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Game Freaks 365
FlatOut 2 is what it is. You should come in expecting what you are going to get: a racing game that doesn't take itself too seriously, but still offers the necessary structure for a competent racing experience. The career mode racing feels an awful lot like Burnout, but it is impossible to compete on a level as great as that franchise. So you need something else, and Empire has it with the derby and assortment of mini-games. For racers that don't take racing seriously, I would recommend taking a purchase of FlatOut 2 seriously.
Flatout 2 merzt viele Mängel des eher langweiligen Vorgängers aus und macht einen guten Sprung in Richtung eines adrenalinfördernden Actionracer im Stile der Burnout-Reihe. Im Gegensatz zum ersten Teil wurde die Zahl der Strecken deutlich erhöht und auch deren Design mit verschiedenen Alternativrouten kann überzeugen. Glanzstück ist abermals die Physik-Engine, in keinem anderen Rennspiel sehen Crashs und deren Folgen derart realistisch aus, auch das in dieser Hinsicht ähnliche Crashday kann dort nicht mithalten. Richtig viel Laune machen daher die an Destruction Derby angelehnten Arenakämpfe, die in einer Zerstörungsorgie sondergleichen enden. Abzüge erhält Flatout 2 trotz einer Steigerung für den auf Dauer immer noch eher langweiligen Karrieremodus, die wechselhafte Gegner-KI und das ungenaue Fahrverhalten bei Sprüngen.
Bugbear Entertainment's first foray into the world of console games was quite a solid effort, and more importantly, something rather unique. The original FlatOut was released just over a year ago and featured a driving and simulation system that heavily relied on physics. This meant that nearly every object in the world was destructible, including real-time deformation of your car, though the not-quite-perfected physics-based gameplay meant that the actual driving mechanics were a little touchy and unforgiving at times.
Overall, FlatOut 2 is a very enjoyable racer. It's not a game you'll still be playing in a few years, but in the meantime its destructible racing at its best.
The middle name of this title must be "quality" since it delivers an experience that should be considered an example for all the games pertaining to the racing genre. Exquisite car crashing, lots of deformations, many hilarious ragdoll stunts and many hours of pure flaming entertainment. Spice that all up with a rockin' soundtrack and you've got a real "Symphony of Destruction" designed to please gamers. FlatOut 2 is a must for those who played the first installment and a good option for those that want to take a great car-crashing title for a spin.
"FlatOut 2" obtém sucesso com uma mistura bem dosada entre o simulador e a destruição desenfreada como a de "BurnOut". Assim, as batidas ficam mais reais e o caos criado é o gatilho para a diversão. Com modalidades variadas e um multiplayer forte, o título é um dos games de corrida mais empolgantes da atual geração. Mas a entrada nesse parque de diversões exige que o jogador tenha um bom grau de habilidade.
Anyone who’s driven for a few years probably has some built up road rage and if that’s the case for you then FlatOut 2 is the perfect game to let out those desires in a virtual setting. There’s just something extremely fun about wrecking into other cars, or forcing them off the road into trees at 100 miles per hour. In short if that sounds exciting to you then I hereby give the stamp of approval to purchase this game.
G4 TV: X-Play
Smoking the competition in a racing game is one thing, leaving the competition in a smoking heap of charred metal is quite another. With its high-speed crashes and destruction derby events, the original FlatOut struck like a bolt from the blue for crash-crazed consumers. It wasn't perfect, of course, but it certainly had some distinguishing features, none more so than the madcap mini-games that involved flinging a hapless driver through a car's windshield to hit bull's-eye targets. Ah, the memories. FlatOut 2 aims to smooth out some of the original model's dents and dings, expanding nearly every facet of what made the first game a sleeper hit.
FlatOut 2 isn't a clever game. It doesn't try to wow you with layers of meaning and plot, and it doesn't feature visuals and sound that will have everyone declaring that video games should be treated as art. Even the great man himself, Jeremy Clarkson, likes to fire cars, as if they were cannon balls, into caravans now and again. There's a place in the racing genre for strict simulations, but from time to time the shackles need to come off. In the case of FlatOut 2, it's pure arcade-style spills and thrills for the duration of the ride.
