User Reviews

Not what I expected GNJMSTR (173) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.4
Overall User Score (22 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Jan 12, 2004)
Desde "Parasite Eve" os videogames não tinham uma experiência tão aterrorizante - não com simples doses de adrenalina com zumbis quebrando janelas repentinamente, mas com terror psicológico que vai fazer você dormir com a luz acesa.
Just Adventure (Oct 29, 2004)
There are some things in which certain cultures excel. For example, when it comes to sports cars, the Italians stand out. For basketball, you can’t beat the Americans (well, unless it’s the Olympics). Well, when it comes to horror, leave it to the Japanese! And with Fatal Frame 2 the Japanese have outdone even themselves. I waited several days after finishing the game before writing this review, so that the initial enthusiasm would subside and I could be objective. Now I can honestly say that with Fatal Frame 2 we are presented with what is probably the scariest, most haunting and most unsettling of survival horror games!
95 (Aug 09, 2005)
Although, I have seen good and bad reviews of this game. I think that some people were so freaked to the point where they put down the game forever. And peed their pants. You have to have a sharp eye to spot key objects that are imperative to the plot. You have to conserve your resources. There are no cheat codes for this game. Players with little patience with find this game aggravating as - well, as hell.
Gameplanet (Jun 04, 2004)
All of the elements in Project Zero 2 combine to create a game full of high tension, allowing the player to feel an almost claustrophobic fear. Gamers used to adventure titles will feel slightly lost without a weapon to rely on, but the Camera Obscura will quickly become a firm friend. Project Zero 2: Crimson Butterfly is an unforgettable experience, highly recommended for those that can handle it.
The visuals, both the game itself and the cut scenes, combine with the eerie music to successfully fright anyone who plays it. The environments are dark and creepy, while sounds in the background intentionally try to raise your hair up. Every aspect of the ghosts, such as facial expressions, is designed to make you hit the panic button. The PS2Ã's most scary gaming experience is Fatal Frame II. I suggest picking this title up, that's if you can handle the amount of pressure it will put on you and your nerves.
88 (May 14, 2004)
Project Zero II ist für Fans von Resident Evil oder Silent Hill eine Offenbarung. Die Atmosphäre ist dermaßen unheimlich, dass man ständig ein flaues Gefühl in der Magengegend verspürt. Leute mit starken Nerven werden an der Geisterjagd garantiert ihren Spaß haben, zumal der Spielumfang gegenüber dem ersten Teil deutlich erweitert wurde.
Game Chronicles (Feb 22, 2004)
There are two types of terror in today’s movies and games. There is the cheap thrill of a screeching black cat leaping out of the dumpster, usually enhanced with a loud hit from the soundtrack, and there is the subtle psychological terror that is created with a carefully crafted blend of visuals, sounds, and an engaging story that turns the process of scaring someone into an art form.
GameZone (Dec 16, 2003)
Overall, Fatal Frame II : Crimson Butterfly is (hands down in my opinion) one of the more enjoyable gaming experiences that I’ve had to date, not to mention the scariest by a long shot (I played Silent Hill 3 periodically while playing this one just so I wouldn’t be freaked out anymore if that tells you anything). If you enjoyed the first one, the enhanced graphics and sound along with a shocking and scary storyline will surely appeal to you, and for those of you who enjoy being scared but never played the original and are looking for a good game that will make you sleep with the lights on … this is the one.
85 (Apr 21, 2004)
Tecmo parvient à faire de ce nouveau Project Zero un survival horror encore plus réussi que son prédécesseur. L'ambiance est phénoménale, la richesse visuelle et sonore exceptionnelle et le gameplay toujours aussi pertinent. Une aventure terrifiante à ne surtout pas manquer si vous avez le cran de vous y plonger.
Game Over Online (Dec 10, 2003)
My complaints are probably unique to me, however, as a survival-horror expert and adventure-game fanatic. I still have to give Fatal Frame 2 a lot of credit; it may be a lot easier than the original, but in almost every other way--graphics, sound, atmosphere, storytelling, sheer style--it's a drastic improvement. With better puzzles and more challenging combat, Fatal Frame 2 could've been one of the few games I'd be willing to call an "instant classic," but as it stands now, it is simply very good.
IGN (Nov 19, 2003)
If you're a fan of the oft-criticized survival horror sub-genre, then the Strapline above probably tells you everything that you need to know. Developed by the same team responsible for last year's Fatal Frame (and before that Deception), the newly unveiled Crimson Butterfly aims to improve on its predecessor in just about every way.
84 (Jan 24, 2005)
Ihr habt zu hohen Blutdruck? Einen Herzschrittmacher? Kein Freunde? Dann solltet ihr einen großen Bogen um Project Zero 2 machen. Tecmo lockt euch Schritt für Schritt in eine bitterböse Alptraumwelt. Die Atmosphäre ist so beängstigend, dass man sich selbst als gestandener Resi- und Silent Hill-Veteran andauernd die peinliche Mann oder Memme-Frage stellen muss. Grauenvolle Filmfetzen und mordlüsterne Fratzen tanzen unbarmherzig auf eurer Psyche. Dem Nachfolger fehlt allerdings der Innovationsbonus, denn weder am Spielprinzip noch am Kampfsystem hat sich etwas getan. Auch die Steuerung gehört in die Mottenkiste und die veraltete Kameraführung sorgt schon mal für Orientierungsfrust. Aber hier schafft der rundum gelungene Director`s Cut der Xbox mit der sinnvollen Ego-Perspektive Abhilfe: Das Horrorerlebnis ist hier einen Tick ansehnlicher, komfortabler und intensiver. Und schließlich gibt`s hier noch den gnadenlosen Survival-Modus für ganz harte Geisterjäger. Zugreifen!
