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Overall, Devil May Cry 2 takes what the original established, tweaks it a bit, but still keeps it true to what the Devil May Cry series is all about. Almost anyone who owns a Playstation 2 should add this game to their library, especially fans of the original Devil May Cry. With solid gameplay, the ability to play as two unique characters with their own paths, cool as hell moves, and the sheer flow of it all, Capcom is starting off 2003 with a bang.
DMC 2 is a different game to 1 and that’s not a bad thing, it brings new enhancements and a much more refined game engine to the forefront and really starts to showcase the PS2’s potential, there are no framerate or draw-distance issues that I could see and the whole thing runs very smoothly even with the increased amounts of enemies on screen at one time. So it’s a great game for those who love action and lots of it, not so great for those who like the more relaxed puzzle-solving and occasional bouts of frenzied run-away blasting from the RE games. It is still a must have game, and coming on two disks which you can play separately to see the whole picture it’s a good game for wasting hours to – plus features to unlock and costumes, characters…it adds a certain amount of replayability. Again though, shorter than it should be, but that seems to be the trend of most games now – I think it could have done with being a tad longer but that’s only my opinion.
Alright, so here I am, giving my fingers their biggest workout since I was at the tender age of 10, when Street Fighter 2 Turbo was in all the rage. Diving, rolling, jumping 30, 40, 50 feet in the air, all the while I'm unloading a plethora of bullets into some behemoth creature that is swinging at me with its arms and shooting frigin' laser beams out of its mouth. This son of a bitch is relentless, I've already put 200 bullets into him, and yet I'm only have way there! Time to whip out my sword and swing away. So I burst into Devil Trigger mode and begin swinging with my burning sword. One swing, two swing, three, four, five, and on the sixth swing a cut scene comes into play and my fingers, not to mention sore forearm, finally get some rest. Devil May Cry 2, while maybe not as challenging as the first, it's certainly far more frivolous, thanks to the extra set of moves that Dante and co. boast.
The position of the game reviewers has its advantages but also its disadvantages. The latter being that you have to keep your social life alive purely on character because otherwise you'll drown in the pool of addicted gamers in no time. The advantage on the other hand is that you sometimes receive special editions of games which really impress you like the one from Devil May Cry 2 which I received.
Now that it’s here, the question is asked – is this most anticipated of sequels good enough to live up to the DMC name? The answer to this is not easy – because it’s a mix of yes and no. While DMC 2 is not quite the game as the original, due to some flaws that are tough to swallow, the majority of the game is still Devil May Cry at its finest – and that has to account for something. Fans of the original DMC will probably find a lot to like, as well as things to loathe, but on its own, Devil May Cry 2 is a solid PlayStation 2 game that just missed being a bona-fide must own.
No matter the damnation of gaming gossip, Devil May Cry 2 is not a travesty in any way. You may have heard this game was unimpressive, dumb, or (according to Game Informer) "one of the biggest video game disappointments in history," but understand this, it still offers the high-flying, gun-slinging fun found in the original. The plot, like the original, is pretty much non-existent beyond three or four cut scenes at the beginning and end. There isn't an incredible amount of improvement over the original except for a couple of new moves and a new playable character, but really, how much room was left for improvement over such a classic?
Overall, the initial disappointment of Devil May Cry 2 has passed over time. This also allows gamers to look at it more objectively and realize it is a fun well-made game. As a sequel, it just had very big shoes to fill. The best way to consider DMC 2 is that it is the "least best" of the series, but still worth playing, and honestly, still a few steps ahead of most games.
Le soft propose un second personnage jouable dès le départ, la bande-son est une merveille et le sacro-saint mode 60 Hz est de la partie. Maintenant on regrettera certains décors trop sombres, de grosses lacunes au niveau du scénario et surtout une gestion de caméra et un système de verrouillage extrêmement perfectibles. En somme le soft de Capcom est un second épisode très moyen de DMC mais un excellent beat'em all d'où la note finale. Ceci est d'autant plus vrai que je pense sincérement qu'on aura du plaisir à reprendre le titre histoire de se défouler. Maintenant, espèrons que Capcom nous ponde un hypothètique Devil May Cry 3 en gommant toutes les imperfections de cet épisode entre deux eaux.
Overall I was satisfied with the game. It seems to me that Capcom rushed it a little too much and graphics and style were given higher priority than story and gameplay. Still, it’s a very fun game, and well worth your 50 dollars.
