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Genuine Games | | Director of Development | David J. Broadhurst | | Lead Programmer | Steven J. Batiste | | Programmers | Anthony Carotenuto, Keith W. Thompson, Matthew Carlone, Gary Kroll, Hiep Dam, Bernd Kreimeier | | Concept Artist | Pakin Liptawat | | Lead Environment Artist | James J. Ho | | Senior Artist | Jeal Choi | | Environment Artists | Tiffany Vongerichten, Mikihiko Suzuki, Ai-Fen Lo | | Senior Character Modeler | Richard Diamant | | Senior Character Artist | Murad Ainuddin | | Senior Character Rigger | Brian Weaver | | Character Artists | Jim McPherson, Joan Igawa | | Senior Animators | Michael Yosh, Steven Rivera | | Animators | Zachary Volker, David Chiapperino, Jack Geckler, Saeron Bae | | Cinematic Director | Daniel Francis Gutman | | Producer | William S. Schmitt | | Genuine Games CEO | Russ Gubler | | Genuine Games CTO | David J. Broadhurst | | Genuine Games Technology Lead | Steven J. Batiste | | Genuine Games Tools Lead | Kevin Ashley | | Genuine Games Tools Support | Scott Cameron, James T. Tomasko, Sridharan Thyagarajan | | Special Thanks | John C. Boone II, Eric Hedman, Kristina Starlin, Bryce Alden | | Development Babies | Charles Edward Batiste, Catherine Marie Broadhurst, Augusta Marie Gubler, Caitlin Rane Choi, Kai Creedman Ho, William Stephen Schmitt | Vivendi Universal Games - Production | | Senior Producer | Chris J. Miller | | Associate Producers | Tim Tran, Aaron Blean | | Executive Vice President - Worldwide Studios | Michael Pole | | Vice President and Executive of Production | James Flaharty | | Vice President - Content and Development | William Kendall | | Chief Technical Director | Michael Heilemann (The Hammer) | | Technical Director | Ryan T. Sammartino | | Writers | Daniel Francis Gutman, Tom Gastall, Chris J. Miller | | Storyboards | Darren Frydendall | Vivendi Universal Games - Marketing | | Vice President of Marketing | Koren Buckner | | Brand Manager | Nichol Bradford | | Associate Brand Managers | Lindsey Fischer, Lisa Roth | | Director of Public Relations | Sarita Churchill | | Associate Public Relations Manager | Pamela Thomas | | Marketing Coordinator | Glenn Gregory | Vivendi Universal Games - Consumer Research | | Research Manager | Miriam Bishay | | Research Analyst | Eric Culqui | Vivendi Universal Games - Web Services | | By | Guy Welch, Amy Chen, Kristin Kanan, Julie Thomas, Hal Paris | Vivendi Universal Games - Localization | | Project Managers | Barry Kehoe, Joe McNally, Catherine Walsh | Vivendi Universal Games - Quality Assurance | | Project Leads | Ayal Moreno, Geoff Bent | | Project Lead (Night Crew) | Brian Douglass | | Core Testers | Paul Bajerczak, Jose Beltran, Matt Bettelman, Thomas Board, Jonathyn Brown, Julio Angel Camino, Joe Castellano, Kit Chan, Casey Coleman, Christopher Coulter, Rick Darge, Juan Sebastian Delgado, Mike Doonan, John Echeveste, Julian Garcia, Grace Glover, Vincent Griffin, Zachary Gutierrez, Tim Jang, Jennifer Johnson, Christopher Kao, Brian Kang, Austin Kienzle, Carl Keitz, Daniel Kim, Kelly Kooser, Anthony Lane, Jimmy Lee, Troy Mirmirani, Josue Mondragon, Pieter Hiep Xuan Nguyen, Charlie Oun, Ishmael Plata, James Pratt-Young, Marty Quinn, Barry Richardson, Brent Robinson, David Sean Rodela, Victor Romero, Kevin Sodini, Emanuel Stone, David Sykes, John Triplett, Marcel Tirtariandi, Philip Warren, Duane Wik, Brian Wrightson | | Additional Test | Adam Bailey, Ryan Bell, Renny Chang, Ulysses Forosan, Daniel Germann, Steve Hoey, Josh Lacey, Luo Lucas, Kevin Jackson, Jason Lewis, Erwin Osias, Frank Romeo, Jacob Zabie | | QA Manager | Igor Krinitskiy | | TRG Supervisors | Ali Raza, Jamie Saxon | | TRG Testers | William Bagnell, Thomas Craven, Lawrence Everson, Ryan French, Robert