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"Fight Night: Round 2" é o melhor jogo de boxe no mercado, sem exceções. Ele pode assustar um pouco quem procura algo mais exagerado e menos realista, mas para os demais, é um título imperdível.
As much as certain events have made gamers a little bitter at EA's business tactics, Fight Night: Round 2 does illustrate what the company is very good at: taking a good thing and making it even better.
With one sluggish performance after another, the boxing genre has long been past its prime. Previous boxing titles relied on traditional gameplay mechanics that confined the player to limited use of their fighter and made for bouts that were nothing more than mindless, button-mashing sessions. Last year's Fight Night 2004 changed all of that by allowing for "total punch control." Rather than having each button enable a specific punch, the game took full advantage of the controller's dual analog sticks. One analog stick was designated for the use of the fighter's legs and body movement, while the other was specified to various punches and combinations. This ingenious mechanic reinvented the method in which boxing games were played. After the crowds dispersed and the stadium vacated, Fight Night 2004 remained uncontested as the reigning champion of boxing titles.
All told, I absolutely love this game. Round 2 addresses the issues I had with the original and contains improvements I wasn't even expecting. Sure there are still some small problems that keep the game from being outstanding, but I'm really impressed with the progress EA Sports is making with the series. It's like watching a great fighter that's just starting his career. He's great now, he's surprising you with his progress, and you'll know he'll end up in the hall of fame. Fight Night Round 2 is another fantastic step in this hall-of-fame series.
It looks so real you can feel your brain slapping against the inside of your skull. Also more lifelike is the career mode, in which your fighter will actually age, necessitating training and the best equipment. But, nothing makes you feel quite as alive as being in the ring, where sweat and bloody spray are the champagne of victory. Absolutely glorious.
Boxing bears a few ironic nicknames -- one is "the gentleman's sport" and another is "the sweet science." Of course, to the untrained eye, it looks like neither. But boxing is just as skill-oriented as fencing and as much a marital art as karate. It has also proven difficult to model in a video game, since smacking buttons doesn't really capture the subtlety, strategy, and skill of the sport. Fight Night Round 2 is easily the best pugilistic translation gaming has ever seen. It captures almost every aspect of boxing, making it more than an arcade game and more than a sports game -- it's a true simulation.
Boxing bears a couple ironic-sounding nicknames: one is the gentleman's sport and another is the sweet science. I mean, it doesn't look like a gentleman's pursuit, sweet, or scientific. It barely even looks like a skill-sport to the untrained eye! It looks like two men beating on each other, hugging, doing more beating, hugging, dancing around, hugging, beating, etc., but in reality, Boxing is just as skill-oriented as Fencing and as much a marital art as karate. It requires finesse, brains, and an understanding of psychology as well as speed, endurance, and strength. It's also proven difficult to model in a video game. The reason being, unlike other fighting games, smacking buttons doesn't really capture the subtlety, strategy, and skill of two men hitting each other above the belt.
I am not much of a boxing fan. Sure, Muhammad Ali is one of my heroes, but more for his social impact rather than his pugilistic presence. I loved Ken Burns' documentary on Jack Johnson too, but other than that I am rather unschooled when it comes to boxing. That being said, I think I'm going to be paying more attention to this sport after having played Fight Night Round 2 (herein referred to as FNR2).
Round 2 doesn't back down and gets ahead on the scorecard, making Fight Night once again the gold glove favorite.
Ever wonder how you'd handle yourself in a fight? Despite the inner hippie in all of us preaching peace and keeping our heads cool, let's face it: Some people need a good punch.
As a big supporter of last year's game, I had equally big expectations for EA Sports Fight Night Round 2 -- especially since there was still so much that could be done to make it even better. Regardless of its room for improvement, though, the original had done so much right in its first appearance that it easily remained my favorite athletics title of 2004. The reason it did is because it managed to accomplish something that few other sports titles rarely do: it invented a new mechanic that would change the genre forever from that day forward. With a debut like that, I was curious to see how well the development team could follow up on such a powerful first effort.
Fight Night Round 2 is without a doubt the best boxing game ever seen on a console. Once again the big disappointment for PAL gamers is the lack of online gameplay. Why EA, why? Still if you're a boxing fan this is an essential purchase.
