Devil Kings Reviews (PlayStation 2)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
1UP (Oct 07, 2005)
If there's any shortcoming to Devil Kings, besides the lack of multiplayer, it's that there's not an original bone in its body. This is plagiarism of the first degree, but it also does the neat trick of doing the source material one better. Dynasty Warriors is an excellent series, but Devil Kings is just downright exciting to play, and there's something about being able to remember the names of the characters that's nice too. Considering how polished Koei's series is versus Devil King's rock solid debut, we can see where there's room to lift a few more ideas for a Devil Kings sequel (A.I. bodyguards, pet animals, etc.). But based on the quality of this virgin effort, we'd say there's a bright future for Devil Kings' brand of massively-massacred stylish, hard action.
Devil Kings isn’t for everyone. This hack and slash is tough and will probably deter a few gamers who are looking to just go in and win a few quick battles. Most hardcore action gamers who will be able to pour a good amount of time and effort into this title will want to pick this game up, while those on the fence might want to rent for a weekend and see if the challenge is more frustrating than refreshing.
Lawrence (Oct 17, 2005)
Yes, it’s an extremely short game (expect it to barely take over an hour on your first run-through). Yes, it completely rips off every single aspect of the Dynasty Warriors games. Yes, it can get repetitive. Despite these complaints, it’s still a very fun game to just pick up and play to kill some time. Levels aren’t nearly as large as the DW maps, so there’s significantly less wandering. If you’ve ever owned or enjoyed a Dynasty Warriors game, it’s certainly worth your time to try out Capcom’s take on the genre.
IC-Games (Jan 24, 2006)
There is plenty to like about Devil Kings, the presentation is top notch and the combo system really does have you trying to chain up the hits. It’s not perfect though, and toffee nosed gamers might not like the simplistic nature of it all. However, for a quick blast, and a legal way to vent your anger you can do a lot worse than this release from Capcom.
DarkZero (Mar 14, 2006)
If you are a Dynasty Warriors fan this game should instantly appeal to you as it offers the same trills with a few changes. It can get slightly repetitive at times and the main campaign is a bit short and can be completed in a few hours (if you want to unlock all characters it will take much longer though). Without doubt the game is a great take on the button bashing action genre. In fact it is so good it may push Koei to make their next game that bit better which can only be a good thing.
Game Shark (Oct 26, 2005)
All in all Devil Kings is a pretty solid action game. Though it may borrow a lot from the Dynasty Warriors series, its a very decent game that brings some nice improvements to the genre. Congratulations to Capcom for creating something fun and exciting. The bottom line is that this game is worthy of your attention.
GameSpot (Oct 11, 2005)
Devil Kings is a solid button-mashing action game that isn't afraid to have a little fun at the expense of its characters. The gameplay is nothing new, but it's simple and satisfying enough that you'll want to stick with it for awhile to unlock the extra characters and collect all the items in the game. If you're a fan of Dynasty Warriors but are looking for something outside the realm of ancient China, you'll definitely have a blast with Devil Kings.
Gaming Age (Nov 01, 2005)
At the end of it all, you'll end up with quite a roster of unlocked characters and a lot of blood on your hands. Each character has their own style, and even though it's all a bit hokey and over the top, it's fun. Devil Kings is a beat-em up romp of wanton destruction more than anything else, and it's a very good one.
Devil Kings is a game fans of Dynasty Warriors will enjoy. As a result of the fantasy setting the game doesn't take itself quite as seriously as the Dynasty Warriors games and in some ways this makes it more approachable. Being able to equip special moves is a nice touch too. There are some problems such as the cutscenes not being subtitled and the camera, that simply needs too much attention at times, but on the whole it's an enjoyable mass combat action game and certainly a worthy rival for the Dynasty Warriors series.
