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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||5.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||5.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||5.0|
|Sound / Music||The quality of the sound effects and/or music composition||5.0|
|Overall MobyScore (1 vote)||5.0|
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While this game isn't quite as fun as any of ours, it is a worthwhile experience, especially at the budget price point. If you're a fan of this kind of shooter, you owe yourself at least a rental. It's lamentable that there's no co-op, as Lance and I had to keep switching the controller back and forth between levels. And the level designer that was rumored to be attached to this game would have been a joy to mess around with. As it stands, though, Blowout is better than we thought it would be, and definitely worth a once-through.
The PS2 controller has 14 buttons; it couldn't have hurt to assign one of them to let you change directions. If they had fixed this problem before release, this probably would have been a great title. If there is a sequel (and the game developers address this matter), I would definitely purchase it. For you gamers out there, if you want a challenge, this game may not be for you, and I would suggest Contra. On the other hand, if you are looking for an enjoyable game with just the one downside I mentioned, go out and rent it or buy it. For its price range, you may have a new game that you may enjoy adding to your library.
Blowout certainly was an interesting experiment. It tries to be Contra in it's play mechanics and Doom in it's level design and weapons system. There was even a level editor at one time, but that's been scrapped completely. I'm all for developers taking chances with a side scrolling shooter, but BlowOut misses the mark. The key hunting doesn't give the feeling of pick up and play that shooters need. You can tell it's a ten dollar game, and for ten dollars you could worse. But for twenty you could do so much better that BlowOut isn't really worth your time. And with it's terrible box art I have a sneaking suspicion no one will pick it up and say "This looks interesting."
Originally, the game was set to include a level editor, which may have provided some lasting value, but that appears to have been omitted in the final product. With its $10 price tag, BlowOut may seem enticing to any of you classic shooter fans looking for a quick trip down memory lane, but to be perfectly frank, BlowOut probably won't instill any feelings of pleasant nostalgia and will sooner frustrate or bore you to the point of noninterest. Unless you've already played every other game available in this genre, look elsewhere for your gratuitous action needs, as BlowOut doesn't deliver.
As you can tell, we really enjoyed Blowout. At an MSRP of only $14.99, who wouldn't want to check it out? But even if the Contra fan in you is just begging for more in that vein, don't even waste the money to rent Blowout.
The folks at Majesco are to be given props for trying their own breed of Contra-esque action with the release of Blowout, and at a budget price no less. However, the classic Konami franchise has nothing to worry about, as the game only comes across as average at best. It has its moments, like some neat lighting effects and some balls-out action, but it's marred too often by lack of imagination and solid control, not to mention too many moments of "let's press the elevator button". Worth a rental.
Mission objectives boil down to simply getting one colored key after another to advance, and controls are too cumbersome for a game of this type. And despite the 2D format, there are issues with the camera—it's either too far or too close, making enemies hard to see and resulting in cheap hits. Factor in the lack of two-player action and all that's left is a tepid experience.