The original Devil May Cry was an excellent, and groundbreaking game. Devil May Cry 2 is a game based around Dante (a half-human half-demon character) and Lucia (a devil-slayer). Although DMC2 has been given a lot of bad press, let’s see how it shapes up.
Dante's back, and he's not alone! Devil May Cry 2 is one of the biggest games of the new year, but is it on par with the first adventure?
I don’t know how to say this. Maybe I could start with a little background on the first Devil May Cry, or talk about the legacy that the original game created over a year ago – but the fact of the matter is that those things would just prolong the inevitable of having to say that DMC2 is something of a disappointment. Ok, a major disappointment. One of the most anxiously anticipated titles of the year, Devil May Cry 2 had nearly already reached classic status before it had even hit store shelves. Unfortunately, this game feels like a bite-sized continuation of the original family-sized title that wowed and wooed PS2 gamers across the globe not long ago, a Devil May Cry-lite if you will. The difficulty has been dropped down to toddler-friendly status, game time has been severely reduced to a scant six or seven hour experience, and the storyline is even more befuddling and slapdash than the original.
Devil May Cry was begun originally as Resident Evil 4, but fortunately the development team was allowed to branch out to create the rather uniquely action based gameplay. The main worry for Devil May Cry 2 was that it would change too much of the formula. Fortunately, although there has been a lot of variation on the original, the gameplay is intact. If you’re a relative Devil May Cry virgin, I recommend picking up the original game to see if it’s your bag, since it has recently gone into the platinum (read: cheap) range. If you know what it’s all about, and fancy a new challenge for Dante, you could go far more wrong than grabbing a copy of Devil May Cry 2.
I want to have Capcom's baby. I already knew this when I played their Onimusha series of console third-person action/adventures, so I guess I'll have to birth twins for them now. And maybe I'll even name them Dante and Lucia, sexes permitting, in memory of Devil May Cry 2's dual protagonists.
Zwar ist weitestgehend alles, was den Vorgänger ausgemacht hat, auch hier vorhanden. Doch was nutzen mir gut aussehende Moves, ein passables Power-Up-System und Action ohne Ende, wenn dem ganzen Spiel die Atmosphäre und damit die Seele fehlt? Die Spannung und Stimmung, die der erste Teil aufbauen konnte, fehlt in DMC 2 vollkommen und reduziert das Spiel auf eine Action-Orgie mit guter, teilweise sogar fantastischer Grafik. Auch die Einführung des neuen Charakters Lucia bringt nicht den erhofften Schwung. Denn im Grunde spielen sich die beiden Figuren nur marginal unterschiedlich und bringen auch keine wesentlichen Überraschungen in der ohnehin mehr als dünnen Geschichte. Schade eigentlich, denn so ist der neue Ausflug von Dante nicht mehr (aber auch nicht weniger) als ein nettes Action-Spiel für zwischendurch, das allerdings ohne den großen Namen kaum auffallen würde.
Overall, DMC 2 just didn't get the juices flowing like the original did. I think that the game's easy difficulty has a part in this, but so does the fact that the larger, more open levels aren't conducive to great action. Their expansiveness requires you to do more running around looking for orbs, which takes away from the suspenseful, hemmed-in fights of the original - in favor of larger areas that allow for cool midair combat. Devil May Cry 2 is one case where bigger isn't necessarily better.
Sequels have always been tricky to judge. In a gaming sense, they're expected to improve upon the first game of the series, and in a way, broaden the horizons of its predecessor. Now for the most part, Devil May Cry 2 utilizes the basis of the first Devil May Cry, yet adds to it a good amount of new material. On the other hand, DMC2 falls short on some of the key gameplay elements that enabled Devil May Cry to be such a masterpiece. Devil May Cry 2 may be a solid sequel to the first game, but does it rank among the top action games on the PlayStation 2?
Devil May Cry is one of those games that made me love my PS2. It was, at the time (and still is), as close as one is going to get to a Castlevania type adventure on the PS2, only amped up on steroids. When Capcom confirmed there would be a Devil May Cry 2, I waited in anticipation for the next chapter of Dante's adventures. DMC featured John Woo style action with a Gothic flare that had me going back to beat the game time and time again. It was with this fond love of the game that I hoped for something bigger and better from Capcom. Especially seeing as how the Resident Evil series had been revamped and taken to a new level in their new Game Cube versions, it left me hoping for something great from the DMC series.
