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All in all, Prism: Light the Way provides a large amount of entertainment in a simple and easy to pick up package. The depth of its puzzling mechanic combined with some well thought-out game modes gives it a much longer lifespan than many puzzle games. It is something that will be well worth picking up again from time to time.
Prism might be easy to overlook considering the DS’ rapidly growing library. But for those looking for a puzzle game that’s a bit off the beaten path, and that isn’t simply another Tetris or Bejeweled clone, it fits the bill perfectly. Don’t let this hidden gem pass you by.
Nintendo DSGame Freaks 365
In terms of replay value, the later puzzles can get quite challenging and may take you quite a while to figure out, so the game could last a while in that regard. And then you have the other modes to play with as well and the accessible multiplayer. The only things missing are online play and the ability to make puzzles and share them online, but this game is good enough it does not require those perks. Overall, if you are a fan of games that make you think, then Prism: Light The Way would be an excellent addition to your collection.
Nintendo DSCheat Code Central
Prism makes good use of the DS's stylus. It's used to move around the various mirrors, splitters, and prisms, as well as the Glowbow light sources. All commands are solid and inspire confidence. Graphically and sonically the game is weak, like a mid-80s knock off of Bubble Bobble that you would encounter in the back room of a second-rate pizza parlor. The sounds are little more than bleeps and blips, while the graphics would be more at home on the GameBoy Color. These cheap production values scream "budget game." But at $30, the price tag is definitely acting pretentious. Rent this baby first. Or look around for a price break. I'm guessing that it won't be thirty bucks for much longer.
There's a silly story about a space monster that ate the light (Glowbo food, naturally) to justify why you're doing what you're doing, but you don't have to be five years old to appreciate the glowingly cute looks on the Glowbo faces as you light them up. The presentation is tastefully simple and colorful, with a catchy old-school soundtrack composed of blips and boops (written by and dedicated to the late Richard Joseph, who composed 20 years of gaming tunes). Prism is unfortunately 10 bucks too much for a must-buy puzzler at its $30 price point, but it's an addiction that's totally worth tracking down if the concept piques your interest and you're looking for a challenge.
Nintendo DSGamers' Temple, The
Prism is certainly different than other puzzle games out there, which is nice to see considering all of the cloning that goes on in the genre. It would have been nice if the game had divided its puzzles by difficulty rather than making you play through so many no-brainers at the start, but this is a small complaint. However, Prism just seems to be missing that indescribable something that makes a puzzle game addicting. You'll play for a little and then be ready to put it down for a bit, and it won't consume your thoughts between sessions. I know some people need that addiction factor to keep playing a puzzle game, so Prism won't appeal to everyone. If you're the type that likes puzzles that require a fair amount of brainpower, though, it's certainly worth your time to give it a try.
Nintendo DSGaming Age
All in all, Prism is a nifty little title. It's light, fun, but it's more a diversion than a primary game. However, if a puzzle fix is needed in short bursts here and there, it's hard to go wrong with Prism.
Nintendo DSGame Informer Magazine
Prism's design screams of simplicity, but from all of the bouts of uncontrollable weeping that it brings, it's safer to say that it's more akin to rocket science. This game is a test of logic, pushing players to figure out how to channel beams of light to specific targets. You may find yourself staring at a board, searching hastily for an answer for 20 minutes, but once you solve a puzzle, you'll likely run up a large set of stairs and celebrate like Rocky.
Games like these make me love my DS. Using the stylus you’re able to move the Bulboids all over the stage to your heart’s content. In our preview of Prism, Matt thought the music was repetitive and annoying. I agree that it was repetitive, but I thought it matched the cutesy-itsy-bitsy Glowbos and the overall feel of the game. While Matt’s ears thought it was distracting, I found my head bobbing from side to side enjoying how well it flows with the theme. This game will provide hours and hours of enjoyment for all boring car rides and classes. Just don’t get too hooked…you’ve been warned.
Still, it’s Puzzle mode that eats at my time because I never feel like I’m less than a step away from completing the devious stage I’m stuck on. Often, I find myself needing just one more mirror to feed that blue Glowbo, or that I need to find a way to fit that downwards-facing beam into the upright feeder for the T-junction. If I’m honest, I don’t much care for the plight of the Glowbos or the heroics of the Bulbiods -- what I do care about is getting one level further than I am right now. Because the stages never feel outside your comprehension, that you’ve not yet beaten them is a personal affront that needs to be righted. There’s no cheap shortcuts to be found, not corners to cut; failure and success rest completely on your little grey cells.