Gardner, Mark Jihanian, Lauren Kamieniecki, Fausto Lorenzano, Joseph Olivas, Joaquin Meza | | QA Supervisors | Christopher Richardson, James Pasque | | Configuration Engineers | Afolabi Akibola, Jason Perry, Andrew Ebert, Danny Koo, Chris J. Miller, Ken Sato | | Burn Lab Supervisor | Jamie Rios | | Vivendi Universal Product Certification Group | Glenn Dphrepaulezz, Cyra Talton, Brandon Valdez, Richard Benavides | | IT Technicians | Earl DeVera, Kevin Troung, Stephen Yang, Jon Paul Walton | | Network Supervisor | Mark Storie | | Customer Service | Brian Waggoner | | Studio Support Services | Anna Nakada | | Senior QA Manager, Requirements Groups | Christopher Wilson | | Senior QA Manager, Tester Resources | Michael Gonzalez | | Senior QA Manager, Functionality | James Galloway | | V.P. Of Studio Operations | James Galloway | Voice Recording | | Featuring the voice talents of | Meat Loaf (Bob), Holt McCallany (Mechanic), Thom Gossom Jr. (Detective Stern), Michael Shamus Wiles (Halo), Mike Starr (Lou), Dave Wittenberg (Jack), Joshua Leonard (Tyler), Justin Gross (The Player [Player Created Character]), David Thomas (Irvin), Michael McMillan (Angel and Ricky), Nika Futterman (Marla), Emil Lin (Raymond) | Vital Spark | | Casting | Tom Keegan, Eric Weiss | | Voice Direction | Eric Weiss | | Director of Sound | Christian Johnson | | Sound Engineering | Patrick McNulty | | Dialogue Editing | Patrick McNulty, Andrea Toyias | | Dialogue Supervision | Andrea Toyias | | Recorded at | Vital Spark | V.U. Games Special Thanks | | Thanks | Lobo Hong, Hans Wang, Chris Gil, Suzan Rude, Michael Herring, Francis Choi, Matthew Scott, Tom Gastall, Gopika Sharma, Eric Asevo, Tim Hall, Timothy Ramage, Kirk C. Scott, Chris A. Wilson, Melissa Miller, Sean Krankel, Robert Loftus, Daniel Badilla, Nathan Whitman, Jeffrey Karl Barnhart, Jonathan Eubanks, Ben Borth, Paul Pawlicki, Erik Larson, David Stalker, Kelly Ryan, Drew Markham, Greg Goodrich, John Melchior, Andre Emerson, Michael Graham, Ellen Williams, Rich Ragsdale, Scott Clausen, Robert Kohout, Animefactory | Online Multiplayer Co-developed By | | Visual Sciences | David Cowan, Mathew Hendry, Jim Park, Chris Harrison, Christian Erskine, Bryan McPhail, Russell Kay, Diane Capewell, Alan Smithee | Blur Studio | | Story Mode and Sizzle Reel CG provided by | Blur Studio | | CG Supervisor | Tim Wallace | | Producer | Sherry Wallace | | Coordinator | Debbie Yu | | Production Assistant | Amanda Powell | | Concept Design | Sean McNally | | Storyboards | Chuck Wojtkiewicz | | Modeling | Ian Joyner, Jangwoo Choi, Zack Cork, Alexandre Litchinko, Kevin Margo, Tim Wallace | | Layout / Animatic | David Nibbelin, Jeff Weisend | | Mocap | John Bunt | | Mocap Data Cleanup | Ryan Girard | | CG Technical Supervisor | Jon Jordan | | Animation Supervisor | Remi McGill, Timothy R. Miller | | Character Animation | Wim Bien, Jean-Dominique Fievet, Makoto Koyama, Cemre Ozkurt, Ruel Pascual, Samir Patel, Jason Taylor, Onur Yeldan | | Rigging | Sze Chan, Paul Hormis | | FX | Seung Jae Lee, Sung Wook Su | | Rigging and Cloth Simulation | Paul Hormis | | Scene Assembly | Tim Jones, Kevin Margo, Tim Wallace | | Logo Design | Wonhee Lee, Jennifer Miller | | Mocap Actors | Paul Bartholomew, Gavin Carlton, Meredith Charles, Steve Gibbons, Christopher Hicks, Richard Machowicz | Prana Studios | | Arcade CG Endings Provided by | Prana Studios | Motion Analysis Studios | | Motion Capture Provided By | Motion Analysis Studios | | Vice President of Project Development | Scott Gagain | | Head of Production | Jeff Swenty | | General Manager | Matt Bauer | | Postproduction Manager | Anet Hambarsumian | | Project Manager | Kristina Adelmeyer | | Motion Tracker | Kristopher J. Evans | Fight Club Music Credits | | Music Supervisor | Courtney Holt | | Co‑Producers | Charles Goodan, Brad Breeck | | Music Licensing Coordinator | Stephen Goldman | | "Psycho Boy Jack", "What Is Fight Club?", "Who Is Tyler Durden", "Single Serving Jack" | Music By The Dust Brothers, Scott Clausen (Performer) | | "Requiem For A Beatdown" | Written, Produced, Recorded and Performed by The Dust Brothers, Charles Goodan (Co-Producer), Brad Breeck (Co-Producer) | | "Crack Addict" | Fred Durst (Composer), Mark Morales (Composer), John E. Otto (Composer), Samuel R. Rivers (Composer), Limp Bizkit [Performer] | | "Head For The Barricade" | Fred Durst (Composer), Mark Morales (Composer), John Otto (Composer), Samuel R. Rivers (Composer), Darren Robinson (Composer), Mike Smith (Composer), Damon Y. Wimbley (Composer), Limp Bizkit [Performer] | | "Born To Hula", "The Bronze" | Joshua Michael Homme (Composer), Queens Of The Stone Age [Performer] | | "Did My Time" - Korn (Instrumental) | Reginald Arvisu (Composer), Jonathan H. Davis (Composer), James C. Shaffer (Composer), David R. Silveria (Composer), Brian P. Welch (Composer), Korn [Performer] | | "Right Now" - Korn (Vocal Version) | Reginald Arvisu (Composer), Jonathan H. Davis (Composer), James C. Shaffer (Composer), David R. Silveria (Composer), Brian P. Welch (Composer), Korn [Performer] | | "Catalog Huer", "Manboobs", "Friction", "Therapy", "Insomniatia", and "Glass Chin" Written, Produced and Performed by | Scott Clausen | | Other Music Written, Produced and Performed by | Rich Ragsdale | | Streaming Movies and Music Provided by | Sofdec | | Sound Provided By | Tommy Tallarico Studios |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Barry Kehoe, 85 other games Christopher Wilson, 79 other games James Galloway, 78 other games Cyra Talton, 74 other games Brandon Valdez, 73 other games Dave Wittenberg, 70 other games Timothy R. Miller, 69 other games Richard Benavides, 64 other games Michael Pole, 64 other games Afolabi Akibola, 62 other games Fausto Lorenzano, 62 other games Suzan Rude, 60 other games Michael Gonzalez, 60 other games Chris J. Miller, 56 other games Nika Futterman, 51 other games Eric Weiss, 51 other games Igor Krinitskiy, 50 other games James Pasque, 49 other games Jonathan Eubanks, 49 other games Koren Buckner, 48 other games Jason Perry, 45 other games Kelly Ryan, 44 other games Jamie Saxon, 41 other games Jason Lewis, 40 other games Tim Hall, 40 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: 50 Cent: Bulletproof, a group of 65 people Predator: Concrete Jungle, a group of 64 people The Incredible Hulk: Ultimate Destruction, a group of 63 people The Chronicles of Riddick: Escape from Butcher Bay, a group of 60 people F.E.A.R.: First Encounter Assault Recon, a group of 47 people The Simpsons: Hit & Run, a group of 45 people Scarface: The World is Yours, a group of 45 people Robots, a group of 44 people The X-Files: Resist or Serve, a group of 43 people Van Helsing, a group of 40 people Men of Valor, a group of 39 people Buffy the Vampire Slayer: Chaos Bleeds, a group of 39 people Robots, a group of 38 people M.A.C.H.: Modified Air Combat Heroes, a group of 36 people Crash Twinsanity, a group of 35 people Cold Winter, a group of 35 people Ice Age 2: The Meltdown, a group of 35 people Ice Age 2: The Meltdown, a group of 35 people Eragon, a group of 34 people The Punisher, a group of 33 people Tribes: Vengeance, a group of 32 people Delta Force: Black Hawk Down, a group of 32 people F.E.A.R.: First Encounter Assault Recon (Director's Edition), a group of 31 people Spyro: Shadow Legacy, a group of 31 people James Cameron's Dark Angel, a group of 29 people
Credits for this game were contributed by Tommy Tallarico (74) and Kitsune Sniper (10570) |
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