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Mas as novas pistas, que têm um projeto fantástico, e as diversas modalidades, tanto off-line quanto on-line, deverão fazer com que o título permaneça nos drives por muito tempo. No final das contas, "Revenge" tem sucesso em manter o altíssimo nível do antecessor, e só isso já é suficiente para ser um jogo quase obrigatório para os donos de PlayStation 2 e Xbox. Ainda mais se gostarem de corridas extremas.
An excellent game, by far one of the best racing games I have played, just for the pure adrenalin rush that blindly speeds though your veins just as quick as the cars racing through the streets in the game.
But in the end, Revenge is the epitome of the extreme arcade racer. In fact, I would love to see an arcade version come out. If EA can come out with an arcade Need for Speed Underground (which is rather weak), then why not Burnout?
Burnout: Revenge is quite simply the best arcade racing game ever made. Everything that you loved about the last game is still here and kicking, but with added modes, more action, a faster sense of speed, and some truly addictive multiplayer modes, this game will undoubtedly go down in history as being the epitome of action racing this generation and possibly even the next.
When EA announced that their newly acquired developer Criterion were going to be releasing a new Burnout game hot on the heels of their last release, Burnout 3, there was a mixture of reactions among fans. Burnout 3 was a fantastic game that added a host of new features, enhanced graphics, and a spectacular new crash mode. Some were foaming at the mouth for a new dose of action, whereas others were sceptical that anything new could be brought to the table. Was EA merely trying to milk a good franchise with nothing other than more of the same? Well, fans of the series need not have worried about EA's intentions. Burnout: Revenge is hands-down the best game in the popular series and quite possibly the best arcade racer ever to come to consoles.
I can't imagine what Criterion could add to this franchise to make it more fun, but then again, I never thought Takedown could be topped, and Revenge does that easily.
Burnout Revenge is an amazing racing game. Criterion Games recently commented that they were disappointed that this generation was going to over soon. After seeing their work with Burnout Revenge, I’m inclined to agree. It may not be as dramatic a change as Burnout 3, but changes just enough to be a worthwhile game.
Burnout Revenge takes things a step, nigh a leap, further than the others by the complete overhaul of pretty much every element in the Burnout formula making Burnout Revenge really a massively different game than any of the prior releases. And in a world where racing games often tend to make only incremental changes with each subsequent release (Need for Speed, Gran Turismo) and tout them as a “new”, having a series like Burnout totally reinvent itself time after time is a real treat.
This review is a small update on the xbox review of this racing game for people who don't like racegames.
After a pair of installments that languished under the Acclaim name, Burnout had a breakout year in 2004 under the Electronic Arts banner. The original games were good, if not great titles that demonstrated potential for Criterion's arcade racer, but Burnout 3: Takedown was the ultimate culmination of the ideas brought to the table. Mixing in a high level of terror, racing around tracks at high speeds with traffic all around with the ability to 'take out' opposing cars, or causing as much mayhem as possible in Crash mode, Burnout 3 was the runaway racing game of the year (some even thought it had a crack at overall game of the year, it was that well received), even if it was a dull year for the genre, and possibly the new benchmark to boot. A year later, Burnout returns with the new Revenge subtitle, emphasizing the battle racing the game personifies.
The Internet tells me that New Jersey , my current state of residence, has the highest population density of anywhere in the country. Naturally, this spells for lots of cars in places where lots of cars should not be. Every day, I drive home from work, and am stuck in innumerable amounts of traffic on that hideous beast known as the Garden State Parkway . Every once in awhile, I get that urge to just slam the gas pedal and ram into every car in sight. Not for the sake of accomplishing anything. Just for the sake of being a jerk, really. Though I've not conducted any scientific studies of any sort, I'm going to go out on a limb and assume I am not the only person who feels this way.
If you were a fan of Takedown, you should already own this game. The same goes for anyone that enjoys racing games even a little bit. Hell, you should give this game to your mother for Christmas. It's that good.
Burnout: Revenge is an essential purchase and quite different to the previous game in the series. Another sensational game in the series that should be in every single PS2 owner's collection.