Gaming Target (Jan 19, 2004)
Ghosts are a thing of the past. Get it? A thing of the past! Eh...all joking aside, there has never been a game that combined the spiritual realm with that of the living in such a way that could make a person be weary of every passing turn. That was until early 2002 when Tecmo entered into the horror foray with the first-ever game of its kind where ghost busting was not done from the bullet of a gun, but simply instead through the flash of a camera. This Fatal Frame as the title came to be called, suggested the fatality of a restless ghost through the frame of a mechanical box. As most horror entries come into fabrication, more sequels seem to follow. So inevitably, naturally, and finally, Tecmo has brought forth its second entry into the series that has come to awe those whose courage benefit the dryness of their pants, within this winter's recently released horror adventure, Fatal Frame II: Crimson Butterfly.
GameSpot (Dec 11, 2003)
It can be difficult for a survival horror game to make its mark on a genre already full of bloodthirsty zombies and narrow-beam flashlights. The original Fatal Frame managed to stand out due to both its dark, strongly Japanese atmosphere and its unique gameplay mechanic, which used a camera imbued with special powers to dispatch spirits to their eternal rest. At its core, Fatal Frame II: Crimson Butterfly doesn't deviate much from the formula established by its predecessor, as it treads the same ground of mysterious, ancient Japanese rituals and features innocent young girls pitted against perpetually unappeased ghosts. While the game isn't terribly difficult and doesn't create an entirely new mold for itself, it still manages to weave an unsettling tale--full of secret sacrificial rites--that draws you inexorably deeper.
G4 TV: X-Play (Mar 30, 2006)
Options are generous and include control options and multiple difficulty levels. Bonuses include multiple endings, an unlockable challenge mode, costumes and accessories for the girls, and new camera enhancements like a modest zoom function. With a great core story and plenty of incentive to replay, "Fatal Frame 2" is a horror-themed title that anyone should consider playing. If you're brave enough, consider playing with the lights off.
80 (Jan 17, 2004)
In the end, Fatal Frame II is a beautiful game. The game manages to combine 3rd and 1st person gameplay into a nice package containing a haunting story and excellent graphics and sound. There are some minor issues with the camera, but they don’t hinder the gameplay. This is a game to be played in a dark room but the player may want a friend to be around encase they get frighten from playing too long. Also the player shouldn’t rush through the game, they’ll miss some of the nice extra touches that the game has to offer.
Ett lysande mellanting mellan Pokémon Snap och ond bråd asiatisk död.
80 (UK) (Apr 29, 2004)
If you feel like you've had your fill of this type of game, then there's not a huge likelihood that Crimson Butterfly will change your mind about that. For the aficionados, though, it’s another wonderfully honed effort from Tecmo that firmly establishes the team alongside Konami and Capcom in the horror adventure stakes. Although not much of an advancement from the woefully ignored original, its storyline and atmosphere carry it into 'worthy sequel' territory. Would we shell out full price for it? Yes, on the basis that it's one of the most gripping, if not exactly groundbreaking games we've played so far this year, but check out the cheap-as-chips original first if you haven't already - if you have the stomach for the fight.
GameSpy (Dec 11, 2003)
I'm guilty of using the word "creepy" too much. According to me, the dude at EB is creepy, that stuff near the drain in my bathtub is creepy, and alcoholic drinks with milk in them are creepy. The word has just about lost all meaning, which is a shame, because every once in a while something comes along that's just so above and beyond unnerving and scary that only one word will do -- creepy. A couple of years ago, it was The Blair Witch Project, and now it's Tecmo's Fatal Frame 2: Crimson Butterfly. If this one doesn't wig you out, you're just not paying attention.
Gamekult (May 05, 2004)
Project Zero II s'inscrit dans la lignée du premier épisode en conservant les mêmes défauts - lenteur des déplacements, lourdeur des combats - tout en accentuant les nombreuses qualités du jeu d'origine. Adoptant un traitement assez subtil de l'épouvante qui puise dans les mythes japonais, le jeu de Tecmo peut compter de nouveau sur une ambiance exceptionnelle, servie par une abondance de cinématiques d'une rare qualité et un scénario aussi étouffant que surprenant, à mille lieues des fusils à pompe de Resident Evil. Dommage que la trop grande facilité nuise au sentiment de peur, et que l'effet de surprise soit moindre qu'à la sortie du premier. Une valeur sûre de toute façon.
Thunderbolt Games (Jul 02, 2008)
The game only takes about eight hours to complete, but it feels much longer due to the repetitive backtracking. There is plenty of replay value since the game needs to be completed once more on a higher difficulty setting to unlock the “true” ending. There are also new functions for the camera, outfits and other similarly neat things unlocked once the game is finished. Whether or not Fatal Frame II: Crimson Butterfly is worth the time depends on your patience for backtracking and routine item hunting. If these things can be overlooked, then there’s no doubt that a terrifying trip to All God’s Village is in order. Just don’t forget your camera.
GamePro (US) (Dec 11, 2003)
Twin waifs get terrorized by flying kimonos and rolling balls while chasing glowing butterflies in this prosaically paced shocker that goes for the brain instead of the throat with lackluster results. Part mystery, part psychological torture, Fatal Frame II embraces both the best and worst elements of the modern Japanese horror film, and its hair-raising visual creep-outs and deft handling of foreboding folklore are undermined by a steadfast reliance on survival/horror-genre trappings and boring gameplay execution.