Gamer Within (Feb 06, 2006)
While Devil Kings is far from an innovative or unique game, it does provide a straightforward and enjoyable experience that provides gamers a slightly different alternative to the Dynasty Warriors series. The unfortunate lack of a multiplayer offering is certainly disappointing, but the single player mode does hold enough gameplay life in its own right to keep fans of the genre interested for a reasonable period of time.
Retrogaming History (Dec 20, 2008)
Sebbene ricalchi in pieno quelli che sono i limiti strutturali tipici del genere d’appartenenza, Devil Kings non mancherà di offrire diverse ore di sano intrattenimento a chiunque ne saprà apprezzare l’intrinseca leggerezza; chiudendo magari un occhio su qualche sbavatura tecnica di troppo.
70 (UK) (Feb 02, 2006)
Despite dodgy localisation issues - which actually serve to limit the game’s appeal - Devil Kings remains an entertaining battlefield game that marries its wild, over the top style with enough substance to keep you plugging away. As this type of game goes, it's easily the best of breed. Sorry Koei, but you’ve been robbed.
Console Obsession (Feb 06, 2006)
Devil Kings is one of the finest hack-and-slash titles available, but after playing so many similar games, it’s easy to become a bit tired with a genre that at times feels like a single game, which keeps on becoming more refined. Still a worthy play though.
Devil Kings isn’t a total washout though. It’s a pretty sharp looking game for one and you can also have some pretty good fun pulling off lethal chain combos if you know what you’re doing. It’s just a shame that a game that has such a great concept going for it and could have really been a solid title only comes out on top as average due to a few weak game play issues.
AceGamez (Feb 26, 2006)
Devil Kings is an unashamed Dynasty Warriors clone, which is great news for fans of the series, as it improves on many of DW's flaws. However, it isn't likely to garner any support from outside the already existing fan base, meaning that only those DW fans are going to lose hours of their lives to the addictive if repetitive gameplay and frustratingly hard boss battles. As for the story, well, if you can figure out what it's all about, answers on a postcard are welcome!
GameSpy (Oct 12, 2005)
There's no mistaking it: Devil Kings is a Dynasty Warriors clone. It's also the best one I've played in years -- and I've played them all. If you have any type of interest in these kinds of titles, and consider imitation the highest form of flattery, check out Capcom's take on the genre. Devil Kings just may rule your game-playing time.
67 (Oct 13, 2008)
Devil Kings se presenta como una alternativa a la saga Dynasty Warriors. Ofrece un sistema de juego muy similar, con cantidad de soldados y enemigos que abatir, doce personajes con los que jugar y unos movimientos y magias mucho más espectaculares. Los puntos que juegan en su contra es que su jugabilidad está más simplificada, no podemos dar órdenes a nuestras tropas (actúan por sí solas y sólo si les apetece) y no permite seguir una estrategia concreta como si pasa en la citada saga de Koei. Por otro lado, está el tema del "tijeretazo" que Capcom ha efectuado en las versiones EEUU y PAL, ofreciéndonos un juego bastante diferente a su versión original, omitiendo personajes jugables y eliminando todo rastro de la historia original.
GameZone (Oct 24, 2005)
If you’ve made it this far in the review then I have to take a guess as to why. My first guess would be that you’ve never played a Dynasty Warrior game and wanted more information on Devil Kings. Another guess would be that you think with the title Devil Kings that Capcom has released a new chapter in the Devil May Cry series. That is definitely not the case with Devil Kings, even though it does mention Devil May Cry on the back of the box (it says From the creators of Resident Evil and Devil May Cry). Or maybe you’ve played all of the Dynasty Warrior games and wanted as much information as possible on what Devil Kings has to offer. Well just remember imitation is the sincerest form of flattery but sometimes flattery doesn’t get you anywhere.
