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I picked this game up for $49.99. I thought that was a little much, but when I started playing the game I wanted to call everyone I knew and tell them how much this game rocked. I wanted to grab people by the ear, sit them down and have them watch me fight a battle and yell out, "You see that! THAT'S why I play games, baby!" I can't describe the feeling I get playing this. It's just that good. If you don't like strategy games, this isn't going to be your thing...but if you liked Kessen II, this is going to be so much fun for you. Thank you KOEI, I tip my hat to you. So close to being absolute perfection, it's unreal.
Dynasty Tactics takes Koei into the world of Strategy Role Playing Games with style and substance. It's not just something they threw around, you can tell a lot of planning went into this debut and I love them for it.
Dynasty Tactics is almost totally unlike any other console strategy / RPG, and some players who quickly crack the tactical combo code will get bored fast, but the majority of brainy gamers will dig it.
A bit more work on the broad-scale strategy portions and the interface could have made Dynasty Tactics virtually above reproach. As it is, though, the rich setting, wealth of options, and gratifying gameplay still make Dynasty Tactics a great purchase for strategy enthusiasts.
Obwohl Dynasty Tactics zweifelsfrei zu den besten rundenbasierten Strategiespielen für Konsolen gehört, dürfte der kommerzielle Erfolg versagt bleiben. Denn das kleine Juwel richtet sich auf Grund des hohen Schwierigkeitsgrades und der nahezu unzähligen Taktik-Möglichkeiten definitiv an Spieler, die bereits viel Erfahrung mit Spielen wie Final Fantasy Tactics und Ogre Tactics gesammelt haben. Anfänger werden mit der Optionsvielfalt schnell an ihre Grenzen stoßen und verzweifelt das Handtuch werfen. Wer sich jedoch auf das Spiel und die spannende Story einlässt, bekommt grafisch und akustisch nett verpackte Schlachten, welche die Gehirnwindungen schwindlig werden lassen.
My initial reaction to Dynasty Tactics was one of frustration, as I spent an hour fighting battles only to find my capital ransacked at the end of my opponents’ turn, which ended the game. However, I went back to it later and found Dynasty Tactics quickly growing on me, as I was beginning to master the art of combo-tactics. The storyline isn’t too complex, but you do get to make some choices as to how it progresses; and the gameplay is gleefully wrought with complexity. However, hardcore strategists will surely find this title simplistic. Dynasty Tactics isn’t a civilization builder, and it’s not a lot of micro-management. It is a sort of dynamic chess game with multiple storylines and dozens of hours of very enjoyable gameplay: The setup right, it’s loaded with customization options, and the gameplay is deep and rich. While Dynasty Tactics has flaws, most can be avoided or compensated for. The only inescapable shortcoming is a severely crippled multiplayer mode.
Un titre à réserver à une population de joueurs très spécifique qui saura apprécier les qualités tactiques du soft sans se laisser arrêter par un aspect rébarbatif pour le joueur lambda. Entre le wargame classique et la partie d'échecs, Dynasty Tactics est un jeu original mais très ciblé.
Dynasty Tactics uses the resources from all of Koei's earlier historical entries to create a unique tactics experience. The mixture of classic strategy gameplay with the spice of recent tactics innovations makes it a RPG requirement for fans of the genre.
Dynasty Tactics makes the sometimes slow and daunting challenge of launching grid-based military campaigns fun and entertaining. Your brain will definitely get a workout, which will make victory taste that much sweeter.
Dynasty Tactics includes three separate campaigns, one for each of the Three Kingdoms, each composed of a lengthy set of missions. The objectives generally boil down to the usual for this type of genre -- assassinating a certain general, capturing a bit of territory, or simply destroying the entire enemy force -- but the mission settings do evolve substantially as the game goes on, with the addition of more complex geographical features like water, swamps, forests, fortresses, and so on.
A lot of work obviously went into the battle engine, but it's buried underneath such a thick layer of dry minutiae and inconsequential plot. Not many gamers will have the patience or the love of Chinese costume drama to spend much more than an afternoon with it. Still, people who'd be interested in a more cerebral experience outside the norm might find the puzzle-type gameplay engaging enough to wade through the game's superfluous trappings.