A good puzzle marred by a silly, sloppily established alien universe and a bland set of early levels. The fun and challenge of Prism: Light the Way definitely outweighs the game's minor shortcomings. The main shortcoming? It's ten bucks too expensive at its 30 dollar retail price. Wait for a price drop then pounce.
For the right gamer, Prism is an awesome title. Hard, unique, and with infinite replay, it's a great value. For most gamers, though, the price is just too high, as they won't last long before getting bored of feeding Glowbos.
PRISM: Light the Way is a casual puzzler with some fun elements and easy-to-grasp play, although the game is best played in short bursts in order to break up the monotony.
Prism is not the DS's most innovative puzzle game, and its presentation tends to dull the senses rather than illuminate them, but there is no denying that the challenging puzzles and secondary modes offer some solid replay value.
Nintendo DSDigital Entertainment News (den)
Because of this presentation, and the issues with pacing, the appeal of this game is very limited. If you love puzzle games and absolutely need another one, Prism certainly fits the bill. If you’re a big fan of slower-paced puzzles that require logic and a good grasp of spatial reasoning, and don’t mind a somewhat juvenile presentation, this game should be right up your alley. If, however, you’re just your average gamer with your average taste for puzzle games, this one will probably be far too slow-paced and childish for you.
Nintendo DSGamePro (US)
We got a fair amount of play out of Prism--at times it was tough to put down--but the fact is, you won't be able to stick with it for more than a short time. The various game modes and multi-player functionality might keep veteran puzzle geeks coming back, but most of us will have grown bored of the repetitive design and moved on. The thirty dollar price point doesn't help matters either. Still, if you can snatch this one up on sale or clearance you won't be disappointed with a few hours of short-burst entertainment.
Prism isn't the kind of game that will suck you in for long periods of time. The mechanics are exceedingly simple, and the game's total lack of presentational flair might cause you to doze off from time to time. Nevertheless, Prism's puzzles are generally pretty good, and it's a nice little time killer when played in short bursts. It's not the sort of game that can be played over long stretches, but as the sort of thing you can pick up for a few minutes at a time, it's a decent distraction. The game is maybe a bit overpriced at $29.99, but it's still worth a look if you're on the hunt for a new puzzle game for your DS.
PRISM : Light the Way nous invite à profiter des joies de l'optique en réfractant, en déviant et en divisant la lumière pour conduire un faisceau lumineux vers des points précis de l'écran. Un concept sympa mais qui peut devenir rapidement cauchemardesque compte tenu de sa complexité. Heureusement, le soft comporte suffisamment de variantes pour ne pas rebuter tout de suite les joueurs les moins persévérants.
Prism ist definitiv nicht das Spiel, dass ich auf eine einsame Insel mitnehmen würde. Der Titel wirkt von der Aufmachung und vom Umfang her eher wie ein guter Handy- oder Freeware-Knobler. Kein Wunder - es gibt sogar eine entsprechende Umsetzung für Mobiltelefone. Nach ein, zwei Stunden wird das Spielprinzip ziemlich monoton. Aber für kurze Wartezeiten ist das Modul ideal. Ihr fahrt nur eine U-Bahn-Station weiter? Kein Problem! Kurz den DS aufgeklappt, ein, zwei sekundenschnelle Rätsel gelöst, und weiter geht's. Das Spielprinzip ist eine gelungene Weiterentwicklung des klassischen Puzzle-Spiels, bei dem ihr das ständig weiterlaufende Wasser durch die Röhre leiten müsst - ähnlich wie beim Hacken-Minispiel in Bioshock. Doch Eidos' Licht-Variante gefällt mir deutlich besser als das hektische Original. In Prism könnt ihr nämlich selbst bestimmen, ob ihr unter Zeitdruck spielen oder nur gemütlich knobeln wollt.
Nintendo DSGame Shark
Prism Light the Way has an interesting premise, and there are plenty of gameplay options to choose from, however it doesn’t grab you and make you want to forego the rest of your life for just one more puzzle. 30 bucks may be a bit steep to pay for a game that you only want to play for 10 minutes at a time, however hardcore puzzle addicts who have conquered all other puzzle games on their DS may find enough here to feed their fix.
Nintendo DSEurogamer.net (UK)
This was originally a mobile phone game, however, which goes some way to explain why the graphics are pretty poor. The play area is squashed into the corner somewhat, and the backgrounds appear more functional than charming. Ease of using the touch-screen aside, it's something we'd prefer to flick to on the mobile while on the bus rather than dedicate the DS slot to. Nevertheless, it fulfils its puzzling duties.