||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
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Fans des Originals werden zufrieden sein: unterhaltsame Straßenschlägerei mit viel Abwechslung.
Final Fight: Streetwise picks up several years after the arcade series ended. The original heroes, Cody Travers, Guy (AKA Genryusai), and Mike Haggar, have gone their separate ways, and Metro City has subsequently fallen on hard times. Cody spent sometime in prison for a crime he didn't commit, Mike retired from his mayoral civic position and opened up a wrestling gym, and Guy fell into a life of organized crime and has risen to become a powerful underworld figure --this is not your big brothers Final Fight.
Capcom is the King of gore but can also hold its ground in the beat’em up genre, so prepare yourself for a street fighting game that will give you a lot of bloody - well yeah - street fights. Final Fight Streetwise brings you as close to the dark sides of society as you want to get as a good citizen and all you have to do is let your thumbs do the talking.
Hindsight is 20/20. Always has been. Always will be. And hindsight tells us that although the Final Fight series, as revered as it is (just not quite on the same level as Streets of Rage), contains decent games, they aren't actually all that. Neither are games like Double Dragon or River City Ransom. Yes, they were fun for their time, but the concept of roaming around the streets and kicking random ass holds up about as well as the sleeveless jean jackets of the same '80s era. So upon the back of a flimsy premise comes the streetwise -- literally -- update, courtesy of the usually reliable Maximo team.
Game Informer Magazine
I found myself compelled to stick with Streetwise until its pitiful end, if only to see what laughable twists it took next. Considering that it features both an arcade mode and the original game, I can see some people getting the same "it's-so-bad-it's-kinda-good" thrill as I did.
Final Fight Streetwise is an average game, but one which kept us entertained for the few hours it lasts. What is inexcusable is the poor emulation of the original game as a bonus, and the cameras which are simply horrible.
After playing Final Fight: Streetwise the first question you have to ask is why? Why would Capcom risk the memory of such a franchise and produce a title that almost has no right being written in the first place? Final Fight: Streetwise may have bonuses such as the original title, but when gamers can purchase that as part of a Capcom compendium it does mean that there's very little reason for players to part with their money for this. You almost have to ask whether Capcom closed Studio 8 out of sheer embarrassment...
Beat-'em-ups aren't what they used to be. Back in the day (and when I say "day" I mean that wonderful time when arcades made a profit), developers could create simple button-mashers knowing that the average gamer would only play for 5 to 10 minutes. Fifty cents never went that far, and thanks to a fairly cheap difficulty setting, each game was guaranteed to be short. This was done on purpose to get gamers to continue pumping quarters into the machine. It was more fun to play these games for short intervals than it was to take ten bucks and beat it in one sitting.
Cheat Code Central
Final Fight: Streetwise belongs on the street and not in your home. It's lean and lame and in no way should have ever been made available for the Xbox - unless as an unlockable mode or a bonus disk from another game. To add insult to injury, Final Fight: Streetwise offers the arcade version as a bonus unlockable - and it doesn't play nearly as good as the original game. If everything in this package were priced at the bargain price of $9.95, you would be paying ten dollars too much.
Se havia alguma esperança de que o novo "Final Fight" pudesse superar todas essas desconfianças, isso definitivamente se foi: "Final Fight: Streetwise" coloca a última pá de terra no clássico. Se você é fanático pela série ou por pancadaria - e se for tolerante aos vários problemas do game -, encontrará bons motivos por aqui, mas para a grande maioria dos jogadores, esse é mais um título para esquecer.
Game Informer Magazine
Outside the occasional thrill of blowing some fool away with a shotgun or breaking a baseball bat over someone's head, there are no redeeming qualities to Final Fight: Streetwise. Please, make the right choice and stay as far away from this pile of excrement as you possibly can.
There are a lot of things that do pay homage to the original, but this is a shoddy game that lacks polish or any of the simplistic fun offered up by the original. This is a series that should have never come out of hiding. Bad A.I., bad controls, bad camera, bad minigames, bad game. If you love the original, spend your money on the Capcom Classics Collections instead.