The engine roared with the ferocity of an F15 fighter plane when I kicked in the nitrous oxide. As the crippling speeds increased, the buildings liquefied into unintelligible blurs and the wind hissed violently. The highly congested highway that my road rocket barreled uncontrollably toward should have spelled disaster, but rather it opened a window of great opportunity. Although my instincts pleaded to swerve out of the way of the traffic, the drive to win forced my foot onto the gas, hurtling my car directly into the backend of each car on the highway. The vehicles that I selfishly brutalized were either sent flying into the air or into other drivers that were making their daily commutes. The blacktop was gripped with an unprecedented level of chaos and the smile on my face stretched so much that it hurt. Within all of this mayhem, I managed to send a car flying directly on top of one of my rivals. As his car exploded into flames, I zipped by into a commanding lead.
Natürlich kann man Burnout Revenge nicht nur gegen Computergegner spielen, sondern auch im Splitscreen gegen seine Freunde oder online gegen Gegner aus aller Welt antreten. Während im Splitscreen einige Grafikdetails wegfallen, damit das Spiel auch weiterhin in voller Geschwindigkeit dargestellt werden kann, muss man online auf nichts verzichten. Insgesamt funktionieren die Mehrspielermodi einwandfrei. Wer nach dem Durchspielen der Einzelspielervarianten noch nicht genug vom actionreichen Geschehen hat, findet hier noch einmal Spielspaß für einige Stunden.
As a reviewer, it is hard (and mostly unheard of) to give a sequel a higher score than its predecessor. In this case, factor in that the predecessor in question is a landmark title like Burnout 3: Takedown and that this iteration simply builds upon greatness and you’d have a good case against scoring it higher. But at the same time, Burnout Revenge tweaks and fixes and cajoles enough options to make it stand on its own as an infinitely better title. And shouldn’t a title be judge on the merit of its peers, regardless of if they happen to be prequels or not? I think so. And Revenge makes a strong case that’s almost impossible to ignore. It takes everything that was good about Takedown and makes it better.
Criterion is a genius. First they made Burnout, which launched an entirely new sub-genre of racing games. Then they made it better with Burnout 2, and revolutionized the genre once more with Burnout 3: Takedown. Mind-blowing graphics, unprecedented speed, interactive crash sequences that put Hollywood to shame – how can they top this? Where will the series go to next to achieve the next evolutionary step in high-speed, rule-defying racing? To near omnipotence.
Not many racing games come along with that pure adrenalyn rush quite like Burnout does. And no game got a bigger facelift before it's release than Burnout did when EA bought the rights away from now defunct Acclaim before releasing Burnout 3. Most people know that we really liked and respected Acclaim for what it did in the gaming industry while it was around. But playing Burnout 3 brought about the reality of why Acclaim is no longer around. But that's a debate for another day. So after Burnout 3 tore up the racing genre and become one of the top racing games of last year, how would EA and veteran developer Criterion possibly get any better? The answer is right here in front of you; Burnout Revenge, the next in line in the acclaimed series. It's much more than just new cars and tracks. It's an experience that only Burnout can bring you. It is by far one of the best arcade racing games on the market today, and you're about to see why.
One of the elements that the series has lacked in the past is a sense of verticality and alternate routes. It’s not a new concept and it would’ve greatly benefited the Burnout universe. Criterion finally rose to the occasion and added many more opportunities to get major air, usually preceded by finding alternate routes that are mostly indicated by flashing blue lights. Sure, making the alternate routes so obvious takes away from the satisfaction of discovery, but the game is way too fast for it to be designed otherwise.
It may have started out as just another post-Ridge Racer driving game with a unique focus on beautifully destructive car crashes, but over the years, the Burnout series has really carved out its own spot in the racing genre. Last year's Burnout 3: Takedown was when the series truly came into its own by achieving a near-perfect balance between high-speed racing and nefarious racing tactics designed to put the other racers out of commission. With a name like Burnout Revenge, you might expect the latest game in the series to be a little rougher, a little meaner. And you'd be right. While it isn't a total reinvention, Burnout Revenge makes significant alterations to the Burnout formula that essentially render every other game in the series obsolete.
