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Sony Computer Entertainment America Santa Monica Studio | | Game Director | Cory Barlog | | Lead Designer | Cory Barlog | | Producer | Steve Caterson | | Lead Programmer | Tim Moss | | Art Director | Stig Asmussen | | Visual Development Director | Charlie Wen | | Creative Director | David Jaffe | | Executive Producer | Shannon Studstill | | Production Group Associate Producer - Localization Coordinator | Chad Cox | | Associate Producer - Animation Coordinator | Angie Howard | | Assistant Producer - Cinematics Coordinator | Ariel Lawrence | | Associate Producer - Project Coordinator | Rita Mines | | Associate Producer - Design Coordinator | Aaron Orsak | | Associate Producer - Lead Artist | Kenneth T. Roy | | Associate Producer - Combat Coordinator | Joel Taubel | | Producer ‑ Design Manager | Whitney Wade | | Additional Production Support | Yumi Yang | | Assistants to Production | Christopher Beaver, Matthew Cappiello, William Weissbaum | | Game Programmers | Matt Arrington, Magnus Danielsson, Thomas Miller IV, Fabrice Odero, Bob Soper, Phil Wilkins | | Lead Engine Programmer | Christer Ericson | | Additional Programming Support | Moumine Ballo, Ben Diamand, Vassily Filippov, Naty Hoffman | | Design - Level Design and Scripting | Michael Cheng (Lead), Paul Edwards, Nathan Gary, Jonathan Hawkins, Ashley A. Morgan, Todd Papy, Jeremy Parker, Chip Sbrogna, Jo Wright | | Design ‑ Combat Scenarios | Cory Barlog, Nathan Gary, Todd Papy | | Design ‑ Combat Systems | Eric Williams (Lead), Derek Daniels, Jason McDonald, Adam Puhl | | Design ‑ Camera | Mark Simon (Lead), Andy Ashcraft, Paul Edwards | | Design - Sound and Music Scripting | Todd Piperi (Lead), Paul Edwards, Michael Ha | | Additional Design Support | Jason McDonald, Charles Pinady, Tobin A. Russell | | Concept Artists | Cecil Hong-Sik Kim (Environment Lead), Andy Park, Erik San Juan, Scott Seeto, Dwayne Turner | | Additional Concept Art | Ryan Meinerding | | Environment Artists | Mark Ahlin (Lead), Christopher Sutton (Lead), Raymond Arriaga, Paul Coda, Ken Feldman, John Palamarchuk, Timo Pihlajamäki, Nate Stephens, Lewis Walden | | Additional Environment Art Support | Dennis Johnson | | Character Artists | Louis Lu (Lead), Kevin Anderson, Go Woon Choi, Ken Huynh, Erik San Juan | | Game Animators | Mehdi Yssef (Lead), Artak Avakyan, James Che, Jaqueline Corley, Sean Gilley, Tommy Ho, Jason McDade, Tim Pixton, Sonny Santa Maria, Bruno Velazquez | | Cinematic Animators | Jaqueline Corley (Lead), Artak Avakyan, Jason McDade, Sonny Santa Maria, Bruno Velazquez | | Cinematic Environment Artist | Wade Mulhern | | Additional Cinematic Animation Support | James Che, Sean Gilley, Tommy Ho, Tim Pixton, Mehdi Yssef | | Visual Effects Artists | Maximilian Vaughn Ancar (Lead), Wade Mulhern | | Character Technical Director | Giovanni Luis | | Interface Technical Artist | Cory Barron | | Technical Artists | Gary Kavanagh, Jason Minters, Alexander Stein | | Additional Technical Art Support | Mark Anderson, Richard Greenspan, Sean Gilley | | Game Testers | Stephen Peterson (Lead), Saladin Begum, Robert Hargraves, Sean Manzano, Matthew D. Miller, Adam Root | | Story By | Cory Barlog, David Jaffe | | Game Written By | Cory Barlog, James Barlog, Marianne Krawczyk | | Additional Writing By | Ariel Lawrence, William Weissbaum | | Project Manager | James Miller | | Director of Tools And Technology | Christer Ericson | | Director of Technology | Tim Moss | | Director of Internal Production | Shannon Studstill | | Director, Product Development | Allan Becker | | Vice President, Product Development | Shuhei Yoshida | | Special Thanks | We would like to thank Spouses/Significant Others and Families of the development team | | We would also like to thank | Janet Aghazarian, Michael Dennis, Angie Drennon, John Dudkowski, Sarah Farmer, Brian Fukuji, Shelly Gayner, Cory Haibloom, Barbara House, Luciania Jinzo, Craig Karasky, Douglas Kelley, Amy Kingma, Eric Koch, Joslyn Ferrero, Lisa Lunger, Chin Chin Lin, Gene Magerr, Arturo Mora, Ninalei Morrison, Jose-Antonio Nasser, Sue Nopar, Tanya Page, Robert Rabang, Evette Reveles, Charlene Ryan, Jeanie Schenk, Shayla Skilling, Brian Upton, Patrick Murphy, Rob Wyatt, Jonathan Alan York, USC