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Wer den virtuellen Fight Club betritt wird schon kurze Zeit später den Ausgang suchen. Wen die Gewaltdarstellung nicht von Beginn an abschreckt, der hat sich bereits nach kurzer Zeit daran satt gesehen. Das Kampfsystem bietet viel zu wenig, um Fans des Genres zufrieden zu stellen. Lediglich den Hardcore-Fans des Films, die das Spiel zur Vervollständigung ihrer Sammlung und für gelegentliche Kurz-Fights haben wollen, raten wir nicht vom Kauf ab.
Game Informer Magazine
If Tyler Durden saw you sitting on your comfy couch, staring at a television, and playing Fight Club (possibly over your fancy-pants Internet connection), he would probably hit you as hard as he could. Furthermore, if you had been playing the game for more than ten minutes, you’d thank him for it. To its credit, this fighter takes a new approach to being unoriginal and substandard. The combat mechanic is generally passable, but the game fails to achieve the "gritty" mark it was shooting for, instead hitting "boring" head-on with dull character models, lifeless cutscenes, and a total lack of charm. Yes, Mr. Durden, I may not be a beautiful and unique snowflake, but you are in a crappy video game, so go stuff that up your soap-hole.
Do yourself a favor if you’re looking to buy another fighting game. Remember the line from the movie: The first rule of Fight Club is that you don’t talk about Fight Club. This couldn’t be any truer for Fight Club the game.
If the PS2 was a 3DO system then Fight Club would be its Way of the Warrior. It’s a flawed and shallow button masher (very few moves and no technique) but also visually alluring and reasonably entertaining for a second-tier fighting game. It’s a shame these interactive re-enactments of the brutal brawls from the movie aren’t backed by the wicked storyline or memorable character dialogue that characterized both the Fight Club book and flick. If you’re a fan of either then you can safely rent this game for the weekend and assume you’ll get your money’s worth. Paying $50 for the game bearing its name, ironically, would go against everything the rebellious spirit of Fight Club stands for.
A few regular Joe Lunchpails beat each other's brains out for the pure thrill of it. It made for a darn good motion picture, but it's not quite a formula you would think a hit game would be made of. This is far from the only strike against Fight Club, which joins a disturbingly long list of licenses that have been turned into gaming death.
Fight Club has, at times, good fight mechanics, but the game is burdened by the name and expectations associated with that name. There could certainly have been a better way to handle a combat title like this without linking it to a movie that has some interesting twists and turns at the end. But in the end, this game cannot be recommended for its fight elements (there are better fight games on the market), its convoluted storyline nor its skimpy options package.
Next Level Gaming
So many parts of Fight Club had promise. It's just a shame that it's got quite possibly the worst gameplay I've seen in a fighting game I think ever. When I can't play a game for more than 5-6 minutes at a time, that is NOT a good thing. It just doesn't feel like the gameplay was finished before getting it out. I don't want to keep pounding on the game so I will simply leave it here. Genuine Games has something they can certainly build on. But I would really steer clear of Fight Club. This is the last rule of Fight Club, the game.
Unter den schillernden Trümmern der westlichen Konsumorgie bricht eine Welt zusammen, um wieder aufzustehen und sich per Faustschlag in die Realität zu boxen.Was es bedeutet zu leben, weiß man erst, wenn man alles verloren hat. So, oder so ähnlich könnte man die Intention des einstigen Buchs und Films Fight Club auslegen. Mit den Augen dieser erfrischend anarchistischen Attitüde betrachtet, erscheint die Lizenzierung des dazugehörigen Spiels wie ein schmieriger Dollarschein in den Händen Ché Guevaras! Wieso und weshalb das unangenehm seichte PS2- Beat'em'up seinem (zu recht) populären Namen in allen Belangen unwürdig ist, lest ihr im folgenden Artikel.
As fighting games go, there are the Japanese knockouts -- Virtua Fighter, Street Fighter, Tekken, and Dead Or Alive -- and then there's everything else. With the exception of Mortal Kombat (which is also debatable, depending on your preferences), fighting games are generally made best in the Land of the Rising Sun.
Some movies turned video games make sense, like Terminator and Star Wars. These movies are action packed, fun eye candy that can translate into video games easily. It’s the movies with an actual message, important messages, such as Fight Club, that I don’t understand being made into games (especially five years after the fact).
Gamers' Temple, The
Fight Club includes an online mode, but there’s not really any point. The basic fighting system is dull and repetitive in single player mode, so you should expect pretty much the same from the online mode and the game delivers on that point. If you’re looking for an online fighter, there are several far better options out there.
Armchair Empire, The
For playability, this game is ridiculously short. I was able to beat the Story Mode on first try after only skimming the manual (maybe 15 minutes to do so) and only losing a few times when stuck on the “break the guy’s arm stage”. To unlock all of the hidden characters, it took about another 6 hours or so to get them. This definitely falls into the rent before you buy category.
Fight Club is one of the worst games to release this year. Bad control, mediocre graphics, bad voice acting, bad sound, boring and extremely flawed gameplay, and worst of all, nearly criminal abuse of an intellectual property, make this one game that is most definitely not worth anybody’s fifty dollars. Rent it to unlock Fred Durst and give the fat man a kick in the gut, if for no other reason.
