Call of Duty: World at War - Final Fronts (PlayStation 2)

Call of Duty: World at War - Final Fronts Screenshots

PlayStation 2 version

Title screen.
Main menu
Game options
Campaign menu
WWII video clip showing battleship in flames
Training camp
Sarge is here to shape you into a soldier before going into combat
Your objectives are marked with a star on your compas
Target practice
Finished campaign missions can be replayed
Assault on Betio island
Each mission gives you brief info about place and time it took in WWII
Approaching Betio island
Everyone is eager to touch the ground and leave this tin coffin
Not everyone is as lucky... that's a direct hit on the allied troop transport
Someone quiet that MG nest!!
Beach landing requires heavy casualties
Finally left the beach and reached the trenches
Smoke is making the trench warfare rather difficult
Picked up enemy machine gun to test its usefulness
A view from the enemy MG post... the allied landing is proceeding as planned
Discussing the plan of attack before the charge
Heading toward the enemy airfield
Allied planes are plentiful but don't really provide visible support
Throwing the grenade to clear out the enemy behind the rubble
Ambushed in the open
Priming the grenade for a throw
Enemy is guarding the entrance to their tunnels
Shotgun is powerful at close range, as expected
Approaching the town under the cover of night
Beautiful night... about to turn real ugly
Ambushing enemy reinforcements
Sniping from atop a windmill
Crossing the Rhine
Urban warfare
Enemy troops put up sandboxes and barbed wire to halt our advance
German MP-40 is best weapon for close combat
Halftrack cannot be destroyed with bullets alone... need to find me a bazooka
WWII footage of a German panzer
Crossing the bridge and bringing the fight to Germany
The bridge was booby trapped and we've lost tank support
Clearing the buildings
Advancing through houses is a slow progress
Destroyed German tank is blocking the path to the right
Reloading in mid combat
Advancing through the dense grass
Waiting for artillery to clear the way
Smoke screen should cover our approach
Final assault on the Shuri castle