Gaming Target (Jan 27, 2006)
Though in general a direct Dynasty Warriors clone, Devil Kings does try to take this familiar play style and make it something different, though it sacrifices the things that made Dynasty Warriors so popular amongst PlayStation 2 owners. Though the game is sound when you actually get down to the business of playing one-man army, repetition sets in fast simply due to a lack of strategic elements, the sort of thing that keeps Dynasty Warriors going every year. It's not a bad game, just not very interesting and ultimately not something worth paying full price for unless you're a mega ultra hardcore Dynasty fan and want something a little more arcade-style, so to speak. However this sort of uninspired, creatively lacking, unambitious title is something you don't see from Capcom often, and hopefully if there's any sort of sequel, it will have more of that Capcom charm that makes them one of the world's top game companies.
65 (Feb 07, 2006)
Apportant un vrai souffle au beat'em all de masse, Devil Kings est le premier à insérer dans ce concept une dose réelle de folie, un doigt de grand spectacle et une pincée de fureur viscérale. Affichant des personnages charismatiques aux assauts fascinants et des effets graphiques parfois magnifiques, le titre de Capcom manque toutefois le coche à cause de ses nombreuses errances. Vide, ne proposant aucune alternative au mode principal, constellé de petits soucis de caméra, et surtout handicapé par une I.A. décidément au repos, il ne peut en aucun cas trouver le chemin des grands jeux de ce début d'année. Néanmoins pour un premier essai dans le genre, Capcom laisse augurer du meilleur pour la suite. Espérons.
Going after Koei this aggressively certainly proves that Capcom has celestial-sized gonads, but considering that the gaming market is already polluted with roughly 300 Dynasty Warriors sequels, you can't help but question the timing of this release. Regardless of whether you've played through Dynasty Warriors 47 Extreme Edition or not, Devil Kings is here to give of this series the same hack n' slash thrills, only in a slightly different light.
63 (Mar 07, 2006)
Devil Kings is a solid game that gets caught in between genres, it’s not quite as epic as the Dynasty Warriors series and the combat is not as good as the Devil May Cry games. Also the game is quite repetitive and you will get tired of it quickly. There are quite a few unlockables in the game but you will probably lose interest before you find them all. Overall Devil Kings is not good enough to warrant a purchase but as a rental you will probably get a few days of enjoyment out of it.
Boomtown (Feb 16, 2006)
So what else is there to say? The sound is good, in fact it’s the most competent aspect of the game. Swords clashing and soldiers shouting are delivered perfectly along with well recorded voice-overs. The music is atmospheric too. But good sound isn’t going to save the game. There’s wasted potential here in Devil Kings, perhaps a sequel could bring that out. As it stands it is a flawed game thanks to repetition and some technical issues.
TotalVideoGames (TVG) (Feb 06, 2006)
Despite some superficial changes, which add a certain Capcom-esque feel to the game, Devil Kings remains extremely similar in terms of gameplay experience to Koei's Chinese dynastical franchise. In such a case, if you're a fan of Dynasty Warriors then it's more than likely that you'll enjoy Devil Kings but if not, it's hard to believe that the game will stand out to you. It's a run around hack 'n' slash that no doubt appealed to Kobayashi-san's original intentions, but it's largely a superficial gameplay experience that quickly boils down to become repetitive and dull.
I'm seriously questioning Capcom's sanity. Why on Earth would you make a shameless copy of Dynasty Warriors when Koei has already been beating that series to death with sequels on a tri-annual basis? It's almost like Activision deciding to release "Super Green Plastic Soldier Dudes" in the midst of 3DO's Army Men obsession. I'd be hard pressed to tell any differences between the two, right down to the shallow combat and poor draw distance.
