|You can forget about Payne now||MAT (64293)|
|Acting||The quality of the actors' performances in the game (including voice acting).||3.6|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.0|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.6|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Overall MobyScore (5 votes)||3.6|
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The "to be PlayStation 2 exclusive" turned Xbox exclusive, turned limited time Xbox exclusive, turned improved multi-system port is now home where it was meant to be originally in a surprising line of events. Dead to Rights as you probably already know is Namco's Max Payne-esque release where you're that one guy that needs to kill everybody, everywhere, for whatever reason. Except, unlike Max Payne, Dead to Rights was meant for console play. Being a console oriented game; Dead to Rights is quite the unexpected surprise for the Holiday season.
There are intense comparisons to Namco's Dead to Rights with the fast-paced and highly charged Hong Kong action films that launched the careers of John Woo, Ringo Lam and Chow Yun Fat. However after a short while it becomes clear that this game is closer to the second tier works that came out of the former British colony during its cinematic heyday in the late 1980s and 1990s.
Some of you may remember the great Street Fighter II craze of the early 1990s. The biggest, most popular game in the arcades for an unfathomable amount of years, SF2 was a sought-after property for both Sega and Nintendo as they battled for the hottest franchise around. Eventually snagged by Mario and company, Street Fighter II and Street Fighter II: Turbo Hyper Fighting went on to become some of the successful and popular Super Nintendo assets there were. For the longest time, gamers who craved their own brand of Ryu justice had one system and one system only to turn to.
Namco's Hollywood inspired action game, Dead to Rights, which was released for the Xbox console in August is now also available for PS2 owners to enjoy. The game's fairly involved storyline revolves around a cop, Jack Slate, who after discovering his father dead, decides to seek the murderer and avenge the killing. Unfortunately, for Jack, this manhunt doesn't quite go as planned and almost immediately he ends up getting framed for another murder. As things continue to snowball on him, Jack will run from the police and fight against lawless villains with only the help of his trusty dog Shadow and a few others.
When it's all over, Dead to Rights is certainly a good concept pulled off nicely enough to enjoy it thoroughly. While it does contain its flaws and isn't as solid as one could've hoped, it still boasts a gripping story, good gameplay, and just an addicting nature. Dead to Rights is definitely a series we hope doesn't stop here.
If you've ever wondered what it might feel like to be the lone action hero up against a ridiculous number of enemies, this game is about as close as you'll get.
Dead To Rights tente de reprendre la formule Max Payne en enrichissant un peu le gameplay et y parvient assez bien. On regrettera surtout que l'ambiance n'y soit pas aussi extrêmement réussie et que la réalisation graphique soit si pauvre. Cela n'empêche pas Namco de signer là un excellent jeu d'action.
Dead To Rights is a solid action title that could have been a lot better with improved visuals, a bit more tweaking and better hand-to-hand combat. The storyline is adequate and Shadow adds a bit of fun to the mix. Having said that, Dead To Rights is well below Namco's best, and there are much better action titles on the Playstation 2. The actual game is fairly short (well under 10 hours gameplay) as well, so it may be better off as a rental.
DtRs grafiske flade forekommer ikke helt tidssvarende og skyldes overvejende, at spillet har været længe under udvikling. Polygonopbygningen fremstår temmelig kantet og er langt fra det flotteste, vi har set på maskinen. Omvendt er det heller ikke noget af det værste, maksinen har spyttet ud hidtil - særligt FMV filmene er nydelige. I modsætning til Xbox versionen er denne udgave ret nem, så her kan alle være med. DtR kan sagtens anbefales. Namco har sat fokus på gameplayet, som er både actionfyldt og afvekslende, mens grafikken halter noget bagefter. Det kan nemt gennemføres på 8-10 timer, men der er til gengæld god underholdning i hvert minut.
On the surface, this John Woo?inspired shooter owes a lot to Max Payne, right down to the hard-boiled narration and bullet-time feature, but some clever gameplay elements and amusing mini-games give Dead to Rights its own flavor, and one that is pretty tasty at that?for the most part.
Upon its Xbox release in February, Dead To Rights seemed like a reasonably competent, albeit dated accumulation of third person action ideas, which half-inched mechanics from GTA, Max Payne, Final Fight, etc, and bound them all in a traditional "wronged cop" storyline. We liked it for about a day and moved on. The rest of the world, it seems, did not.