Last year’s Burnout 3: Takedown caught me completely off guard. This has happened to me a couple times with third installments, most recently (and notably) with Grand Theft Auto III. There was something about the game, its sense of speed and its incredible wrecks, that distinguished it from every other racing game out there. That made it a huge hit.
Irgendwie schaffen die Entwickler von Criterion Games immer wieder das Phänomen, mit jedem neuen Teil der Serie noch einen drauf zu setzen. Zwar halten sich Neuerungen in Grenzen, doch sorgen selbst Kleinigkeiten wie die Traffic Attack für einen enormen Spielspaßschub – nie zuvor konnte man seinen Frust an der Rush Hour besser abbauen als hier. Und dann diese Grafik und stylische Präsentation – wow, eine Klasse für sich! Ich kann Burnout Revenge wirklich jedem ans Herz legen, der einen Hang zu Racing, Action und Crash-Orgien hat, denn mit Takedowns, Traffic Attack & Co hat der Titel oft mehr gemeinsam mit einem Action- als mit einem Rennspiel. Trotzdem: Für mich ist Burnout Revenge der zurzeit beste (und schnellste) Arcade-Racer für Xbox und PS2. Einsteigen, losrasen, Spaß haben!
Wer glaubt, dass die Burnout Serie aufgrund der guten Verkaufszahlen und der ohnehin schon nahezu perfekten Technik zu stagnieren droht, hat sich geirrt! Sobald die Disc im Laufwerk liegt bekommt ihr eindrucksvoll präsentiert, wie man ein gutes Spiel noch besser macht. Burnout Revenge wirkt in jeder Hinsicht optimiert und bewegt sich insgesamt auf einem qualitativen Niveau, von dem andere Hersteller höchstens träumen können. Angefangen bei den genial gerenderten Videoschnipseln, über den Soundtrack, bis hin zur Grafikengine und der Steuerung – es stimmt einfach alles. Wer soviel Action verträgt, sollte unbedingt zuschlagen!
Schnell, schneller, "Burnout Revenge": Dem Ruf der Technikgötter wird das Criterion
-Team erneut gerecht - was eine gewöhnliche PS2 hier auf den Bildschirm zaubert, hat Referenzqualität. Ganz scharfe Augen mögen zwar bei Splitscreen-Rennen und Crashkreuzungen leichte Vorteile für die Xbox erkennen, aber sonst sind beide Fassungen ebenbürtig. Die herrlich offensive Raserei spaltet zweifelsohne die Fangemeinde in Befürworter und Ablehner, aber auf jeden Fall werden die angestrebten Ideen fabelhaft umgesetzt. Die Crashkreuzungen haben unnötigen Ballast abgeworfen, auch der ätzende DJ ist Vergangenheit. Schließlich erweist sich die 'Traffic Attack' als kleiner Geniestreich - Vollgas geben kann so schön sein.
Last year's Burnout 3: Takedown was the hands-down best racing game of 2004 and of the generation as a whole. The development team for Burnout Revenge had a tough task going into 2005, approximately a year after Takedown, and transforming the genre once again. The result is a competently crafted sequel that, unlike its predecessor, does not revolutionize the way we play racers. Instead, it builds upon, and improves upon in many ways, what already existed last year. As it is, Burnout Revenge is a solid effort by Criterion, given the time restraints that were pressed upon them by corporate management. Until the next-generation effort of Burnout, which I do hope is a ground-breaking experience, you're assured a splendid good time with Burnout Revenge.
Overall, Burnout Revenge is a good game. It’s no Burnout 3, though, by any means. Burnout 3 was just faster, more chaotic (in a good way), and still produces the best crashes to date. What Burnout Revenge is, is a stepping-stone for Criterion. They tried new things; some worked some didn’t. Hopefully, when the first next-gen Bunrout title emerges Criterion will have not only fixed the problems but also made the best Burnout title to date. I’m betting they will.
