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In almost every way, Fight Night Round 3 is a sensational game that sports, fighting, or boxing fans will enjoy. In fact, I really can't find anything to complain about. If you own an Xbox 360, I highly recommend giving EA Sports' knockout title a chance. Of course, the game on the Xbox, PlayStation 2, and PSP share the exact same gameplay features, but they don't have the visual enhancements that the 360 version delivers so perfectly. If EA Sports can continue to hit this hard with their next-gen games, sports fans won't have much left in their wallet when Madden NFL 2007 and NBA Live 2007 release.
As big of a splash as this game is going to make (some will undoubtedly be impressed enough by it to buy a boxing game for perhaps the first time), the one area that continues to fail to impress me is the career mode, which returns almost unchanged. Despite this fact, every gamer is going to want to test their mettle with this game and dare to step into the ring, stare down their opponent, and tread the canvas like a champion.
Even on current-gen systems, Fight Night Round 3 is probably the first game that can truthfully claim to be worthy of that spectacularly overused term "next generation." Not because of its more obvious aesthetic qualities, but because of something far more important. It's about the shift in design philosophy afforded by the technology, and the way that it causes you to interact with it. It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
Mit Fight Night Round 3 ist EA Sports ein ganz großer Wurf gelungen. Die Erweiterung des Schlagrepertoires, die noch stärkere Gewichtung der Ausdauer und die ohnehin gelungene Technik resultieren in einem äußerst gelungenen Sportspiel. Obwohl wir uns einen flexibleren Karrieremodus samt abwechslungsreicheren Trainingseinheiten gewünscht hätten, überzeugt der Titel dank ausgefeiltem Gameplay vollends. Wer den Vorgänger und keine XBox 360 besitzt, darf diese Runde gegebenenfalls mal überspringen, alle anderen schnüren die Boxhandschuhe. Das Spiel ist auch für PSP sehr zu empfehlen!
Pressed to sum up my thoughts on Fight Night: Round 3, I'd have to say that it strikes a good balance between substance and flash, and does an excellent job of capturing the thrill of the fight. The PS2 version is a bit more polished, but the portable go-anywhere nature of the PSP game makes it easy to tolerate that version's rough spots. If you like boxing, either version should make you very happy.
EA Sport's Fight Night series has progressed over time to become one of the best boxing franchises ever. The series has slowly been transforming in to the best boxing experience without having to step in a ring. This year EA brings the series to new heights with Fight Night Round 3 as it becomes the first boxing game to make the next-gen leap to the Xbox 360. Of course there is also a Playstation 2 and Xbox version of the game. But you will quickly find out that the Xbox 360 version far and away is the best of the group, as it should be. Unlike previous EA Sports games on the 360 that because of the need to get them out for the systems launch gameplay elements and game modes were left out, this next-generation game has all the features of it's Xbox and Playstation 2 bretheren; but with every bit the power of the Xbox 360 behind it.
A famous fast food chain recently adopted the tagline, "Gather 'round the good stuff." Now I know they were referring to a deep dish, cheese crust pizza. I, however, will use that line to tell you about the latest edition to EA's
Fight Night may be the only boxing game in the business, but the lack of competition certainly hasn't made the champ soft. The perfectly precise and intuitive Total Punch Control mechanic, cringe-inducing knockout blows, and in-depth boxer creation mode are all accounted for in the latest installment in this fighting series, Fight Night Round 3. New to the series this time around are the impact punches feature, a reworked career mode, and a customizable boxing style feature. Admittedly, most of the improvements and updates found in Round 3 are merely incremental, but they're still enough to warrant stepping into the ring for another bout.
Following an award-winning year in which it won numerous praises for its mix of arcade and sim-based gameplay elements (including several accolades from us here at IGN), the Fight Night franchise has set our expectations rather high. After all, it had doubled the performance of the previous season's game in almost every category, and other than the unbalanced Haymaker punch, had fine-tuned its mechanics to create one of the most responsive and enjoyable boxing games ever made. But where can you go from there?
Kurzum: Die Spielmechanik ist nach wie vor über alle Zweifel erhaben, wurde leicht verfeinert und macht Round 3 zum derzeit besten Boxgame – jedenfalls auf 360 und Xbox. Aber wie bei einem Axel Schulz-Kampf hätte ich doch mehr Biss, mehr Willen zum Knockout erwartet. Das war eine klasse Show, ein verdienter Gold-Sieg, aber bis zur Platin-Ehrung hat EA noch viel zu tun.
Boxing games usually don't come down to a decision “ they either knock you out of the ring or utterly fail to lure you into it. In the former corner are games like Punch Out, Ready 2 Rumble and Evander Holyfield's "Real Deal" Boxing. If you owned a Nintendo, Dreamcast, or Genesis, you owned these games. In the other corner are the punchless pretenders, such as Rocky Legends or Knockout Kings, games we KO'd so you wouldn't have to.
So, you couldn't get an Xbox 360. You're kinda bummed out that you didn't get a chance to play that next-gen experience quite yet, especially after seeing that 360 demo being played at a store or at your friend's house, but you're fiending for EA boxing action. Don't worry. Don't panic. The current-gen versions of Fight Night Round 3 might not be as pretty as the 360 game, but there's still plenty for fans of the sweet science to enjoy.
En somme, le jeu manque cruellement de mobilité et il est étrange que les développeurs n'aient pas davantage planché sur cette question d'autant qu'on a parfois l'impression que les coups sont portés au ralenti. Ainsi, il est paradoxal d'avoir affaire à un jeu orienté simulation qui se complait pourtant dans une certaine rigidité non représentative de ce sport. Au-delà de ça, la mise en scène est réussie (certains angles de vue étant particulièrement efficaces pour accentuer le côté spectacle) et les combats sont jouissifs. Pourtant, la note finale tombe comme un couperet pour bien faire comprendre à EA Sports qu'il va falloir qu'ils se bougent sérieusement pour le quatrième épisode qui devra être aussi complet et novateur que le fut Round 2 en son temps. Rendez-vous dans un an.