When it comes to racing games, we’d take one good quality arcade-style racer over a thousand po-faced “realistic” racers any day. Games like Burnout and Wipeout deserve to do much better than the likes of Gran Turismo and Project Gotham Racing (although that’s sadly rarely the case) as they’re, well, proper games. Games are there to be enjoyed, and struggling with real-world dynamics doesn’t cut it as far as we’re concerned, unless you’re seriously dedicated to motoring. FlatOut 2 is very much in the vein of playing for fun rather than simulation purposes, and so is already off to a blinding start. Sadly though, there are a few hefty bumps in the road that prevent it from tearing up the finish line in pole position as convincingly as perhaps it could have.
Flat Out 2 n'est pas une révolution ni la référence des jeux de courses. Pourtant, si l'on accroche au style, on trouve en lui un très bon titre, plein d'humour et de variété. Que ce soit pour faire des courses, pour s'affronter dans des arènes ou pour faire joujou avec le corps du pilote, on s'amuse forcément, seul ou à plusieurs. Mission accomplie.
As much fun as the Burnout series of racing games can be, sometimes you want something a little grittier and grimier than the glossy, pristine-looking races that series has had on offer in recent years. Enter last year's FlatOut by developer Bugbear, a demolition racer in the purest sense. That game consisted of big, clunky, filthy-looking cars that deformed in all sorts of spectacular ways while flying through the air, crashing into one another, and even periodically sending the drivers of said vehicles crashing through the windshield in a rag-doll-heavy heap. In FlatOut 2, the same basic concepts found throughout the original game are once again on display, but while more content has been added to the package to try to flesh things out, it is with these additions that FlatOut 2 begins to lose its way. FlatOut 2 throws in some new, stylistic touches both in its content and aesthetics that make it feel more like a Burnout clone than something original.
Most of you'll probably remember the previous version of this game, the first real hit from the Bugbear development team. In that game, you were supposed to race against a few opponents and while doing so the goal was to wreck the environment and the opposition as much as possible. Apart from that, there also was the possibility to play mini-games such as "High Jump" where you launched your driver as high as possible into a net. In this new version of FlatOut the concept hasn't changed a bit!
These are the ideas of FlatOut 2, some of which are executed very well. The destruction derby arenas have their own exclusive tracks – no racing, no shortcuts, just one basic goal: survive. My first match was over in less than a minute. Cars immediately started piling into me. Eight vehicles are allowed on the track at any given time, including the vehicle the player controls. By the time I put my foot on the gas I had to dodge an assault from seven other drivers. They made contact, my life meter depleted, and that was the end of it.
Smashing things up, causing explosions, breaking things, demolishing buildings – they all provide entertainment in real life (well, to me at least…), and have all been well represented in videogames.
As graphics have gotten better, racing games have focused more and more on depicting spectacular crashes. FlatOut 2 may well prove the pinnacle of this trend, as in FlatOut 2, you're not just out to win races. Your goal is nothing less than the utter annihilation of the track and your seven fellow racers.
From one sequel to the next, racing games frequently stay the same more than they change. The genre is the reason the word "tweak" was coined, because sometimes that's all that happens. FlatOut 2 is one of those games. This is the review where we want to dig up what we wrote a year ago and simply replace the screenshots. Bugbear has made very much the same game, so why should we have to come up with new stuff to say about it?
All in all I was pretty surprised with this game. After playing Burnout Revenge I have set pretty high standards for racing games, and this one is going to fall under the whip of that standard. It is really good, and if you liked Burnout you will enjoy this game because of the different style of racing in the form of the destructible tracks and especially the Derbies (a kind of chicken run game where you try to destroy your opponents’ cars by ramming into them as hard as possible, while still trying to keep your vehicle in working order). If you want more Burnout get this game, but for the casual gamer who is not too into racing games but still enjoyed Burnout, you should maybe skip this one just because of it’s closeness to the EA Revenge Racer.
The first FlatOut was one of those not-that-great games that somehow found its niche as a late-night pass-the-controller experience that got exponentially better as your alcohol consumption increased. It was never exactly crying out for a sequel, as it seemed to pretty much accomplish its mission with the first iteration, but what the heck? Here we are. Again. Think of FlatOut 2 as a sloppier, grungier, jalopy-filled, redneck version of Burnout with silly minigames. When you put it like that, it doesn't sound too bad, does it?