The Vita version also includes a new collectible type that required us to tap the screen once we found it – a nice addition. And it eliminates the co-op multiplayer. For some, that’s a big loss, but not so for us. The multiplayer was the weakest feature of the original game, often leading to chaotic, unmanageable action that might be fun in small doses but wasn’t really practical for completing the game. Then again, players can complete with a Ghost mode, challenging one another to best each other’s times. We’re not sure if that makes up for the missing multiplayer, but for us, the solo adventure is the best part of Rayman Origins, and the Vita version is easily a must-have in the launch lineup – and likely long into the new handheld’s lifecycle. It’s the perfect type of game for a handheld, easily playable in short doses or long sessions, and it’s a triumph of clever, captivating game design.