Capcom squandered the incredible potential of the Devil May Cry series with this sequel to their amazing title. While Devil May Cry 2 is by itself a very solid game, it pales in comparison to the original title. The standard of having a game?s sequel exceed its predecessor in quality has been broken by this game. The aspects that originally brought gamers the greatest bliss have seemingly all been removed or weakened in this version.
Maybe I was just fooling myself. Perhaps I was duped into thinking DMC 2 would be more than just a hack and slash button masher. So maybe I should blame myself? By no means is DMC 2 a bad game and some people are really going to love playing it over and over again. I love action just as much as the next testosterone junky, but sometimes it just might be overkill and you have to pull the plug. It was fun while it lasted, but I probably won’t be playing it for awhile, not until I can at least forget the engrossing story (add sarcasm here). Bottom line, action gamers will rejoice and other gamers shouldn’t at least give this a rent. You owe it to yourself to see Dante run up walls at least one time.
Just when it appeared as though Capcom had struck gold with another franchise that could be serialized until the end of time, Devil May Cry runs headlong into the feared sophomore slump. Not only is the low quality of this sequel uncommon for Capcom, I can honestly say that this is one of the worst follow-up games I’ve had the displeasure of playing in my tenure at the magazine.
As sure as the sun will rise tomorrow, Capcom will make a sequel. The company that practically wrote the book on sequels with the Street Fighter II series has returned from the wellspring of gothic action with the sequel to one of 2001's biggest hit titles, Devil May Cry. Given a relatively short cycle and a handful of new team members, Capcom's coolest game ever (we remember Shinji Mikami saying at E3, " I wanted to make a game that was cool") has taken the quick-to-become-a-legacy franchise and done some unusual things with it. "Unusual" meaning that it's still hard to pin down exactly what the development team had in mind. It's as if Devil May Cry 2 gives you the looks and feel of the first, but removes nearly every single aspect that made it fun to play.
As stunning as "Devil May Cry 2" looks and sounds, it doesn't always play nicely. While Dante and Lucia can be controlled intuitively, the camera cannot. The problem lies in a finicky third-person perspective camera that swivels around the protagonists. In many cases, it will switch angles right in the middle of combat, making it difficult to stay focused on who or what you're attacking.
Capcom has taken some risks with the sequel to possibly the best action game ever made, but couldn't quite come out with a masterpiece.
"Let's Rock, Baby." With these three words, the world was introduced to Dante, the half-man, half-demon hero of Devil May Cry. Hosting supernatural foes, a heavy metal soundtrack and a wisecracking protagonist, this attitude-infused adventure was a welcome adrenaline shot to the PS2. What's more, it revitalized the basic roots of the beat 'em up action game with its easy to play action, and set the groundwork for numerous sequels with a high standard of quality that few companies could measure up to. However, coming from the people that made Mega Man, Resident Evil and Street Fighter raging successes, Dante should've been in good hands with Capcom's recent release of Devil May Cry 2.
The original Devil May Cry was an instant hit for a few very obvious reasons: - It looked stunning, the gameplay was easy to pick up and difficult to put down, and other than Solid Snake or possibly Duke Nukem, Dante was one of the only truly cool heroes we'd seen. Unfortunately, this was about all the DMC had going for it, it lacked lifespan, the gameplay was very repetitive and the areas you hacked your way through weren't particularly interesting. Devil May Cry 2 offers 2 playable characters, more varied combat and large outdoor environments - so that should solve the problems, right?
Everybody’s favorite demon slayer, Dante, is back in Devil May Cry 2. With the huge success of the previous game, Devil May Cry 2 had some high expectations, but unfortunately it fails to deliver in many ways. It's a decent action game, but fans of the original are likely to be disappointed.
You know, I've been playing computer and video games since I was 4 years old and owned an Atari 2600. I am now 27. In all that time I don't think that I have seen such a magnificent game such as Devil May Cry been treated to a sequel that is rushed, takes away much atmosphere, it made stupefyingly easy and all round disappoints. If you don't have the original Devil May Cry then get that instead. If you're desperate for another action game then this may suffice, but it will almost certainly disappoint.
The control problems from the first game are back in full force, although by now I'm practically used to them. Certain parts of the story make no sense, and the concept of demonically possessed tanks and helicopters is downright idiotic. Despite these issues, Devil May Cry 2 has a fun, arcade quality that I enjoy. The constant button mashing eventually caused my hand to cramp, but I still found the game hard to put down.
