Description
Area 51, the urban legend, is a U.S. military-controlled base in the Nevada desert, apparently containing a secret aircraft testing facility. It is also famed as the subject of many UFO conspiracy theories.
Area 51, the game, is a FPS set in this particular base, now infested with rampant aliens and a mutagenic virus that changes your character. As Ethan Cole, Special Forces, specialist of HAZMAT (hazardous materials) Division, you will have to discover what's going on inside the base and blast the menace to save the world.
As a First-Person Shooter, the hero will have access to more than 10 types of human and alien weapons to fight the creatures, designed by Stan Winston Studios, monster creator for such films as Aliens, Jurassic Park and Predator.
Your character will have to race against time: the same virus that is mutating the facility personnel into monsters is also in your organism, slowly transforming him in a inhuman creature under the control of the alien masterminds.
Alternate Titles
- "Зона 51" -- Russian spelling
- "51区" -- Chinese spelling (simplified)
- "51 Qu" -- Chinese title
Part of the Following Group
User Reviews
There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| Game Chronicles |
May 26, 2005 |
9.2 out of 10 |
92 |
| IC-Games |
Jun 07, 2005 |
87 out of 100 |
87 |
| GameZone |
May 11, 2005 |
8.5 out of 10 |
85 |
| HardGamers |
May 08, 2005 |
80 out of 100 |
80 |
| FOK!games |
Jun 30, 2005 |
80 out of 100 |
80 |
| G4 TV: X-Play |
Mar 29, 2006 |
     |
80 |
| GameSpot |
Apr 25, 2005 |
7.2 out of 10 |
72 |
| Digital Press - Classic Video Games |
Oct 21, 2005 |
7 out of 10 |
70 |
| XGP Gaming |
Jun 19, 2005 |
6.6 out of 10 |
66 |
| Jeuxvideo.com |
May 25, 2005 |
13 out of 20 |
65 |
Forums
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Trivia
Originally slated for a Fall 2004 release, Area-51 was criticized in previews for not doing anything new to the genre. Destined to do the best they can, Midway paid attention to these previews, and delayed the game to a Spring 2005 release.
Over that period of time, Midway made lots of changes to the game. (I took note of such changes by comparing a demo of
Area-51 on
Official Xbox Magazine's November 2004 demo disc to the full retail version of the game.) Most importantly, they added an innovative "scanner" that scans secret documents for information that can later be read when you quit your game session. If the scanner is not pointed at a document, it will display the statistics of an air sample. The other tweaks to the game include:
- The HUD, title screens, and menus look more polished.
- When you die, your death will be seen from a first-person view.
- Health packs now increase your health more.
- Cutscenes have now been added to give the game a more cinematic feel.
- Following the footsteps of Halo 2, there is now dual-wield for the machinegun and shotgun. (Yes, you heard right...dual-wielding a shotgun!)
- Information at the top of the screen tells you what type of item you picked up.
- The pistol now has a sight feature.
- The shotgun is no longer pumped after two individual shotgun shots, but will still pump after doing the "2 shells at once" alt-fire.
- You now load 2 shells into the shotgun at once when reloading it.
- The sniper rifle's zoom is now tinted green, to bear resemblance to an actual sniper rifle.
- The gamepad vibration effects have been improved. You can now feel vibrations when you're reloading a weapon, so that you actually get the sensation that you're reloading a gun. The "heaviness" of the reload vibrations also depend on how heavy the gun you're carrying is, further adding to the immersion.
- Voice acting has been improved. The characters sound less like Texans than they do in the demo I played (I know that the developers of
Area-51 are based in Austin, Texas, but...)
- Controls have been improved to bear more resemblance to Halo's control scheme.
- The level design is less linear. Levels in the retail version now include keycards in addition to usable objects, both of which the demo I played lacked.
In response to this, Official Xbox Magazine included an updated demo of
Area-51 with their April 2005 demo disc, which is a much more accurate representation of the full retail version of the game. They apparently didn't want their consumers to be misled that the full retail version of
Area-51 was the same as the demo on their November 2004 disc, which, as stated above, it is not.