Burnout: Revenge does make a number of strides over its predecessor that makes it stand out as the most innovative title in the series. Unfortunately, some of the upgrades also winds up diluting the strength of the game just a bit. Revenge will still fulfill your need for speed, and if you can get over some of the lighter changes to the format, you’ll still find it an enjoyable game that will take over your PS2 or Xbox for quite some time. This is an easy recommendation for any racing fan or owner of the system.
Burnout Revenge is, I'm sure of it, the last great arcade racer on the current gen systems. Certainly the boys and girls at Criterion will be focusing their attentions on bringing the Burnout experience to the next gen systems from this point forward. That's not to say that everything will be completely hunky dory for all Burnout fans. Some may find the altered direction of the basic fundamentals of the game a drastic change which makes the game far too easy in certain places. Burnout 2 fans who found last years game too much of a shock to the system might delight in the direction Revenge takes thsi year. In any event you can't say that Criterion was resting on it's laurels. Any gamer who gets off on high speed hijinks will find that Revenge is a dish best served now!
EA, the industry's biggest publisher, isn't exactly thought of favourably by the so called 'hardcore' gamers. Destined to hate them forever, these people hang around internet forums determined to dismiss each and every EA release as a rehash, cash-in, movie license, yearly update or worse. What are these people to do when the most entertaining racer this generation of consoles has seen is released by EA? They'll probably stick to their guns, wanting to play no part in the continued success of a company they hate, but that's their loss. The rest of us don't need their endorsement to have a cracking good time.
Famed for its outstanding feeling of speed, its spectacular and exaggerated crash sequences and its addictive blend of racing and car-on-car violence, the Burnout series has won many fans. Revenge is going to win it even more - it builds on the strengths of the past games, adds plenty of new toys, and provides yet more proof that this series is one of the best things to happen to racing games in quite some years.
When you think about it, Burnout has always been about revenge. Deflecting competitors into oncoming traffic or launching them off highway guardrails is aggression that is not likely to go unanswered. Burnout 3: Takedown refined the pure competitive aspect of the series by focusing on inter-driver combat and making that the central key to winning races. Burnout Revenge is further refinement: a noticeable increase in A.I. aggression makes things really personal.
There's no question that Burnout Revenge is one of the year's best titles, if not the best racing game I've played all year. It manages to exhaustively deliver everything that made Burnout 3 so fantastic while adding small tweaks that make its predecessor an immediate item for trade-in at your local game store. And, while you're near that store, invest in some eye drops and band-aids. You'll thank me later. Make no mistake about it: once you pop in this new Burnout, you're going to have a hell of a time going back to the old ones. And that's the mark of a good sequel.
Something that has a more lasting impact on the overall game though is that checked traffic is there for your benefit and your benefit alone. Computer-driven opponents seem incapable of taking you out with a vehicle they send astray, meaning that you now have access to a weapon they in effect don't, giving you a definite edge. You also don't need any skill to use checked traffic, so it's very easy -- and quite common actually -- to take out a rival without doing anything but plowing through same-way traffic. Sure, you lose a small bit of speed, but your gain in boost makes up for that somewhat, and your wave of chaotic destruction that'll take out any opponents nearby certainly makes up for that. Again, it can look pretty cool, but it makes races unbalanced.
Before we get into our review of Burnout Revenge, think for a moment about your favorite food. Seriously, think about it. It tastes good, doesn’t it? You know when it’s done well, and you can tell immediately if something in the recipe is wrong, even if you can’t place your finger on it. Believe it or not, videogames are the same way. Although there’s no recipe for greatness, some games just have that secret sauce that keeps you up at night thinking about the next level, the next story development or the next big boss battle.
Plus ça va, plus Burnout devient un jeu de brutes où on se demande si l'on conduit une voiture ou un char d'assaut. Malgré cet aspect un peu dérangeant, on ne peut qu'être en admiration devant la beauté des graphismes et toutes les possibilités qui s'offrent à nous. Très peu de jeux de courses proposent autant de modes de jeu ayant une telle personnalité et procurant autant de plaisir.
Burnout: Revenge is a great game, there’s no denying that, and the series has always been top notch in both fun factor and innovation in an increasingly stale genre. Kudos goes to Criterion for not turning the series into some illegal street racer and ruining a good name (read: L.A. Rush). Still while all the new tracks, short-cuts, bonuses, and tunes go a long way in polishing the experience, you still can’t help but feel as though maybe Revenge would have been better off released next year when some new innovations might be included in the package as well.
