling against the backdrop of a starry night
Our hero finds himself back in the dungeon; in this segment, he drinks a potion which makes him float gently down during a fall that would normally kill him
The mouse on the far ledge helps out by pressing the switch stone
This may look like the dungeon, but it actually has windows
SEGA CD Screenshots
The story cuts between regular static screens...
... and awful (to say the least) anime-styled screens, everything with voice overs every bit as terrible
The prince preparing to do his "constipated tiger" move on the prison bars
The dramatic hourglass scene
Graphics are midway between the 8 and 16 bit versions.
Pretty like Master System...
Prince getting his sword, hoping it will serve him better than it did to his last owner
"Is that a good or a bad potion?", the Prince wonders, looking at the fumes
If the fight was too fast for you, it's possible to slow down fights and how fast the prince moves.
Sharp X68000 Screenshots
Intro - Jaffar and the princess
SEGA Master System Screenshots
Starting out in the dungeon
Title screen (Japanese version)
A guard is about to shish kabob me
Looks like I have taken a wrong step
I've jumped through the mirror
Confronting with a skeleton
That trap looks dangerous!
Fighting a guard in a palace level.
A duel with an Amazon guard.
Sometimes there are brief outdoor areas, like this nice moonlit bridge that connects two palace towers.
This guard is excellent at fencing.
The Prince's shadow blocks the way.
In the SNES version, the Prince finds himself in some kind of an underworld after the encounter with the shadow.
The underworld levels have appropriately styled flame traps.
The halls of the palace are exquisitely decorated.
The Princess' mouse comes to the rescue.
This is not a door to the next level, it's a teleporter...
...that will take you to an otherwise unreachable part of the level.
Another part of the palace, another style of decoration. The red carpet doesn't exactly mask the spike traps here.
These heavily armoured guards are either high-ranking officers or some sort of Jaffar's personal elite guard.
TurboGrafx CD Screenshots
Hey, wait! I don't have a sword yet!
Typical situation: the Prince is dead