Ist das Beat-em-Up wirklich tot? Sollte das tatsächlich eines der Genres sein, das von wenigen Ausnahmen abgesehen nur in 2D funktioniert? Final Fight Streetwise wirkt wie ein Sargnagel auf das von Games wie SpikeOut oder Beat Down schon zu Tode gekloppte Spielprinzip: Es sieht schlecht aus, es steuert sich noch schlechter und kann nicht mal wie Urban Reign wenigstens in kurzen Dosen für Spaß sorgen - lediglich das an sich ganz brauchbare Kampfsystem sticht wirklich aus der unterdurchschnittlichen Suppe hervor.
Can Final Fight's history of being one of the best-loved beat-em-up arcade games of the early 1990s remain intact with Streetwise? No, it can't. This latest release attempts to dress up its action core with absurd and occasionally infuriating mini-games, an inane storyline and oppressively small gaming areas. Furthermore, it suffers from a camera that seems to have penchant for making things as difficult as possible.
Comme bien d'autres titres ayant connu leur heure de gloire dans les années 90, Final Fight perd beaucoup de son charme en passant le cap de la 3D. Le jeu fait les frais d'une réalisation bâclée et surtout d'un gameplay totalement insipide qui ne peut en aucun cas rivaliser avec la concurrence.
The beat-'em-up is dead. Really, it's been dead ever since gaming went polygonal. Early 3D attempts like Fighting Force set the tone for games like Beat Down: Fists of Vengeance and Spikeout: Battle Street, making bad cameras and generic, boring action the new hallmarks of a genre that used to have no fewer than three stand-out games in it: Taito's Double Dragon, Sega's Streets of Rage, and Capcom's Final Fight. Fresh for 2006, Capcom has a new take on its series, the curse-filled fist-fest Final Fight: Streetwise. But all this game manages to do is further nail the genre's coffin closed, while sullying the good name of an arcade classic along the way.
Nej, det finns inte mycket som är roligt i Final Fight: Streetwise. Spelet blir enformigt efter de första fem minuterna och direkt sömnframkallande efter en timme. Med sjutton år gammal spelmekanik, sjaskig och suddig grafik, långa laddningstider varje gång du öppnar en dörr, ett minimalt soundtrack med hemsk musik, och en övergripande känsla av "nämen grabbar, nu skiter vi i det här, jag går hem" från utvecklarna finns det ingen som helst anledning att återvända till Metro City.
The game's single player story mode puts you in the role of Kyle Travers, brother of Cody from the original game. Following in big brother's footsteps, Kyle knocks out teeth and bashes skulls in the underground fight club scene and spends his evenings drinking away the pain of living in the 'hood.' The 'hood,' as Capcom depicts it, is a place where effeminate men with a pronounced lisp offer thinly veiled compliments to every tough guy on the street, and where overweight British streetwalkers are always curious as to whether you would "fancy a shag." To say that Final Fight: Streetwise's depiction of inner city life is offensive would be appropriate, although this assessment also holds true for the game's controls, graphics, and sound.
Games like Final Fight and Double Dragon may no longer have a place on the gaming shelf. They were very simple and repetitive while being charming and fun at the same time, but tastes and expectations evolve. Until someone makes an attempt at remaking one of those games in earnest, however, instead of mixing the nostalgia of a classic with copycat, trendy, poorly executed features of the moment, we will never know.
PAL Gaming Network (PALGN)
In an era where so many companies are protective of their intellectual property, it’s just downright bizarre that Capcom would release a product that would kill what little interest is left in the Final Fight franchise. It boggles the mind to think that a team of people could sit around for 12 or more months producing a product, and releasing it in this state. Final Fight: Streetwise is just outright awful – there is absolutely no reason why a rational individual should even consider playing this game, let alone actually doing so. We hope for Capcom’s sake that this effort is quickly forgotten.
Contrary to everything you ever knew about the mindless joy of Final Fight, Streetwise tries to have a plot. You hoist the fading torch of the franchise as Kyle, the younger brother to series mainstay, Cody. Reminiscing about the good old days, your older brother absconds with some Mafioso types who promise that they can fix his knees. You search the city for him, pounding on faces as often as you can. When you find Cody, he is doped up on a crazy new drug called "glow" that turns men into flesh-eating mutants.