Toch krijgt deze game een zeer goede score, ondanks deze schoonheidsfoutjes. Het is namelijk gewoon ontzettend leuk om te doen en daar draait het om. Een tegenstander met enorm hoge snelheden tegen een gebouw duwen, bovenop een tegenstander landen vanaf een brug of een andere auto tegen je tegenstander rammen, het geeft allemaal heel veel voldoening. Wanneer je terugkomt van een zware dag op school of op je werk, kruip dan even achter Burnout: Revenge en neem wraak op de wereld. Je komt er zeker weten met een fris gevoel vandaan...
Overall, Burnout Revenge is an excellent arcade racer, with smooth visuals and throaty sound effects. Most events are short and sweet and this makes playing the game as enjoyable in short bursts as it is during a long session.
Malgré ces nouveautés et un effet de vitesse ahurissant accru par les papiers gras se levant et des routes étroites bien chargées, Burnout Revenge ne séduit pas aussi vite qu’a pu le faire son prédécesseur et il faudra persévérer un minimum pour retomber pleinement sous l’emprise. Une fois conquis, on ne lâche par contre plus la manette et on en oublie vite le mode "Panique dans le trafic" venant froisser la belle carrosserie de la série Burnout. Si certains ne manqueront pas de préférer Burnout 3 : Takedown pour sa conduite plus stratégique et ses espaces ouverts, Burnout Revenge reste un très bon titre que les fans ne peuvent manquer.
Rapide, beau, fun et fluide sont quelques-uns des adjectifs qui reviennent sans cesse lorsque l'on parle de Burnout Revenge. Avec ce quatrième épisode, Criterion réussit une nouvelle fois à injecter une dose de nouveautés assez conséquente à sa série pour s'y replonger sans crainte. Si le Takedown Revenge n'apporte finalement pas grand-chose, le mode Crash retravaillé ainsi que le level design étagé, tortueux et trompeur font eux davantage mouche. En glissant doucement vers le stock-car depuis Burnout 3 : Takedown, Burnout ne s'est certainement pas fait non plus que des admirateurs, mais le gameplay jouissif et explosif de la série finit toujours par rassembler même les plus sceptiques. Reste à savoir pour combien de temps encore ?
With that said, Revenge is still my racing game pick of the year as its sense of speed and fun factor are unrivaled in the game world at this moment. Who knows what next year will bring, but until then my PS2 and a copy of Revenge is all I need.
If you have any interest in video games at all, Burnout Revenge is one of those games that you really can’t go wrong with. Maybe you’re mostly into Japanese role-playing games, or have a huge collection of cult-hits like Ico and Culdcept. Or you could be a parent that thinks video games are evil and rot your brain. Well, prepare to have your brain rotted. On this episode of X-Play, we tell you why this great-looking racing game can turn just about anyone into a speed freak.
The game conveys a better sense of speed than ever before, they've added "checking" – literally slamming your car into innocent commuters rear ends to send them ping-ponging, or more accurately, pinballing in front of you. You can even take down a rival with a cleverly checked car. Many tracks now have shortcuts and the game is gigantic. If you tried the demo and sniffed, feeling it was too easy for you, know this: the game has a gentle difficulty ramp up but is large enough to challenge even experienced players. Even better, the low difficulty at first makes this a great game to start with or for kids. Even better, the tremendous speed, intense action and... did I mention the spectacular crashes? There are spectacular crashes you know. Anyway, all of this makes the game irresistible to everyone in the family, gamer or not, unless you're dealing with a real stick in the mud.
Pour conclure (il était temps), les différentes appréhensions que j’avais après avoir acheté le jeu ont fini par s’envoler à force de jouer et en s’enfonçant peu à peu dans les profondeurs abyssales de ce test. Burnout Revenge est donc définitivement un jeu à conseiller, si l’on peut critiquer le jeu sur certains points le plaisir est bel et bien présent, et c’est là l’essentiel.