Last year's Fight Night 2004 reinvigorated boxing video games, as boxing had become a sports genre that many people had written off years ago. After a sequence of mixed results in the Knockout Kings series, EA Sports' Fight Night came along and introduced entirely new mechanics to the boxing genre, creating a fast-moving and free-flowing style that better reflected the pugilistic arts seen on TV. A year later, the second version in the Fight Night series is here, and it does what it has to do: improves on an already winning formula.
Fight Night Round 2 isn't without its flaws. There seems to be too much of a leap in difficulty in the Career Mode when you reach the Top 20. It's sometimes a little tough to execute that haymaker when you really need it. There are some bouts where you might not need to block at all to win. Despite these issues, Fight Night Round 2 succeeds at delivering an overall fun boxing experience that can even attract people like me, who generally wouldn't give games like this the time of day in my spare time. At the very least, I encourage you to try this game. It really is that good, and once you score your first knockdown, chances are that you'll get as hooked as I have.
Fight Night Round 2 ist ein in punkto Gameplay konsequent verbessertes Spiel. Leider wurde die größte Schwäche noch immer nicht ausgemerzt, denn der Karrieremodus wirkt sich auch diesmal nicht sehr positiv auf die Langzeitmotivation aus. Somit bleibt Fight Night Round 2 ein hervorragendes Boxspiel, das aufgrund der fehlenden Online-Unterstützung und dem dünnen Karrieremodus sein Potenzial nicht gänzlich ausschöpft.
I try playing Madden with some of my equally non-sporto friends and the score's always 0-0 after 20 minutes of comedy offense. Boxing, on the other hand, is immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.
Anyone who experienced last year's version of EA Sports' Fight Night knows that while the game wasn't perfect, it was very addictive. That reality puts EA Sports in the enviable position of being able to take a game with an universally loved control scheme, and simply work out some of the niggling little bugs for the annual update. Fight Night Round 2 is significantly better than its predecessor, but like most EA Sports releases, sequels feel more like baby steps rather than giant leaps.
Einfach Fight Night Round 2 ins Laufwerk schmeißen und ihr sitzt in der ersten Boxreihe. Selbst das Zuschauen macht aufgrund der packenden Zeitlupen und der lebensecht animierten Athleten einen Heidenspaß. Jeder Jab, jeder Haken, jeder Knockout wird von der Kamera in einem fotorealistischen Pixelfest zelebriert - die Präsentation ist fernsehreif, das Kampfgefühl aufgrund des neuen Haltens und Verarztens noch authentischer. Leider kann der Einzelspielermodus nicht ganz an die Faszination der Multiplayerduelle anknüpfen, weil sich die Karriere auf Dauer etwas zu eintönig und für Kenner zu leicht spielt: den gegnerischen Boxern fehlt es an Profil, die KI ist leicht durchschaut, es gibt keine Story-Dramatik. Auch die vereinzelten Clippingfehler in den Wiederholungen sowie die im Vergleich zum Ringrealismus etwas fade Zuschauerkulisse bilden kleine Schwachpunkte. Ein großer ist jedoch das Fehlen des Online-Modus. Warum verwehrt man Europäern diese fette Multiplayer-Delikatesse?
Round 2 est une très bonne surprise dans le sens où il apporte pas mal de petites nouveautés et qu'il gomme les problèmes de Fight Night 2004. Le gameplay est toujours aussi bien pensé et une fois que vous vous serez accommodé au système des deux sticks, vous prendrez un plaisir immense à enchaîner les combats qui sont réalistes, techniques et plutôt difficiles malgré la jouabilité instinctive. Si on pouvait s'attendre à une suite profitant de la renommée du premier épisode, on obtient au final un jeu techniquement supérieur, au gameplay amélioré et à l'intérêt encore plus profond, plutôt positif non ?
Despite it’s flaws, arguably limited appeal, the blood, sweat and tears put into making Fight Night Round 2 were not spent in vein. Boxing fans will no doubt find a lot of good from the title, and will appreciate the finer points. However, the rest of the gaming community won’t find much to write home about. Oh- and it justifies saying it again: EA Trax needs to die a slow and painful death.