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|Acting||The quality of the actors' performances in the game (including voice acting).||3.7|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.3|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.3|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (3 votes)||3.4|
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There’s not too much to complain about in Brothers in Arms: Earned in Blood. Sure, it is yet another war-time shooter that is unlikely to regain the attention of gamers who are sick of the overload of titles in the same genre that have hit retailers during this generation, but what it does offer will certainly please any shooter enthusiasts who wishes to get as close to the real deal as possible. The game certainly isn’t perfect, but it isn’t too far off either.
BiA:EiB bietet außer neuen Missionen,besserer KI und zwei neuen Waffen eigentlich nur Altbewährtes. Wer jedoch den Vorgänger mochte und mehr von der Art will, wird mit dem knackig schweren Earned in Blood sicherlich seinen Spaß haben. Wer die Serie jedoch nicht kennt, sollte sich zunächst an den etwas einfacheren (und grafisch nicht minder guten) Vorgänger halten. Schade dass man die teilweise doch recht niedrigen Frameraten nicht in den Griff gekriegt hat.
Brothers in Arms: Earned in Blood has it’s own unique formula working for it, coupled with a respected genre of WW2; it’s a winning combination indeed. Add to this the solid graphics, the intense sound of warfare, and the electrifying strategy of squad command, and you have another great title from Gearbox. However, our patience for ingenuity is waning, and I only hope we can see some fresh features in the next installment.
A better name for Earned in Blood would be Brothers in Arms: Road to Hill 30 Part 2. There's really nothing here that wasn't previously explored in the original game, which isn't necessarily a bad thing. Fans of the previous offering will enjoy another dose of the most innovative first person shooting around, but, just like its soldiers, Earned in Blood doesn't stand alone well.
Suivant la droite ligne de son prédécesseur, Brothers In Arms : Earned In Blood parvient tout de même à réserver son lot d'innovations, qui, si elles ne sont pas révolutionnaires, parviennent quand même à offrir une vision un peu différente du soft. Néanmoins, et malgré la présence de situations de combats toujours aussi passionnantes et immersives, ce dernier ne parvient pas à se séparer définitivement de ses lacunes et se montre décevant sur certains points déjà problématiques auparavant. Un bon titre tout de même, offrant enfin un FPS historique intelligent.
Earned in Blood follows the story of Sgt. Joe "Red" Hartsock and his Airborne squad as they fight their way through Nazi occupied France following the Allied invasion on D-Day. The gameplay in this new story mode maintains the familiar mechanics of commanding your troops in combat by directing their movements and ordering them to fire on specific targets. However, the process of assigning actions and movements to your squad is an uneven process, as the simplistic and straightforward control scheme is easy to understand but can be a bit unwieldy to control at times (due mainly to the PS2 controller layout and an over-assignment of commands to just a few key buttons). The result of a single botched command or accidental mismanagement can mean death for you and your troops, making Earned in Blood a frustrating (but not unrewarding) experience.
When Brothers in Arms: Road to Hill 30 was released earlier this year, it was lauded for its nearly seamless integration between first-person-shooter control and squad command mechanics. While clearly not as twitchy as most shooters, Brothers in Arms focused on the tactical aspect of small-squad infantry combat in World War II and packaged it with a cinema-quality presentation reminiscent of HBO's Band of Brothers. Fewer than seven months later, Gearbox has churned out a sequel. And as you'd expect from a sequel turned around so quickly, Brothers in Arms: Earned in Blood definitely offers a rather similar experience to its predecessor. This is not a good thing, in the case of the PlayStation 2 version, as the shortcomings of the PS2 port of the last game seem to be present in the sequel as well. The novelty of the game's tactical style has also worn off a bit.
Acima de tudo, "Brothers in Arms: Earned in Blood" é um produto honesto: antes chegar às lojas oito meses após o original do que enrolar o público por anos a fio prometendo uma continuação que mudará mundos e fundos - o que sabemos, acontece cada vez mais com freqüência por aí.
When it was released earlier this year, Gearbox Software's Brothers in Arms: Road to Hill 30 was lauded by critics and gamers alike as one of the most innovative first-person shooters in years. The game somehow managed to give the stagnating WWII genre a much-needed shot in the arm by introducing a powerful (yet surprisingly easy-to-use) command system, allowing you to perform complex troop maneuvers in battle. Now, merely 8 months after the game hit stores shelves, Ubisoft is releasing a sequel entitled Brothers in Arms: Earned in Blood. Unfortunately, the PS2 title falls far short when compared to the Xbox version of the game, mainly due to some surprisingly weak AI and a frustrating online experience.
It's a squad-based shooter/puzzler without the squad. As such, it's only half a game, and that half isn't very good.
With all of the World War II shooters out on the market these days, in order for a game to get noticed it has to find some sort of niche. Brothers in Arms: Road to Hill 30 did just that, combining first-person shooter action with strategic, and yet simple to use, squad-based gameplay. Its adherence to authenticity served it quite well, also.
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Die Kämpfe sind intensiv und bedrückend, vermitteln das Grauen des Krieges sehr lebensnah - daher gab es für den Titel keine Jugendfreigabe. Doch auch die Optik ist grauenvoll undetailliert und düster, sodass Sie die Situation oft nicht korrekt einschätzen können. Nur für echte Kämpfernaturen "ausreichend".