In the end, Fight Club should not be played by anyone. Even die-hard Fight Club fans who give it a little try, just to play as their favourite characters from the film will be woefully disappointed at the wasted use of the license. Fight Club doesn't have much going for it, except lots of disappointment - the in-game graphics are nice, but then again, not as nice as better fighting games like Mortal Kombat: Deception, which actually have gameplay too. You've probably already guessed the second rule of Fight Club the game, so say it with me - the second rule of Fight Club the game is DO NOT bother playing Fight Club the game!
Voilà une adaptation de Fight Club qui ne fait pas vraiment honneur au film. Le jeu se concentre uniquement sur les combats et délaisse complètement les autres aspects du long-métrage. Le pire, c'est qu'en matière de baston, le titre fait vraiment pitié. A la limite, il valait mieux ne pas en faire un jeu si c'était pour dénaturer à ce point l'esprit du film.
G4 TV: X-Play
In the end, this game does little more than insult an iconic insta-classic film. If this were created when the film came out, maybe it would’ve been on par technologically with some of the day’s fighters. But it’s five years later. In that time, the game creators obviously didn’t consult Palahniuk. Maybe he would’ve sat them down, and explained the yet-released ninth rule: Don’t make a crap fighting game and call it Fight Club.
Check this out. Fight Club, both the book and the movie, were pretty sick ways to admit that violence was sometimes necessary, but that it still hurt. In other words, it wasn't a means to an end. Getting all bloody in the basement was just the thing to do when there was nothing else to do. Hope you've got a lot of nothing to do, then, because Vivendi Universal seems to think that fighting is all there is to fight club. Imagine that.
If you ignore the fact that Fight Club ties into the movie (and novel) that bears its namesake, and consider it purely on its merits as a game, what you're left with is an undercooked fighting game that's far worse than fighting games from more than 10 years ago, and not much better looking. And when you also consider the game's botched attempts at including some tie-ins with the movie, the results look even worse.
Fight Club could have been so much more. This game is basically based on rule eight of Fight Club, and not much else. Even an interesting presentation style to reflect the direction and editing of the film would have given it some substance. It’s a case of too little, far too late, I am afraid.
One of the ads for Fight Club (the game) runs the line: "I want you to hit me as hard as you can." It's lifted directly from a scene in the movie where Tyler (Brad Pitt's character) makes it his condition for letting the Narrator (Edward Norton's character) move in with him. In this case, it's more than just a memorable quote. Consider it as the gaming equivalent of the surgeon general's warning. Playing Fight Club may cause a catatonic state, it takes a jarring hit to snap out of.
Fight Club was in development at Genuine Games and VU Games for a little over a year and in all that time barely a single word about the title was revealed to the gaming world. And it's not as if people didn't want to know. They wanted to do how it would be possible to even turn an excellent movie (and book) like Fight Club into a video game that would be even slightly enjoyable. But they adhered to the rule. A few screenshots. Talk of the ability to break an opponents limbs during a fight. The huge reveal that Meatloaf would provide his voice and likeness for Bob! This is what we knew.
All of that said, sometimes Fight Club almost seems decent. Maybe you just finished someone by breaking their arm (complete with a dramatic x-ray shot of the bones breaking) or put together a rare brutal string of attacks where the collision detection actually seemed accurate and thought, “wow, I could almost see the beginnings of a solid game here.” Unfortunately, those moments are so fleeting and utterly soiled by the surrounding muck that you’ll certainly never actually mistake Fight Club for a game worth playing. Genuine Games and Vivendi Universal could have taken this widely loved IP and created something truly special, but alas, it wasn’t meant to be. Maybe Tyler Durden really did say it best when he announced the very first rule of his underground gladiatorial escapades: You Do Not Talk About Fight Club. Amen, brotha.
Fight Club is a huge disappointment: instead of even coming close to living up to the movie’s massive reputation, the game looks just another fighting game with the license badly tacked on. Perhaps competing with Tekken or Virtua Fighter is too much to ask, but Fight Club feels like it was badly rushed, and badly developed. Keep away, and wait for Tekken 5 if you need a great fighting game.
The first rule of Fight Club is - don't buy Fight Club. The second rule of Fight Club is - DO NOT BUY FIGHT CLUB. Do you need to hear the other six?
As damning as my criticism of this game is, it still won’t be scoring a zero. Why’s that? Well it’s like I said – it’s not as bad as Pitfighter... but it’s not far off. This is the worst kind of gaming garbage, and it's heading for a bargain bin near you.
When first seeing, playing, and reviewing this game, I can't help but laugh. If the gaming industry had a "Mystery Science Theater 3000", this would be the equivalent of "Manos, the Hands of Fate". Sure, it's pretty generic underneath it all, but the layering of sheer badness elevates it to a certain legendary state. Give it a rent, and let the hilarity begin at the fact everything comes off as either a really clever parody of licensed games or one of the worst things you've ever had to play. Limp Bizkit frontman and "Fight Club" character Fred Durst once said "You wanted the worst" You've got the worst!? Indeed, Fred. Indeed.
The rest of the game, though, might actually make you sick. So much energy was obviously dumped into recreating the stylish look of the film that all of its complex themes are missing, and they didn’t even get the basic fighting right. There’s no reason to spend more than a few minutes on Fight Club, but a better idea is to follow the rules and not even acknowledge it at all.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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