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Capcom vs SNK 2 est la référence en matière de baston 2D. On retrouve ici plus de quarante personnages des deux éditeurs, et même plus !
No real flaws could be found other then the fact that most characters were reanimated, everyone except for Morrigan from Capcom’s Darkstalker fame, the lack of reanimating makes her look “cartoony” and out of place, and other then that damn 6 button lay out, everything else is problem free, at least, no problems big enough to make anyone reconsider buying this game, few surprises, as well as surprise characters, A great game and an absolute must have among fighting genre fans, mostly because most of us have had those “what if So-n-So fought, So-n-So, who would win?” day dreams.
Visual and sound flaws aside, Capcom vs. SNK 2 adds up to be easily the deepest fighting game for the PlayStation 2. It’s not for those with little patience, only because it takes time to get into. SF or SNK veterans will be right at home, however. The price is only 40 bucks new, compared to most games being 50, so that’s a plus right there too. If you’re an old-school 2D fighter looking for a fix, this game has it. Those who think 2D sucks? Give this game a try, and tell me 2D sucks. Considering the drought of fighters on PS2 for the moment, CVSNK 2 is a must-buy.
In the end, PS2 owners who've been craving an excellent 2D fighter must look no further! Capcom vs. SNK 2 is an arcade perfect translation that is very well worthy a purchase. Fans of the genre owe it to themselves to play the deepest of all Vs. titles that Capcom has published so far. Even though the character detail isn't the greatest, the 3D backgrounds and eye-candy effects make up for it. The cast of fighters is huge as there are 45 selectable fighters. The grooves are a great addition, much like the Isms were to SF: Alpha 3. Capcom vs. SNK 2 can be an addictive fighter if mastered, there are few, if any, severe flaws to be found in the game. On top of that it also features a Survival and Edit mode. Capcom vs. SNK 2 is highly recommended.
As pretty as the game's backgrounds are and as deep as its fighting system is, this game isn't for the masses. It's not as eye-catching as a Dead or Alive 3 and its depth is certainly daunting. There's a reason that this game attracts huge crowds at hard-core arcades like Sunnyvale Golf Land: this is as strategic fighting game in recent memory. Although most players will enjoy this game for a little while, it's only appealing in the long term for those who are willing to devote some time to learning its intricacies.
Ahem. I was writing about a game, wasn't I? It was Capcom Vs. SNK 2, and it's a very fine 2D fighter, the broadest collection of characters and fighting options outside of Marvel Vs. Capcom 2. It also has one distinct advantage over MvC, in that it's not a cheap-ass button-hammering pile of snot (even a dilettante such as I can tell that). The only disadvantage to its arrival on PlayStation 2 is the inevitable difficulty caused by the PS2 controller, and with luck that will be remedied by a decent fighting solution soon.
The real-life competition between Capcom and SNK ended permanently some weeks ago, when SNK officially closed its doors. One of the grandfathers of fighting games has passed away, but it's great that SNK's progeny--dozens of memorable fighting-game characters--live on, along with about as many from Capcom's camp, in the new Capcom vs. SNK 2: Mark of the Millennium. The PlayStation 2 version of this 2D fighting game is essentially identical to the Dreamcast version that was recently released in Japan. As such, this review is mostly the same as that of the Dreamcast import, only it mentions a few points of interest regarding the PlayStation 2 version in particular.
Trots vissa klagomål är dock Capcom vs SNK 2 ett av de senare årens mest kompletta tvådimensionella slagsmål och innebär massor av spel för pengarna. Klassiskt upplägg och ett otroligt innehållsdjup gör detta till ett självklart köp för alla som gillar ett riktigt bråk.
Ultimately, there’s a lot behind CvS2 that I just don’t have the room to write about. There’s a ratio mode that lets you increase and decrease the power level of your fighters to give some variety in a three-on-three two-player match. A color edit mode lets you change the appearance of your fighter. And the list goes on. With a game that only has one gameplay feature, 2D fighting, the extra features that you’ve got to rely on once you’ve beaten CvS2 a few times can really add to the game’s replayability. In this title, you’ve got more than enough options to keep you entertained, including an innovative gameplay addition in the form of the groove modes. Still, given the graphics power of the PS2, the thing I found myself wanting the most were high quality character animations. CvS2 often looks just like the same old sprite fighters we’ve seen over the last few years, and this graphical element really serves to reduce my interest in it.
We all know Capcom and SNK's fighters get rehashed all over the place, yet we still buy them. Why? The gameplay is always spot-on, and each one gets a glossy new finish. Capcom vs. SNK 2 is no exception. Fighting fans will jump right in with no problem. I love the color edit and backgrounds, and the character list can't be beat. It's the same old formula (with lots of broken English), but I'm not quite tired of it yet.
Vous l'aurez compris, à part la pixélisation des sprites 2D, il n'y a pas grand chose à reprocher à ce Capcom VS SNK 2 qui rassemble ce qui se fait de mieux en matière de baston 2D. Bien sûr si vous avez toujours été allergique à ce style de jeu, ce n'est pas ce CVS 2 qui vous réconciliera avec le genre. Par contre si vous appréciez un minimum cette baston " old school ", alors CVS 2 est fait pour vous. En gardant le meilleur des jeux de Capcom et de SNK, les papas de Street Fighter ont sans aucun doute créé la référence de la baston 2D.
En somme ce Capcom Vs SNK 2 s'avère un très bon titre dans la catégorie combat en 2D sur PS2. Son ambiance arcade et ses combats dynamiques devraient faire le bonheur des amateurs des titres Capcom avec en plus quelques nouveautés en terme de techniques et de stratégies grâce à un système de Grooves enrichi par rapport à la version précédente.
Capcom Vs. SNK 2 : Mark of the Millennium is the peak of the genre, and will probably remain so for a month or so while Capcom readies a competitor from another of its Street Fighter lines. This is one to fuel the addiction then, not to complement that other beat 'em up you play from time to time. On the other hand, if you don't already own a recent 2D beat 'em up, you would be very wise to pick this up. It's especially useful when friends come over as the lowest common denominator sort of entertainment. Now remember, mash the buttons and if you win, refuse ever to play the man again on the basis that he'll cheat. Amen.
If you're a long time fan of this genre, I don't need to tell you to run out and pick up a copy, but for gamers impartial to the genre, I recommend renting it first. Capcom vs SNK 2 is a solid fighter, but in my opinion, it doesn't quite live up to the quality of the KOF or Alpha series.
My recommendation is this. I bought this game for full price when it came out, and I don't feel that that was a mistake. At this point, the game is $20 or below, and any fan of traditional fighting games, or even of SSBM with the GC-ISM, would likely find much to appreciate in this game. I'd suggest getting a copy if you are a fan of fighting games at all.
The controls are pretty straightforward, with the exception of the "groove" systems that let you perform special attacks. There are six different groove systems in all, and I don't understand any one of them - guess I'm just too old school. As far as the audio goes, I wasn't impressed with the cheesy music or the annoying announcer. If you're looking for a 2D fighter, Capcom Vs. SNK 2 delivers the goods, but I think this cow has been milked enough.