59 (Jan 31, 2006)
Ich wusste gar nicht, dass Koei die Dynasty bzw. Samurai Warriors-Rechte an Capcom abgetreten hatte. Oder doch nicht? Jedenfalls haben die Entwickler von Devil Kings dermaßen dreist bei Koei abgekupfert, dass man kaum von einem eigenständigen Titel reden kann. Vom recycelten Charakterdesign und ausgelutschten Setting über die technischen Unzulänglichkeiten und den monotonen Spielablauf bis hin zur miesen Kameraführung und quasi nicht vorhandenen KI hat man brav alle Kritikpunkte der Vorlage kopiert, um anspruchslosen Metzelfans wohl eine möglichst originalgetreue Spielerfahrung aufzutischen. Zwar muss man Capcom zugute halten, dass sie wenigstens versucht haben, den spielerischen und technischen Stillstand des Originals im Detail aufzubrechen, aber was nützen abwechslungsreichere Gegner, plastischere Levels oder eine ordentliche Block-Funktion, wenn das Spiel selbst schon nach kürzester Zeit für Langeweile und Frust sorgt?
Power Unlimited (Feb, 2006)
Het is verder best een aardige game, maar niet meer dan dat en mijn interesse was na een paar uurtjes dan ook snel verdwenen.
IGN (Oct 14, 2005)
Devil Kings is about as repetitive as they come. The fighting is a simplistic combination of two buttons, and for the most part, the only skill you need is the ability to run headfirst into a pile of enemies and mash buttons. If you're into Dynasty Warriors then this is right up your alley, but don't expect it to polish up any of the problems that plague that series.
Whether this game is for you really comes down to is what type of gamer you are. This is very much a pick and put down button masher, first and foremost. Instead of going for a lengthy, character and story driven adventure, Capcom have opted for a short and sweet campaign mode, laced together with gorgeous, yet very hard to follow cut scenes where gamer can slice, smash and shoot their way through hordes of enemies over and over again with different characters – designed for maximum replayability. So if you’re not into mindless button mashing – this probably isn’t for you, but if you’re interested in taking baby steps in the hack-‘n’-slash genre to see what it’s all about or you’re looking for bit of a hack-‘n’-slash fun, then Devil Kings should be right up your alley.
ZTGameDomain (Nov 02, 2005)
In the end I do not recommend purchasing this title unless you are a huge DW fan. Kings brings nothing new to the table in a genre that seriously needs refining. Capcom had an opportunity to really push the style and make this game a sweet mix of Devil May Cry and Dynasty Warriors and failed to deliver half of either title. I suggest renting if you really must give this title a ride, but I guarantee you will get off before the first checkpoint.
GameCell UK (Feb 10, 2006)
Devil Kings had the opportunity to do something different and revive the genre but has made an almost complete copy of Dynasty Warriors, complete with the same problems, none of which have been addressed. If you’ve never played a DW game then I think you’ll find this too shallow, and its frustratingly crap control system will drive you nuts. Dodgy camera angles and stupid opponents and allies that make Jade Goody look like an Oxbridge graduate. The game’s only challenge is whether or not you can play it long enough to write a review about it without turning to self-harm and let me tell you, it was a close one…
Cheat Code Central (Oct 24, 2005)
The music is an eclectic mix of crap that doesn't seem appropriate for any game I've ever seen. The graphics are exceptional but it's just too bad they are wasted on such a simple and repetitive gameplay style. The lack of a multi-player mode might just indicate that Capcom knows it's got a stinker on its hands and doesn't need to spend more time and money on a game that won't see much of a return.
Gamestyle (May 11, 2006)
But, when the bulk of the gameplay experience consists largely of little more than pressing the square button repeatedly for large chunks of each level, all the great visuals, sounds or added bells and whistles can't make up for the tedium. Gamestyle concedes that Devil Kings is fun in short bursts, when nothing more cerebral than wanton slaughter is on the agenda, but what's on offer here is just too repetitive to maintain interest over a prolonged period.
40 (Feb 01, 2006)
Capcom has been responsible for some of the greatest games of the past ten years, but the company that created Resident Evil and Devil May Cry certainly isn't immune from total disasters. Dynasty Warriors fans may scrape some short-lived enjoyment from the simple gameplay, but with games like God of War showing exactly where the hack 'n' slash genre needs to be heading, Devil Kings feels shoddy and very outdated.