Cutscene - The princess watches the hour glass slowly run out...
Level 4 - Into the palace.
Level 4 - Running
Level 4 - The guards are tougher to beat in the higher levels.
Atari ST Screenshots
First level
Title screen.
Find your beloved woman within a hour or everything will be lost.
Starting point.
Killed by deadly spikes.
Sword is your main weapon against all enemies. You must find it quickly.
First fight.
Door to the next level.
Level two.
Red drinks will restore your health.
DOS Screenshots
Title Screen
The Story...
A Fight in the Dungeons
Watch out for the Snappers
The Search for your mirror image
Must jump before the door closes
An immortal warrior! What to do now?
In level 4 the backgrounds change
A mirror blocking the way
Found the sword!
The infamous fat guard in level 6
Should I take the blue one or the red one?
Ouch!!
We only wanted an ear piercing.
Hey, That bottle is mine!
Killed by a guard...
Cutscene - The princess watches the hourglass slowly run out...
Level 4 - Out of the dungeon and into the palace.
Title Screen (EGA)
Thrown in the dungeon (EGA)
Title Screen (CGA)
Thrown in the dungeon (CGA)
Enter the second level
Spikes!
Crash & Dead
Dead again
FM Towns Screenshots
Title screen
Intro
Main menu
I hate time limits...
Great... get a sword next time, big dope
Get used to seeing this...
Game Boy Screenshots
Title Screen
The Story
1 Hour
Level 1
You must open the gates.
Found the sword!
Encounter with Guard
Level 1 Exit
Game Boy Color Screenshots
Title Screen
Opening Story
First level
Game Gear Screenshots
Title screen
Options screen
Running
Genesis Screenshots
Title
Intro
Evil plans
I doubt women are allowed to wear such clothes in Persia...
Jaffar with his indiscreet proposal toward the princess
You are thrown into a dungeon
The outfit of the hero is quite different from the one in DOS version
Can't we talk it over?
The door leads to the next level
One of the many ways to die in this game
Some grog won't do damage... or was it just a healing potion?
iPhone Screenshots
Main Menu
How to play the game
Title Screen
why we fight...
Introduction: The Sultan's daughter...
Introduction: Jaffar gives us 60 minutes to free her
Introduction: where is our hero?
...fighting his way through the dungeon
We better get ourselves a sword
We fell and have to restart from the beginning of the level
Macintosh Screenshots
Main Screen
You have the sword !
Hang on, princess...
Oh no, it's tragic !
Fat but quickly
Give me your hand, bros !
Sweet dreams...
Intro - Jaffar appears (black & white)
Starting position (black & white)
Facing the first guard (black & white)
NES Screenshots
Title Screen
Title Screen #2
Cimbing a wall
Skewered
About to be stabbed
Jumping a pit of spikes
Long jump
Splat!
Escape the level after finally opening the exit door
Do battle with a green guard
The first battle with a skeleton
Negotiating the chomper trap
Escape the dungeon and battle through the main castle
Exiting a level in the main castle
A pivotal part of Prince of Persia where you crash through a mirror and release a malevolent reflection
Dealing with 2 chompers whilst your reflection steals your potion
Battling against the backdrop of a starry night
Our hero finds himself back in the dungeon; in this segment, he drinks a potion which makes him float gently down during a fall that would normally kill him
The mouse on the far ledge helps out by pressing the switch stone
This may look like the dungeon, but it actually has windows
SEGA CD Screenshots
Title screen
The story cuts between regular static screens...
... and awful (to say the least) anime-styled screens, everything with voice overs every bit as terrible
The prince preparing to do his "constipated tiger" move on the prison bars
The dramatic hourglass scene
Game mode screen.
Graphics are midway between the 8 and 16 bit versions.
Pretty like Master System...
Prince getting his sword, hoping it will serve him better than it did to his last owner
"Is that a good or a bad potion?", the Prince wonders, looking at the fumes
A fight
If the fight was too fast for you, it's possible to slow down fights and how fast the prince moves.
Sharp X68000 Screenshots
Title screen
Intro
Intro - Jaffar and the princess
Game start
Dead
Encounter with a guard
SEGA Master System Screenshots
Title screen
Options screen
The intro
Starting out in the dungeon
A great fall
Fencing with a guard
Impaled on spikes
SNES Screenshots
Title screen.
Main menu.
Title screen (Japanese version)
The beginning
A guard is about to shish kabob me
I died
Intro
I must reach that potion
Looks like I have taken a wrong step
Fighting a guard
Falling down
Hey, that's me!
I've jumped through the mirror
A very large hall
Confronting with a skeleton
That trap looks dangerous!
A tutorial level
Fighting a guard in a palace level.
A duel with an Amazon guard.
Sometimes there are brief outdoor areas, like this nice moonlit bridge that connects two palace towers.
This guard is excellent at fencing.
The Prince's shadow blocks the way.
In the SNES version, the Prince finds himself in some kind of an underworld after the encounter with the shadow.
The underworld levels have appropriately styled flame traps.
The halls of the palace are exquisitely decorated.
The Princess' mouse comes to the rescue.
This is not a door to the next level, it's a teleporter...
...that will take you to an otherwise unreachable part of the level.
Another part of the palace, another style of decoration. The red carpet doesn't exactly mask the spike traps here.
These heavily armoured guards are either high-ranking officers or some sort of Jaffar's personal elite guard.
TurboGrafx CD Screenshots
Title screen A
Title screen B
The famous time limit...
Hey, wait! I don't have a sword yet!
Typical situation: the Prince is dead
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