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It's all right if you're feeling a little uneasy about DRIV3R these days. The project (pronounced "Driver 3", although "Driv-three-er" is more fun to say) has been delayed heavily since it was originally unveiled in 2002; what's worse, previews of the game always tended to paint the picture of an unfinished title. All this added to the series' bumpy history, from innovative sensation in 1999 to slogging disappointment in 2000 to silence for the next four years, and you can see where trouble might be brewing.
That’s Driver 3 to you and me. My first foray into the ever-popular open-ended type gameplay came with Grand Theft Auto III. Rockstar’s game was fascinating because of the wealth of options you had at your disposal, which Rockstar later, arguably perfected with GTA: Vice City. I admit that I only briefly played Driver 2 to get a feel of the game, but from what I played; DRIV3R is a much improved game.
There has been a lot of fuzz around Driv3r lately. Some say it is good while others say it is the worst. I thought it was time for a honest and impartial review that will let everybody know how the matter stands. After all, that is what Fragland is all about.
Driver 3 hatte Hitpotenzial, doch das Spiel ist in der vorliegenden Verkaufsfassung eine herbe Enttäuschung. Zahlreiche Bugs, schlecht designte Missionen und ein übertriebener Schwierigkeitsgrad, Driver 3 wirkt einfach unfertig und unausgegoren. Hätten die Entwickler noch ein paar Monate mehr Zeit gehabt, hätten sie selbst gemerkt, dass man auf die lieblosen Schieß-Einsätze gut hätte verzichten und die Städte noch mehr in die Story hätte einbinden können. Ohne Frage hat Driver 3 auch positive Seiten wie das tolle Fahrverhalten und die spannenden Verfolgungsjagden, doch insgesamt überwiegt bei mir die Enttäuschung, zu viele kleine Mängel verderben den Spielspaß. Gleiches gilt auch für die Technik, die viele Schattenseiten offenbart, zumindest im Bereich der Grafik hoffe ich auf eine technisch ausgereiftere PC-Version ohne Kantenflimmern und Popups.
DRIV3R is without doubt a fun game. The driving sections feel very cinematic, and, like the other Driver games are lots of fun to do, even if they do suffer from the inherited sameness and silly time limits. The on-foot sections really let the game down, but some other new features make the game more interesting. The game also suffers from some dodgy bug problems at times, but, by and large, the game holds steady enough for you to play. Due to the massive hype campaign it had following it, Driv3r will undoubtedly be picked up by a fair few people without even reading reviews, either fans of the series, or people who believe the hype. Some people will read reviews trashing the game, and avoid it completely. Some smart people will read the reviews, and then rent the game to decide for themselves. Driv3r has its problems, but are not intrusive enough to make me want to melt the disc, and if you persevere, there’s a lot of fun to be had, and a lot of stuff to be smashed.
Next Level Gaming
This game has taken a very long time to reach the consoles. I know many have been waiting for this game, but personally I had not really put any thought into the game nor did I have high hopes. I first saw what Driv3r had to offer at E3 and was pretty impressed. But this was from a point of view that I was just watching somebody else playing it. I never really picked the controller up and had a go at it. So the time had come and Driv3r was released for the Microsoft Xbox and the Playstation 2 systems. I asked Mike personally if I could review this game because to be quite honest, I heard some bad things about this game. So I wanted to see for myself how bad it was. Having a very bad taste in my mouth from the horrible port of Mafia to the Xbox, I was ready to clear the air and see what lied before me with this game. So read on and hopefully you will get something out of this review that you could not get out of other reviews that are floating around the net.
DRIV3R will go down as one of the biggest disappointments on Playstation 2 alongside Enter The Matrix - another Atari game. With more spit and polish this game could have been up there with Grand Theft Auto, sadly it isn't even in the same league. Having said that, those looking for something to keep them entertained until Grand Theft Auto: San Andreas comes out in three months, will get some joy out of this title - if you can stand the glitches and unbalanced learning curve.
Si Driver avait montré la voie, il faut bien dire qu'aujourd'hui il a perdu sa route. Réflection nous sert un gameplay sympathique mais dépassé, une progression pénible et préhistorique, une IA dans les choux, une réalisation inégale, des lacunes édifiantes de nos jours et finalement, DRIV3R ne parvient pas à s'élever au rang de titre culte qui lui était destiné, tout juste est-il un bon jeu, mais surtout une sacrée déception.
Game Over Online
Gamers have often become accustomed to the phrase, “When it’s done,” as they await the next game that will revolutionize their life. Unfortunately, this can also lead to outdated games that feature little in the way of game innovation, intelligent AI design, or technical prowess. Driv3r is such a game, and while it may appeal only to the diehard Tanner fans, other gamers will have to fight a struggle between renting this game and leaving it completely alone.
