Solomon's Key for the NES was released in Japan on this day in 1986.
"New game" intro
Just starting out.
A save console.
Firing an emplaced gun.
It's just one of those days, I guess.
Just in case you're confused about where to go.
Looking through walls.
The title screen is a little bright!
This is were you can change options or see what your objectives are.
The LT colonel explains your first mission.
It gets hectic from this point on!
When you aim at an object or allies, the display will show you their health and name.
You can use these wall panels to save your game.
This tracker will show you where your objectives are.
You can drive vehicles too!
Hack into security panels with the "Ice pick" gun!
Once you have hacked your way in, you can use the security guns!
Changing weapons can be done using the D-pad or by holding the white button.
Security beams have to be disabled to continue.
Fighting before you have your arguments fitted.
It's too quiet in here!
You would not think that this is a prison!
You have to be sneaky in some parts of this game!
The mist effects are really good (you need to see it moving).
The allies love to use mounted weapons.
The only one shot kill (without the sniper rifle) is to the back of the head.
That left hook kills both friends & foes!
This nifty gun can pull objects toward you or push them out of the way.
Spider bots are handy for taking out foes.
If you get hit by a E.M.P blast you end up with snow-blind.
He will never know what hit him.
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