Dog's Life Reviews (PlayStation 2)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 2.9
Personal Slant How much you personally like the game, regardless of other attributes 2.2
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (9 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Sep 30, 2004)
Every once in a while, usually an unfortunately long while, a game appears from out of nowhere, with no fanfare, no coverage, no nothing, that is wildly innovative, unique, and like nothing else on the market. Games like ICO, No One Can Stop Mr. Domino, and Vib Ribbon answer the cries of gamers everywhere for more innovation and for something unlike “everything else”, only to languish on store shelves, unloved and unnoticed, shunned because of their unique nature. Unfortunately, I fear Dog’s Life will meet the same fates as those games already mentioned and a handful of others like them, unless you dear gamer, take a chance on this little gem and give it the love it deserves.
GamerDad (Apr 13, 2005)
You are Jake, a normal, farmyard dog. The object of your affection, Daisy, has gotten captured along with some other dogs, and it's up to Jake to literally sniff out the culprits and free all the canines. Now, having a dog in a video game may not seem too unusual, but you can't turn into a rocket powered jet or fly with your big ears. You're just a normal, everyday dog and you can only do normal dog things. Knock over trash cans, dig holes, mark your territory (more on that later), and use your amazing canine sense of smell to track down clues that will lead to the villains and your girl Daisy. The rest of the story plays out like a kiddy talking/thinking animal movie like Homeward Bound or Benji. Even the villains look like they come straight out of 101 Dalmatians.
Gameplanet (Nov 26, 2003)
NO SCHOOL, NO CHORES, no clothes! Almost sounds like most kid's dreams, or a parent's nightmare. In fact it is the catch-cry for Sony's newest game. Dog's Life is a title that quite literally puts players in the dog house, and allows them the opportunity to be a dog for a day. We've taken this free-roaming doggie simulator out for a run to see just how it measures up.
75 (Oct 30, 2003)
Hier gibt es die Welt aus der Sicht eines Hundes zu entdecken - Hundehasser sollten also die Finger von dem technisch wenig beeindruckendem Spiel lassen. Tierfreude, Fans von niedlichen Games und Einsteiger können aber ruhig mal dran schnuppern. Wer sich nicht von der kindlichen Ausrichtung und dem recht simplen Spielaufbau abschrecken lässt, kann dank der vielen Minigames und den tollen Hundeanimationen eine Menge Spaß für zwischendurch haben.
Dog’s Life is a good way to spend $20 if you’ve got munchkins around the house or are simply looking for something to distance yourself from the bullets-flying action fare of other games. It lacks the frosting of higher-budget games, but it’s a tasty piece of cake.
Other than the usual third person game camera problems (this often rears its ugly head on stairs and the like), and the varied music that'll sometimes remind you of the excellent Due South TV series and at other times have you searching for the sound options, overall Dog' Life was a pleasure to play, not too long, not too short and just about right as far as ease of play goes. There are a few missions and races that you won't win first time but this is definitely one that's perfect for the kids (or the gaming inept like me).
DarkZero (Jan 08, 2005)
In spite of all these faults, the game is still relatively enjoyable, and worth a quick buzz - although with only three somewhat short and easy worlds, the lastability of this game seems a little too brief for me. That and the difficulty level is non-existent - I doubt anyone that’s played games extensively before will find ANY of the challenges even remotely challenging. Worth a look see though, and at the bargain price of £29.99 might be someone’s cup of tea.
70 (Oct 20, 2003)
Dog's Life part d'un concept novateur rempli d'humour pour se présenter comme un jeu accessible et fort plaisant à parcourir. Après le jeu souffrant de quelques problèmes de gameplay et l'aventure se montrant de surcroît facile à terminer, il vaudra mieux essayer le jeu avant de l'acquérir. Enfin l'humour scato du jeu ne plaira pas forcément à tout le monde.
IGN (Aug 24, 2004)
Make no bones about it (har!), Dog's Life is for kids and shouldn't be considered by any hardcore gamers. This is a title that you could recommend to a younger sibling or any other adolescent who hasn't already acquired a bloodlust for some of the gorier games. This game keeps it clean and keeps it fun and is something that we can recommend for kids and not feel all weird about it. So go out and be a dog.
GameSpot (Aug 24, 2004)
Yes, you can make Jake relieve himself at just about any time, but this isn't graphically depicted, so it's definitely not any worse than what you'd see if you walked out your front door and watched some real dogs for a few hours. In any event, Dog's Life isn't a bad little game for the price. There's not a whole lot to it, but what's there is entertaining enough, and it certainly lets you do things you can't do in just about any other game.
Yahoo! Games (Jul 27, 2004)
Frontier Developments founder David Braben changed gaming as the world knew it when he produced blockbuster space simulation Elite in 1985. Though the legendary developer's since been considerably quiet, Dog's Life represents his first effort to shake up the status quo since that genre-defining epic. Playing like Grand Theft Auto gone wild kingdom, the game replaces stealing cars with activities like going to the toilet and commandeering other canine's bodies. Sound strange? Wait until you lay your hands on the game.
60 (UK) (Nov 10, 2003)
Knowing what some of our dog-owning friends are like when it comes to seeing dogs in action, and given the £29.99 price point, Sony's probably pulled off a masterstroke of EyeToy proportions by releasing this. The end result, though, is that by aiming low, Frontier has soiled on its own doorstep by making a fairly innocuous curiosity rather than the great game it could have so easily been. Still, it's an interesting experiment, and one that could eventually build into something special if they took a leaf out of Pixar's book and made something for everyone.
Enligt Sony riktar sig Dog's Life i första hand till barn. På sätt och vis är det förståeligt, men det betyder inte att spelet exkluderar alla över tolv. De första timmarna hade jag hur roligt som helst. Att spelet inte håller hela vägen beror snarare på att det saknar variation.
GameSpy (Aug 23, 2004)
So, despite its shortcomings, A Dog's Life is an entertaining family game that's a nice change of pace from the standard fare. And if you've ever owned a dog, you're sure to get at least a laugh or two from the game's interpretation of how our four-legged friends view the world we live in.
It’s quick and clean and not terribly impressive, but it tickles my fancy just the same. Will the average gamer dive into this headfirst? Probably not. Will those of us who have beaten it go back to the beginning and play again? Maybe for a few minutes every now and then just to be the rompy, goofy dog who reminds you so much of the pitbull from Homeward Bound — but beyond that, no. It’s a dog game designed for dog lovers first and gamers second, and it shows.
Dog's Life is another one of those games that could have been so much more. The concept of the game is a sound one and we especially like the way you can make Jake a helpful or unfriendly dog. If the game is played by a young child then it's going to last them a while and they will definitely get some enjoyment from the ease of the game. Older children and adults will find it far too easy though and will have the game completed in a couple of days at the most. To top it off for deaf gamers there are no subtitles which strips the story from the game and makes the whole thing seem bland. Ultimately it's a game deaf gamers probably should avoid or rent first if they are really interested in it.