For every problem that's fixed or improved, a new problem appears--this seems to be the unintentional and unfortunate theme of Devil May Cry 2, a sequel that had an opportunity to improve upon an already excellent formula introduced in its predecessor but has unequivocally squandered it. Nearly every single improvement made in Devil May Cry 2 has some adverse effect. The environments, for example, are indeed quite larger than those in the previous game, but they lack the high level of detail and personality of the original Devil May Cry's environments, and many are so generic that they could've been used in just about any other action game. Likewise, Dante has a few admittedly stylish and easy-to-control new moves, but they are almost completely worthless and serve no purpose other than to improve your stylish action rating, which is quite unnecessary in the grand scheme of things.
DMC2 is a sub-par beat-'em-up, a wasted opportunity, and a fascinating example of how a few seemingly minor gameplay tweaks can almost entirely rob a game of its fun. Fans of the original, and beat-'em-up fans as a whole, will be invariably disappointed.
Au final, Devil May Cry 2 n'est pas le jeu qu'on espérait, il aurait pu être un hit s'il n'avait pas comme parenté l'immense carton que fut Devil May Cry. Même s'il est sympathique à jouer, il n'est pas à la hauteur de son prédécesseur et s'avère finalement assez fade. Malgré tout, les joueurs qui ont aimé Devil May Cry pour ses combats seront aux anges, ou plutôt aux démons... On notera malgré tout une durée de vie supérieure au premier opus ainsi que la présence de nombreux bonus à débloquer, dont certains très sympas.
Capcom has accidentally taken out all the things that made Devil May Cry worth playing in the first place; something that can be said for quite a few titles these days.
I know I’m being really hard on this game—it’s probably because I’m upset at the unmet potential that I feel it has. It really does have a cool feel about it and a promising fighting/movement style. Both newcomers and fans of the first game will probably want to rent it because of the shortness, if for no other reason. If you like it well enough to go through the hoops to get extra characters, then by all means, take home a copy of your own. But I am hoping that the next installment (and I have to say I do hope they make one, which means that I’m not totally giving up on the title) puts more complexity into the storyline and initial playing experiences rather than just "teasing the animals" with the promise of more coolness later.
Capcom has accidentally taken out all the things that made Devil May Cry worth playing in the first place; something that can be said for quite a few titles these days. Oh Dante. What's happened to you?
There are moments where Devil May Cry 2 is nothing short of stunning and others where you'll want to reach for the 'snooze' button. In the end, the game's greatest fault is that it's achingly average most of the time. In a world where so many games have set out to clone the original Devil May Cry, the saddest thing of all is that its sequel seems guilty of the same crime. It doesn't innovate in any significant way, doesn't promise that the franchise will move forward. Instead, it shows up for work, punches in, takes a break for lunch, then punches out at the end of the day. Pick it up if you're a diehard fan, or if you find it priced reasonably, or if you just want to play through to the end of a game that stars Dante. Otherwise, save your money and time for the upcoming sequel.
While technically polished, the artistic vision of the first game has been lost. There's just not enough style or substance to DMC 2. It reminds me of one of those sequels that skips the theaters and goes straight to video. This demon has lost its magic.
Regardless of whether you've played the original, the bottom line is that Devil May Cry 2 is a deeply flawed combat-based action game that offers a mere fraction of the depth and the challenge of the original. That's not to say it's completely terrible, because it's still a reasonably enjoyable and pretty beat 'em up while it lasts, but it's a shock to see the mighty Capcom let its standards slip in such a dramatic fashion.
The devil with a knack for style is back, in what could be the most lackluster sequel effort by Capcom. Devil May Cry 2 falls way below its predecessor is almost every way possible. The sequel doesn’t deliver the gameplay or experience of the first, nor does it improve on any part of the demonic underworld.
I couldn't help but be reminded of my disappointing Meteora purchase while reviewing this game. Both shared such a remarkable contrast on how not to continue a career or series by removing or simply not implementing any form of evolution or improvement. Simply put, both Devil May Cry 2 and Meteora fail to be a testament to themselves or their prequels. In essence they remind me of a plastic Easter egg: hollow and lacking any substance. Capcom, the worst of the two, has managed to turn this once stylish and enigmatic series into just another cash cow. Fitting I suppose. After all, what could I really expect from the company that wrote the curriculum for "Franchise Milking 101"?
Devil May Cry 2 has its good points: stylish designs, outstanding animation, and smooth gameplay. Unfortunately, these features are outweighed by glaring deficiencies, such as the redundant environments, weak camera system, and most importantly, a severe lack of challenge. Now that I've put this disappointing sequel behind me, I'm looking forward to revisiting the original.