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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
Next Level Gaming (Feb 14, 2003)
Before I begin here, let me first say that I am writing this review strictly from the point of view of a console gamer. As a rule I generally don’t play PC games thus I haven’t played Everquest or any other MMORPG on the PC so I am in no position to compare EQOA for the PS2 with its PC bretheren. But I will say this- for the console-specific players out there the release of EQOA is a monumental occasion indeed. No other console game ever released presents an experience that rivals the size, scope, depth, and breadth of Everquest Online Adventures. The beauty of this game is that is presents a HUGE (and I mean HUGE) world packed full of interesting people, places, and surprises that you can explore in any way that you choose.
85
GameZone (Feb 21, 2003)
Ah, Norrath! A fantastical world where dragons take flight over the treacherous Rathe Mountains and bards sing about legends of old and of heroes that journeyed into a place called Broken Skull and lived to tell about it. Yes, this is the world introduced to online PC gamers in a widely popular game called EverQuest --a massively multiplayer online role-playing game with an extreme fan following (thousands of subscribers and still counting). This is a game that consumed the lives of those it came into contact with and one player even said that he skipped a few days of work just to keep playing.
84
GameSpy (Feb 25, 2003)
SOE has successfully created a persistent-world massively multiplayer game for the PlayStation 2 based on the obscenely popular PC title EverQuest. That's a fact. EverQuest Online Adventures works -- and it works well. There are no server-side technical issues, little-to-no lag, and very few bottlenecks. In fact, SOE's tech powering this ever-growing beast seems to be right on the money. Additionally, EQOA boasts the title of "first true console MMO" in the U.S., too (Sega's PSO isn't really classified as a true MMO.)
80
Everquest Online Adventures has the potential to be a really enjoyable game and succeeds in being an inviting title to online RPG newbies. Forming a good party and acquiring a USB keyboard are a must though.
80
Game Chronicles (Apr 03, 2003)
Lets face it, if you've never heard of Everquest then you've been living under a rock. But for the rock dwellers among us, Everquest is an online only game called MMORPG, or Massively Multiplayer Role Playing Game. It's Massively Multiplayer because it allows thousands of people to interact in a virtual fantasy world all at the same time. It's an RPG because you play in the virtual community as an alter ego, called a character, or also sometimes "toon." The object of the game is to build up your character that you play in the game and gain both experience and a reputation.
80
GamePro (US) (Feb 10, 2003)
You may think you?ve spent a lot of time with your PS2. You may even think you?ve put in long hours each day playing PS2 games. Well, Sony Online is about to show you what addiction means with EverQuest Online Adventures, the first MMORPG for American consoles.
80
IGN (Feb 11, 2003)
EverQuest Online Adventures isn't the same game as its PC counterpart, and the designers clearly tried to streamline and in some ways simplify the experience of the original so it would be better suited for the broader audience of the PlayStation 2. Yet, ironically, the game is most easily recommended to those already accustomed to this style of gaming. Those who've played MMORPGs in the past may appreciate the relative simplicity and relative fast pace of EverQuest Online Adventures, but those who have never played a game like this before may just find it boring, confusing, and overly repetitive. Make no mistake, the game can definitely become addictive in much the same way as its PC counterpart, and playing with the variety of different races and classes can certainly keep you busy for a while. But EverQuest Online Adventures will reward you only if you're willing to invest a lot of time and effort into it, and only if you play it with others.
77
ActionTrip (Mar 07, 2003)
Finally, I have to be honest and say that Everquest Online Adventures is not a game for everyone. Many will find the game dynamics too slow, the missions too tedious, and the combat dull. All this wrapped up in mediocre graphics and sound. So, in a sense what we have is an MMORPG that is made for fans of MMORPG's, and not for many others. MMORPG fans will gladly disregard the downsides and share their enthusiasm on-line. Now, to really enjoy and appreciate this game, you will have to spend hours and hours exploring humongous areas, take part in a huge number of missions and through communication with other players develop a virtual community.
75
DreamStation.cc (Apr 24, 2003)
So, is EverQuest Online Adventures a game that everyone will enjoy? Probably not, but if you want to play a massively multiplayer online role-playing game on PlayStation 2 you have no other choice as of this writing until Final Fantasy XI comes out. The game plays well via 56K modem and broadband so you should not experience any major lag via either connection which is a good thing. EQOA’s graphics and sound are lacking but if you can get by that and meet some nice people to play with online you should enjoy it. I definitely would not recommend EQOA to anyone that doesn’t like medieval style games, online chatting, and games that require a lot of time to get anywhere. But, if those things sound interesting to you then EverQuest Online Adventure might be right up your alley and I recommend checking it out.
75
Jeuxvideo.com (Dec 16, 2003)
Everquest fait un passage plutôt réussi sur console avec une adaptation PS2 qui permet de découvrir de nouveaux territoires et qui bénéficie d'un gameplay finalement bien adapté au jeu sur console.
74
Fragland.net (Dec 30, 2003)
Everquest is actually just one of the many PC "Massive Multiplayer Online Role Playing Games", but it does stand out of the crowd when it comes to popularity. Everquest has the biggest amount of paying gamers of all MMORPG’s and because Sony would like to see its PS2 Online kit going good, porting the game is a logic step. Whether this killer PC MMORPG is worth the cash on PS2, you’ll read in this review!
72
GameSpot (Feb 18, 2003)
EverQuest Online Adventures isn't the same game as its PC counterpart, and the designers clearly tried to streamline and in some ways simplify the experience of the original so it would be better suited for the broader audience of the PlayStation 2. Yet, ironically, the game is most easily recommended to those already accustomed to this style of gaming. Those who've played MMORPGs in the past may appreciate the relative simplicity and relative fast pace of EverQuest Online Adventures, but those who have never played a game like this before may just find it boring, confusing, and overly repetitive. Make no mistake, the game can definitely become addictive in much the same way as its PC counterpart, and playing with the variety of different races and classes can certainly keep you busy for a while. But EverQuest Online Adventures will reward you only if you're willing to invest a lot of time and effort into it, and only if you play it with others.
70
Thunderbolt Games (Nov 12, 2003)
So is it a successful transition from PC or a waste of time? Well it's a bit of both. Everquest Online Adventures looks like and has some of the traits of a 1999 PC game, but the gameplay is still as good as four years ago. The PS2 optimizations are fairly sound and the lifespan is reasonable, but in the end, it doesn't feel as fresh or as exciting as it should. If you're a PS2 RPG fan and can't wait to get online, then head straight for the shop. Otherwise, I'd strongly recommend a rental first.
66
Futuregamez.net (Feb 09, 2004)
For a MMORPG, Everquest Online Adventures does the job, but looks no better than the PC version from yesteryear. Hopefully this marks the end of the first generation of MMORPGs on the PS2, and sets the standard for future games to improve on.
58
Game Revolution (Mar, 2003)
Everquest Online Adventures is really just "Everquest Lite." It's not a bad game and I give it credit for being the first true console MMORPG, but it gets boring to play since you can only go forward. It's for people who never want to be presented with any real frustrations or creative challenges. It's a shallow world, with far fewer of the life options that made Norrath so engrossing. Take the depth out of Everquest, and you just end up with Statbuilder.