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Amplitude (PlayStation 2)

83
MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Advertising Blurbs

www.harmonixmusic.com (Developer's website):
    Taking the innovations of Frequency a step further, Amplitude was a nominee for BAFTA’s “Best PS2 Game of 2003.” Like its predecessor, Amplitude combined addictive, arcade-style gameplay with real-time music making, allowing you to remix your favorite songs while racking up scores. Amplitude introduced a new playfield (the player flies on open tracks across a cyber landscape), new game modes and custom audio effects, a 3D character creator, and full online multiplayer capability. Moving beyond dance music and into rock, the soundtrack included superstars like David Bowie, Weezer and Blink-182. Released by Sony Computer Entertainment.

    Amplitude Kudos:

    “An adrenaline rush... Without a doubt one of 2003’s best titles, not only for PS2 but across all platforms.”
    Grade: A (Superlative) — Gaming Age

    “One of the most involving, intense, and addicting games I have played in a long time. Anyone with a PS2 should play this game.”
    Overall Rating: 9.7 out of 10 — Game Zone

    “Amplitude is, without a doubt, my favourite PS2 game yet, and I really can’t see any future game taking that title until the next game from Harmonix. This game has everything, whether it be online play, killer music, flashy graphics, addictive gamplay, or innovation there is nothing that this game is missing... Please, to everyone who reads this, do yourself a HUGE favour and buy this game.”
    Rating: A+ — CV-Games.com

    Contributed by Patrick Bregger (110112) on May 24, 2011.

uk.playstation.com:
    The sequel to one of the most innovative games of 2002 cranks up the volume and blows you away with an audio-visual assault that's beyond compare

    Even rhythm action fans already accustomed to new concepts and ideas were blown away by Frequency's stunning mix of hypnotic, trance-inducing visuals, big-name musical artists and finger-warping gameplay. However, creator Harmonix wasn't content with just messing with our minds and turning us into non-blinking FreQs, and so they've crafted the mighty Amplitude in a bid to make our heads completely explode. As before, your aim is to combine your sense of rhythm, reflexes and digital dexterity to 'capture' individual tracks from a host of popular tunes and create music on the fly. The line-up is even stronger than before, with appearances from legends such as David Bowie, Run DMC and Herbie Hancock as well as popular mainstream bands such as Garbage, Papa Roach, Weezer and Pink. Perhaps most importantly, Amplitude is also online compatible, so you can engage in multiplayer duels and remix sessions with gamers from all around the world. This truly is Frequency taken to whole new echelon, so dim the lights, turn the volume up and prepare to become immersed in a world of audio-visual excellence.

    Before you get going, you're going to have to create a FreQ - your virtual identity in Amplitude's world - once again. This time, however, the simplistic two-dimensional creation tool has been replaced with a fully three-dimensional create-a-Freq mode that resembles those seen in certain popular wrestling titles. They're also fully animated, so as you switch between tracks in the middle of a game, your FreQ will begin to play the relevant instrument.

    The distinctive presentation of the original has also been given a gorgeous overhaul, from the breathtaking new option and mode selection screens to the new way that levels have now been divided into distinctive 'worlds'. Each of the worlds - Neotropolis, Beat Factory, Metaclouds, Elektro Kore and Blastlands - also feature a 'boss' track, which can range from a funky 2002 remix of Herbie Hancock's classic 'Rockit' to the grinding metal of Slipknot's 'I Am Hated'. High-scorers will also be rewarded with a further bonus track if they accumulate enough points in the preceding four songs. Help is on hand in the form of new collectible power-ups. In addition to the return of the instant track capturing Autoblaster, you can pick up the self-explanatory Score Doubler, go scratch crazy with the Freestyler and capture phases with ease thanks to the awesome Slo-Mo.

    You'll be pleased to learn that the excellent four-player mode remains if you prefer to play offline, but those of you with the mighty Network Adaptor will be able to play FreQs from around the world thanks to the new network gaming options. This isn't just limited to competitive play, as you can also collaborate on remixes and post them online for all to hear. If you're not in a co-operative mood, the new Duel mode will sate your desire for rhythmic supremacy. Effectively 'Duelling Banjos' with a futuristic twist, you must lay down a track and then challenge your opponent to repeat it. Play then switches over until only one of you remains.

    If the original Frequency offered almost unlimited replayability, then Amplitude removes the 'almost' from the equation. Everything you loved about the game has been markedly enhanced, and with the addition of online play the only limit to your enjoyment is the unstoppable march of time. And perhaps a social life. As always, the selection of tunes has been deliberately picked to please a wide range of tastes, so you may well find that it also expands your musical horizons. Play it, experience it - love it.

    • Improved FreQ creation mode allows for avatars in full 3D


    • Thrilling network gaming options


    • Features tracks from David Bowie, Garbage, Papa Roach, Run DMC, Pink and over 20 other artists


    • Compete against up to three other players in offline battle action


    • Highly intuitive and easy-to-use remix mode

    Contributed by DreinIX (9422) on Apr 15, 2008.

Back of Case (US):
    Feel The Beat

    Fast, addictive arcade-style gameplay featuring music from major recording artists including Garbage, David Bowie, P.O.D., BT, Weezer, Pink, Dieselboy, blink 182, Run DMC and more!

    Mix and remix hit songs within more than 20 immersive levels.

    Experience musical immersion with single player gameplay or jump online and play against FreQs nationwide in intense jam sessions!

    "Amplitude rocks - it's totally and completely addicting." - David Bowie

    "I'm stoked on the overall creativity in Amplitude. The graphics and intense competitions are insane." - Jacoby Shaddix, Papa Roach

    "No game out today incorporates music like Amplitude. I love it... it's all about the music." - Marcos, P.O.D.

    "Cool bands. Cool music. Check it out...!" - Travis Barker, blink 182

    Contributed by Freeman (16824) on May 13, 2005.

SCEE Australia website - PlayStation 2:
    Even rhythm action fans already accustomed to new concepts and ideas were blown away by Frequency's stunning mix of hypnotic, trance-inducing visuals, big-name musical artists and finger-warping gameplay. However, creator Harmonix wasn't content with just messing with our minds and turning us into non-blinking FreQs, and so they've crafted the mighty Amplitude in a bid to make our heads completely explode. As before, your aim is to combine your sense of rhythm, reflexes and digital dexterity to 'capture' individual tracks from a host of popular tunes and create music on the fly. The line-up is even stronger than before, with appearances from legends such as David Bowie, Run DMC and Herbie Hancock as well as popular mainstream bands such as Garbage, Papa Roach, Weezer and Pink. Perhaps most importantly, Amplitude is also online compatible, so you can engage in multiplayer duels and remix sessions with gamers from all around the world. This truly is Frequency taken to whole new echelon, so dim the lights, turn the volume up and prepare to become immersed in a world of audio-visual excellence.

    Contributed by Xoleras (66236) on Aug 23, 2004.