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Front Mission 4 is a great title, especially with Square-Enix's recent ventures that have been somewhat disappointing. The gameplay is very good, and there's even an option for the ever-popular Ã¢â‚¬Å“New Game+Ã¢â‚¬ , so you can replay the game and get everything eventually. The graphics, story and voice acting are very tightly linked together, and it can be a very captivating experience depending on your tastes in games.
Alors, oui, Front Mission 4 est un jeu exceptionnel, il faut savoir que les arènes sont dix fois plus grandes que dans Front Mission 3 et que son nouveau système de combats est génial. Si je devais lui faire un reproche, je dirais qu'il n'est pas accessible à tout le monde. Les impatients n'auront pas forcément la volonté de découvrir plus en avant ce que propose ce jeu. Il faut dire que les textes en japonais n'arrangent pas vraiment son cas, mais bon c'est un peu normal, étant donné qu'il s'agit de la version nippone, vous pensiez quand même pas qu'ils allaient vous mettre des textes en français. Vous pouvez très bien faire quelques combats, mais vous passerez à coté des phases scénaristiques.
All the nitpicking aside...Front Mission 4 is at the top of a fine, fine class of streategy RPGs that came out in 2003. While not as long on the replay as either Final Fantasy Tactics Advance or Disgaea (the two storylines blend together into one, not as two seperate playthroughs like Front Mission 3.) it's still very high quality, and very entertaining. It's easy enough to understand and modify your wanzers (all the major menu text and voiceovers are in English.) so if you've got a import-capable station, pick this up. If not, you'll just have to hold off and wait for it to come Stateside.
But one can’t harp on what’s not there, because what is in here works just fine. The music soundtrack is also pretty solid, it has some nice military-themed compositions that tend to repeat a lot in battles (especially in long battles…after an hour even the best-sounding tune can get grating), but fits the theme of the game well. It doesn’t have that ‘epic’ feeling at all times, but it works.
Avec sa réalisation et son doublage exemplaires, sa durée de vie assez longue (comptez environ trente missions pour le scénario et l'équivalent pour les simulateurs), son système de combat efficace et son scénario accrocheur, FM4 se révèle être un titre à posséder. Nul doute que si vous aimez les Tactical, vous prendrez du plaisir en manœuvrant vos Wanzers!
While you might expect a game featuring armed robots to be fast paced and full of twitch action, don’t let that stop you from picking up Front Mission 4 if you like strategy games and are willing to pick up something that takes more thought then it does button mashing. Front Mission 3 fans will undoubtedly find more to love here, since Front Mission 4 features more of the same gameplay with cool added features that make this more of a sequel, than more of the same.
For anyone with even a remote interest in turn-based strategy games on a console, from expert tacticians to the casually curious, Front Mission 4 is a great game of explosive wanzer combat. Try taking a wanzer out for a spin as you follow Elsa and Darril in their efforts to unravel a global conspiracy.
Front Mission 4 is a solid game, but not a step forward in the genre of mech warfare. However, combine very good graphical elements with tactical settings in turn-based combat mode of play and you have a solid title.
Game Informer Magazine
Except for character development, that is - the new Link system adds an extra layer of strategy and keeps gameplay fresh. The nice RPG elements and challenging battles make FM 4 worth any strategy game's time.
Aside from two plots and their switching, however,the rest of this video game is quite clever. If you aren’t so bothered by that small distraction,you’re bound to enjoy all the battles and action! This game is a favorite of mine and I say –if you see it, then buy it and play it today!
I had never actually heard of Front Mission 4 until I went to E3 this year. I was at the Square-Enix booth, sitting in a very comfortable chair in their very impressive theater, when the trailer for this game came on. I was intrigued, to say the least, by the images of very powerful and large battle mechs laying waste to whole cities. Naturally, I requested a copy of the game to review, and Square-Enix was more than happy to accommodate. While I was more than a little apprehensive about the game after my unfortunate experience and Drakengard (the unfortunate experience being that I played it), my faith in Square-Enix’s games was still strong due to my fond memories of every Final Fantasy as well as Chrono Trigger.
Ultimately, those most likely to enjoy Front Mission 4 are already Front Mission fans. The best points of the game--the wanzers, their customization, and their ensuing battles--are mitigated by the oftentimes glacial pacing and unnecessary obfuscation of the upgrade system. However, those with a penchant for mechs and a wealth of options for their upkeep--in addition to some patience--will find Front Mission 4 a worthy outlet for their interests.
Game Informer Magazine
Overall, the game moves fairly slow and the combat is not nearly as deep as it could have been. Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. If you love giant robots, there is a good twenty hours of gameplay here, so this game isn't without is merits.
Front Mission 4 is a virtual mech wonderland, full of potential for experimentation, both in configuration and strategy. It will have a certain appeal for its target audience, but everyone else might want to take their Wanzer for a test drive before dropping $50 to put one in their PS2 garage permanently.
Game Over Online
While the Front Mission series has been acclaimed in the past, this is a horrible misstep that hopefully won’t be repeated in the future. Substandard combat design and AI, a cluttered player interface and technically outdated graphics butcher most, if not almost all, of the fun you’d have with this title. My suggestion? Try to track down its predecessor, Front Mission 3. You’ll get two much better story lines with understandable technical limitations and a more enjoyable game experience. Simply put, this is a title for the hardcore mech or Front Mission fan only, and even then it has enough drawbacks to be a mediocre addition to your collection.
Front Mission is a wad of problems wrapped in a package we all desperately want to love. Front Mission 3 was a PSOne title we could legitimately hold dear to our hearts despite its flaws -- flaws primarily attributed to limited PSOne technology. Front Mission 4, with no such platform deficient luxury, is simply flawed on its own.
"Front Mission 4" tem alguns aspectos que o salvam, mas tendo em vista a longa espera desde sua última edição e o talento da equipe por detrás do game, o esforço parece um insulto. Os fãs provavelmente gostarão de voltar para o turbulento mundo bélico da série, mas qualquer outro apreciador de estratégia está mais bem servido com o antigo "Ring of Red" da Konami ou algo mais criativo como "Disgaea".
As much as it pains me to say it, this is one for the hardcore fans. The strategy genre has had some pretty cool releases in the past year -- stuff like Gladius, Disgaea, and Final Fantasy Tactics Advance, to name a few -- and Front Mission 4 doesn't quite stack up. The customization element is a definitely a high point, but without interesting and rewarding missions built around them, they just aren't as meaningful as they could be. Here's to Front Mission Online redeeming the series' great legacy.