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SummaryA true masterpiece
The GoodBeing the FF title in next gen I was skeptical like everyone else about how it would out. Final Fantasy X is a timeless classic with a deep storyline relatable characters and conflict rivaling Final Fantasy VII. New changes include a sphere grid leveling system and turn-based strategy like Xenosaga. Both welcome changes to the usual grinding of leveling up via experience points. The graphics engine also push the PS2 to the limit. The environment feels so alive and CGI really makes Final Fantasy games what they are today. But what really makes or breaks games are emotion, attachment to the characters and music above all else and thats when you bring in Nobue Uematsu. He has complied possibly the greatest soundtrack of all-time in Final Fantasy X. And lets not forget about the story, with so many plot twists and turns and depth into everybody's backstories makes it so hard not to love (almost) everyone.
The BadI know every main character can't be a hard ass like Cloud or Squall but Tidus was a little too whiny through the first 1/3 of the game for my taste but he tends to grow on you. The difficulty level in Final Fantasy X also worried me. It seems with the new Sphere Grid system the game is a little too easy until about the second battle with Seymour. Every RPG has to have puzzles I know ut the Cloister of Trials was just laughable. It felt more like a choir than a brainteaser, especially in Bevelle. Every RPG also has to have mini-games and side quests and most of those were just stupid like blitzball or chocobo riding. Blitzball may have been more fun from a first person view perhaps? I know these things lead to bigger and better aspects of the game, but it just feels forced upon you. I know all these things are small but can scare some people away.