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Final Fantasy XII » Who else likes the battle system?
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User AvatarI was very happy that they got rid of random enemies and the limited, rigid Japanese battle system with its separate "battle screens". Anyone else seconds this opinion?
User AvatarI don't hate the menu-based FF style and will gladly play it again, but XII was a great change of pace. The lack of a separately loaded battle screen is especially nice; even if it was more of an old-school type battle I could very much live with a separate screen not being loaded and battles taking place right there, as with Chrono Trigger.

I just wish that for the AI-controlled allies we could be more detailed in how their gambits work. I'd like to make things a bit more conditional: Maybe make an action happen only when multiple conditions are met, or when one condition is true and another is false. As is, a linear set of simple instructions seemed pretty limiting once I got used to it.
 

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