One of my favorite things to do with my friends a few years ago of course was to play PS on weekends, staying up late and going through any number of driving, sports, or action titles throughout a Saturday and Sunday evening. One of these that I particularly enjoyed was the original Driver, as I remember friends and I would constantly try to see who could use the glitches the best and do things like shoot our own cars or cop cars 400 feet in the air and things like that after head on collisions. Well, here we are again, getting another installment to the Driver series with Driver 3, but unfortunately I think it’s safe to say that this version has definitely taken a wrong turn somewhere.
Grand Theft Auto is a nonlinear action-oriented Mafioso franchise. Driver isn't. Grand Theft Auto has let players go where they wanted, when they wanted, to choose from a long list of things to do. Driver hasn't. Grand Theft Auto uses a covey of satirical pop culture references in a mature but fun-about setting. Driver doesn't. Driver has been one of Atari's leading franchises for the last five years now. Not just because the first Driver topped the charts, but because it's really one of the only successful competitor's Grand Theft Auto has ever shared a garage with. After its inaugural entry in 1999 however, Driver 2 drove into stores a year later with its hinges falling off and its engine stuttering.
Driv3r. How does one pronounce such a sassy title as “Driv3r”? Drivv-three-are? Is it meant to be read as “Driver 3”? No, the game is officially pronounced “Driver”, exactly the same pronunciation as the first title in the series, named simply “Driver”, leaving any number-noted coolness far from its title. So Driv3r is simply Driver with a slight visual alteration as an update. This is a direct metaphor for the game itself. Driv3r is Driver, or perhaps more like Driver 2, but this metaphor still holds: the new Driver game is an old car with a new coat of paint. That would be fine under some circumstances, but the engine on this car isn’t running like it used to; a paintjob isn’t what we were expecting here. For a game that spent years in development hell, Driv3r doesn’t bring much new to the table.
Unfortunately, a bevy of technical problems make portions of the game feel sloppy and unfinished, such that even diehard fans of the series will have a hard time liking Driver 3.
Reflections has been at this a long time, this crash-'em-up, bash-'em-up destruction derby driving type thing. The Newcastle, England-based developer is good at making cars that drive fast and crash into tiny bits of flying metal and I've had a hell of a time playing their games over the years. But what surprises me most about the team's progress from its humble origins to a million-plus game-selling development studio is that DRIV3R, the third in the once venerable series, is almost exactly like Driver in design, and more importantly, in its aim.
Reflections had a chance to show what they were capable of - and quite frankly, in this day of Grand Theft Auto, they had a lot to prove. Unfortunately, they dropped the ball, leaving a new generation of would-be fans with a game about as much fun as playing in traffic. Avoid this game like a speed trap.
1999 was a year of both great sadness and great joy. At the start of it there was only one thing on my mind and I can clearly remember my best mate and I struggling to talk about anything else until around mid-spring. I am of course talking about the fact that after 16 years in the wilderness we were finally going to see a new Star Wars film, and thank the maker for that. Episode 1 was surely going to be the best film ever, wasn't it? Yeah sure it was, after all, how could George possibly get it wrong after all this time? Tch, it didn't even bare thinking about. In fact, I remember going to see a little movie called The Matrix purely because it had the Star Wars trailer before it. When the trailer finished (a two-handed lightsaber? Oh wow...) I nearly left the theatre right there and then. I'm so glad I didn't.
In the end, all Driver 3 does is prove that a huge budget, tons of development time, Hollywood voice acting, and all the PR in the world don't necessarily mean a game's going to be good. Many of the problems could be fixed by another six months development time, but then that would put the title up against Grand Theft Auto, where it would get killed. As a result of the all-mighty dollar, Atari and Reflections have shoveled out a buggy, unfinished and uninspired game (2.5 million of them to be exact). Don't waste your money purchasing this game, don't waste cash renting it, and don't waste your time borrowing it from someone.
Driv3r has been a long time coming and many are bound to wonder what they were waiting for. Tired gameplay, recycled missions, sluggish controls, and dull mini-games do not lead to award winning software. Where the developers of the Driver and GTA series have been poking fun at each other for years it seems as though Rockstar will get the last laugh as the two-and-a-half year old GTA: Vice City is a far superior game in every aspect. Sure GTA: VC may not be the best looking game ever created, and the damage modeling and physics may not be perfect, but it excels in the only facet that really matters: gameplay, and when it comes to that it appears as though Atari’s series will never catch up.
O potencial para se tornar um dos grandes lançamentos do ano foi drenado pela falta de identidade e lançamento prematuro. O resultado final é um jogo que não tem a qualidade mínima esperada de um título para PlayStation 2 ou Xbox.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (23 votes)