Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
All in all there's plenty in 50 Cent: Bulletproof to keep fans of Fiddy and the rap game happy for many hours. There's enough killing to satiate even the sickest soul and the baddest gangster, and there's hours' worth of high quality music to listen to while you do it. There are music videos, interviews and a couple of short documentaries to watch between gun battles, and the storyline (written by The Sopranos' Terry Winter) is compelling enough to keep you playing. The levels look good enough to eat and the animations are as smooth as Carmen Electra's thigh. The best thing though is the atmosphere it creates; this game oozes hip hop grime and if that's your bag then you'll simply love this game.
It's a good all-round package of Fiddy gaming, Fiddy music and Fiddy videos, but let down a touch by some Fiddly gameplay.
50 Cent: Bulletproof is more style than substance. This package is little more than a collection of his tunes, a reprisal of the movie and some generic gaming fodder that we've all seen and played in other games such as Max Payne, Dead To Rights, True Crime - that do it much better. This game is made for serious fans of the half-dollar man, and as such is not likely to garner any new ones.
These days, the hot thing for artists of all sorts seems to be undertaking a hands-on role in their own videogame. Tony Hawk was probably the first person to nail this, with the likes of Vin Diesel coming through with the excellent Chronicles of Riddick: Escape from Butcher Bay in recent years. 50 Cent is the latest to undertake this sort of project with an alternate take on his life with 50 Cent: Bulletproof.
Bulletproof could've been a lot worse for a game based on a rap star, but it could be much better as it borrows too heavily from other third-person action games without adding anything new to the genre. At best, it's a weekend rental for devoted 50 Cent fans.
However, if you think of this as a soundtrack and video collection with a bonus game attached to it, it's not bad buy for fans. There are a ton of great tracks by all the members of G-Unit and over a dozen music videos. It's really impressive. Whether you can stand playing the game long enough to unlock them all, well, that's another question altogether.
With the risk of getting popped full of lead I must say that 50 Cent: Bulletproof is a bad game, a boring one, with aiming problems, a horrible storyline and characters that are filled with clichés. If you're a Fiddy fan, you should buy an album or a DVD, maybe some clothes with the G Unit logo on them, but not this game. It would really ruin your day as it did to me. I'd rather be shot nine times like Mister "Half-a-dollar" than play this game on a regular basis.
Sluggish gunplay coupled with level designs that are assuredly in the running for the most generic of this generation make you want to sell this game to a friend for 50 cents within minutes of picking up the controller.
Whether you're an action fan looking for a good shooter or a G-Unit fan in search of new material, Bulletproof disappoints across the board.
Si j'osais, je vous dirais que 50 Cent Bulletproof ne vaut pas un kopeck. Répétitif malgré un mode Histoire à la durée de vie faiblarde, un gameplay d'une lourdeur affligeante, une complaisance dans l'excès de violence, autant dire que les développeurs n'ont pas fait dans la dentelle en s'attardant davantage sur la devanture du magasin que sur ce qu'on trouve à l'intérieur. Pour la peine, ça me donnerait presque envie d'écouter en boucle le dernier Maxi-CD d'André Rieu...
Although his recent movie received critical acclaim, 50 Cent: Bulletproof goes in the opposite direction. Only the diehard 50 Cent fan would find reason to add this to their library. There are so many holes in the story and design that 50 seems to be wearing a vest made of Swiss cheese instead of kevlar. Bulletproof it is not.
"50 Cent: Bulletproof", na verdade, é um poço de promessas não cumpridas. Dava a entender que teria o mecanismo de "GTA", mas não passou nem perto. Declarar que o título - que contém sexo, violência e drogas - seria "seguro para crianças" é uma verdadeira irresponsabilidade. E o que sobrou é um raso produto com tiroteios imprecisos, um verdadeiro estorvo até para os fãs, que precisam passar pelo tormento para ouvir as faixas e vídeos bônus. Pelo preço do jogo, é melhor comprar o CD e o DVD do artista, e ainda sair com um troco bem maior que 50 centavos.
Fans of the music can spend their money more wisely on any of the slew of DVDs and albums were they can appreciate their peculiar tastes in music until their ears finally implode. This is supposed to be an enjoyable video game, but it ends up just being another sub-par effort in an overcrowded genre that tries to siphon sales from its thuggin' and buggin' lead man. For us that don't care about 50 Cent at all, don't make the mistake I did; there is very little fun to be gleamed here. For those that do, grit your teeth and endure the flaws if you want. But don't say I didn't warn you! There's a reason he gets pelted with those jars of urine, you know. It's only a shame he's safe from this fate in the virtual world.
One of the peculiar predicaments of the habitual gamer is that we become connoisseurs of simulated violence. Of course the same could be said of cinema-lovers, but videogames aren't eulogised purely on the basis of how the violence looks. Instead we are concerned with a process, the feedback of violent images to controlling hands and thinking minds. It is, in part, our own imaginations that need to be exercised when engaged in digital combat. If it is possible to kill inventively and stylishly, and for us to feel that we are responsible for that moment of visceral thrill, then the experience is vastly more interesting, and can be recommended with the connoisseur's expert nod.
50 Cent's buff figure looks super, his crew is similarly well represented, and even the plainer enemies are acceptable. Environments are a different story: linear to an anachronistic fault, their drearily muddled texturing and needlessly dark lighting mean you'll almost certainly need to bump up the brightness just to see where you're going. Not all that inconvenient, really, since you're regularly forced to pause just to discover what the next arbitrary objective is.
Your enemies, on the other hand, sense your presence from 100 yards away and run in erratic patterns as they spray bullets, a frustration compounded by sloppy aiming controls. Bulletproof is a blur of lazy design, pandering gore, and shame-less product placement.
So that's all that I really have to say. I contemplated making this entire review a single sentence long, just to be a real ass about things, but I wanted to rant a bit more. Kudos to Vivendi for packing Bulletproof full of music, videos, and acquiring the voice talents of a few notable hip hop stars such as Dr Dre, Eminem, and of course, 50 Cent. But it takes a lot more than a sparkling presentation to make a good videogame, and with that, I'm OUT!
Must be great to be an artist for whom cashing in is just part of the M.O. Take 50 Cent, who's already followed up a couple platinum records with clothes, licensed bling, and a lousy movie. Now a truly bad game follows in the movie's footsteps. With a few improvements, Bulletproof would be no-frills action, but as released by Vivendi it's just poor.
50 Cent: Bulletproof is a title that isn't worth playing even if you're a fan of third person shooters or of the man himself. There are way better titles available. The OFLC may have actually been doing us a service.