School of Engineering, Anthony Borquez, 411 Creatives, Susan Reese, Interact Agency, Mark Synor, EventMakers, Guy Genis, the SN DBS team at SN Systems, Murray Hill Center | SCEA Audio Production Group | | Director of Tools, Technology and Services | Buzz Burrowes | | SCEA Sound Design Manager | David Murrant | | Sound Design Manager | Phillip A. Kovats | | Lead Sound Designer | Chuck Russom | | Sound Design | Brad Aldredge, Tristan des Prés, Paul M. Fox, Phillip A. Kovats, Emile Mika | | Creature Sounds Special Effects | David Farmer | | Dialog Supervisor | Greg DeBeer | | Dialog Coordinator | Jacquie Shriver | | Cinematic Audio Post Manager | Michael Johnson | | Cinematic Audio Post Production | Chris Canning, Jeff Darby, Eric Kuehnl, Michael Johnson, Steve Johnson, Brian Min | | PD Sound Project coordinator | Davina Mackey | | Foley Recording Provided By | Warner Brothers Post Production Services | | Foley Artists | John Roesch, Alyson More, David Fein | | Foley Mixer | David Fein | | Foley Recordist | Scott Morgan | SCEA Music Production Group | | Director of Music | Chuck Doud | | Senior Music Supervisor | Clint Bajakian | | Music Supervisor | Jonathan Mayer | | Music Mixing and Editing | Jonathan Mayer, Joel Yarger | | Music Production Associates | Scott Hanau, Ernest Johnson | | Manager, Music and Licensing | Jason Swan | | Associate Music Producer | Tammy Tsuyuki | | Music Operations Manager | David Mucci | | Music Intern | Ryan Duda | | Music Composed by | Gerard K. Marino, Ron Fish, Michael Reagan, Cris Velasco | | Orchestrator and Conductor | Tim Davies | | Additional Orchestration | James T. Sale, Kostas Christides | | Music Preparation | Leland Bond, Mark Cally, Brandon Roberts | | Music Performed by | London Session Brass Players | | Choir conducted by | Jan Chalupeck | | Persian Instrumentalist | Nejad | SCEA Art and Animation Services Group | | Director, Art and Animation Services Group | Dwayne Mason | | AASG Senior Department Administrator | Nonet Vargas | | AASG Department Administrator | Monique Williamson, Brian Rausch | | Production Manager | Scott Peterson | | Animation Manager | Chad Moore | | Motion Capture Department Assistan | Tami Friend | | Motion Capture Studio Supervisor | James Scarafone | | Motion Capture Studio Technician | Ryan Beeson, Doug Hagstrom, Eduardo Contreras | | Motion Capture Tracking Lead | Michael Shinkle | | Motion Capture Specialist | Travis Parks, Sarah Back, Percy Sagun | | Motion Capture Animation Lead | Frank Strocco | | Motion Capture Animator | Brian Phipps, Michael Graessle, Eryn Roston | | Motion Capture Technical Animator | Daniel Legg, Trisha Manbeck | | Motion Capture Performer Casting By | Brigitte Burdine | | Motion Capture Performer | Daz Crawford, Joseph Gatt, Ute Werner, Anthony Ray Parker, Bert Belasco, Chuck Kelley, Ben Hermes | Hi-Res and In-Game Cinematics | | Hi‑Res Cinematics By | SemoLogic Inc. | | Cinematic Supervisor | Jong Bo Kim | | Project Supervisor | Se min Tho | | CG Supervisor | Jeung Soo Kim | | Producers | Seung Won Park, You Shin Won, Kay Sasatomi | | Character Animation Supervisor | George Zimmet | | In‑Game Cinematics By | Technicolor Interactive Services | | Vice President of Interactive Services | Chan Park | | Senior Art Development Manager | Joseph McGuffin | | CG Directors | Robert Castaneda, Stephen Fedasz | | Cinematics Production Coordinators | Eric Kovats, Iva-Marie Palmer | Cinematic and In-Game Post Effects | | Cinematic and In-Game Post Effects by | Planet Blue | Cinematic and In-Game Voice Over | | SCEA Voice Over Coordinator | Rita Mines | | Voice Over Services Provided By | Soundelux Design Music Group | | Executive Creative Director | Scott Martin Gershin | | Voice Over Business Manager | William Beaman | | Voice Over Coordinator | Erica Mehallo | | Voice Over Recording Engineer | Justin Langley, Chad Bedell, Eliza Engle, Mark Camperell, Bryan Celano, Dutch Hill, Bob Rankin | | Voice Over Directors | Kris Zimmerman, Keythe Farley, Patrick Ginn | | Voice Actors | Linda Hunt (Narrator/Gaia), Terrence C. Carson (Krators), Michael Clarke Duncan (Atlas), Carole Ruggier (Athena), Harry Hamlin (Perseus), Corey Burton (Zeus), Paul Eiding (Theseus), Bob Joles (Barbarian King/Icarus), Leigh-Allyn Baker (Lahkesis/Bathhouse Girl 2), Debbie MaeWest, Jennifer Martin (Medusa's Sister Euryale), Josh Keaton (Young Spartan), Fred Tatasciore (Typhon), Susan Silo (Clotho), Allan Oppenheimer, Robin Atkin Downes, Armin Shimerman (Translator 2), Lloyd Sherr (Cronos), Cam Clarke (Hercules), Keith Furguson (Boat Captain), Stefan Marks (Elevator Guy), Marc Worden (Jason's Guard), Gregory Ellis (Rhodes Soldiers), Khary Payton, Peter Lurie (Spartan Soldiers), Keythe Farley (Door Guy/Soldier) | | Voice Over Director | Keythe Farley, Kris Zimmerman, Gordon Hunt | | Director | Michael Blackledge | | Test Operations | Ritchard Markelz (Senior Manager), Mike Veigel (QA Test Manager), Cruz Garcia (QA Test Supervisor) | | Lead Quality Assurance Testers | Monty Rimorin, Robert Helsel, Rodger Aladray | | Quality Assurance Testers | Dennis M. Miller, Josh Kaehlin, Daniel Guerrero, Jackie Sutherland, Mark Juhao Chao, Mark Runsvold | | Contingent Game Test Analysts | Aaron Davis, Andrew Heino, Blake Nobles, Charlemagne Celestino, Collin McKusick, Daniel Peer, Gabe Landers, Jin Bong, John Walker, Ken Nguyen, Lindsay Lauters, Minh Lam, Nadim Hussami, Olivia Ting, Ryan Halverson, Shane Hebard-Massey, Steven Peer, Tiffany Sutton, Timothy Hill | | Lab Technician | Vince Loughney | | Program Management Group | Jim Wallace (Senior Manager), Eric Ippolito (Manager/Project Management) | SCEA Marketing | | Senior VP, Marketing | Peter Dille | | Direcytor, Online & Product Marketing | Susan Nourai | | Senior Manager, Product Marketing | Jeff Reese | | Product Marketing Manager | Asad Qizilbash | | Product Marketing Specialist | Kenneth Chan | | Sr. Director, Corporate commun ications | David Karraker | | Sr. PR Manager | Ron Eagle | | PR Manager | Ryan Bowling | | PR Specialist | Paul Murphy | | Director of Online and Direct Marketing | Steve Williams | | Senior Creative Services Manager | Jack Siler | | Creative Services Specialists | Joseph Chan, J. M. Garcia | | Packaging and Manual Design | Petrol Advertising | | Manual Coy | Offbase Productions | | Legal and Business Affairs | Lisa Lunger, Brian Fukuji, Mary Nappi, Sue Nopar, Ninalei Morrison, Christine DeNezza | | Executive Special Thanks | We would like to thank each indivisual at Sony Computer Entertainment America for their contributions/support/dedication to the success of God of War II with special recognition to the Executive Management team including, Kaz Hirai, Jack Tretton, Peter Dille, Jim Bass, Glenn Nash, Phil Rosenberg, Steve Ross, Riley Russell, Shuhei Yoshida, Phil Harrison |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Peter Dille, 180 other games Jack Tretton, 126 other games Fred Tatasciore, 126 other games Kaz Hirai, 117 other games Shuhei Yoshida, 112 other games Riley Russell, 112 other games Phil Harrison, 104 other games Robin Atkin Downes, 99 other games Ritchard Markelz, 98 other games Susan Nourai, 87 other games Eric Ippolito, 87 other games Steve Ross, 84 other games Glenn Nash, 83 other games Buzz Burrowes, 74 other games Michael Blackledge, 70 other games Kris Zimmerman, 69 other games Cam Clarke, 69 other games Clint Bajakian, 68 other games Jim Bass, 65 other games Jack Siler, 63 other games Lisa Lunger, 61 other games Corey Burton, 58 other games Steve Williams, 57 other games Allan Becker, 53 other games Paul Eiding, 53 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: God of War, a group of 128 people God of War: Chains of Olympus, a group of 84 people Lair, a group of 79 people Warhawk, a group of 58 people Syphon Filter: Dark Mirror, a group of 57 people SOCOM 3: U.S. Navy SEALs, a group of 56 people MLB 07: The Show, a group of 54 people SOCOM: U.S. Navy SEALs - Confrontation, a group of 52 people Twisted Metal: Head-On (Extra Twisted Edition), a group of 49 people Resistance: Retribution, a group of 49 people Syphon Filter: Combat Ops, a group of 49 people Uncharted: Drake's Fortune, a group of 43 people MLB 08: The Show, a group of 42 people Rise to Honor, a group of 41 people SOCOM: U.S. Navy SEALs - Fireteam Bravo, a group of 41 people Rogue Galaxy, a group of 41 people Killzone: Liberation, a group of 40 people SOCOM II: U.S. Navy SEALs, a group of 38 people Twisted Metal: Head-On, a group of 36 people Resistance 2, a group of 35 people MLB 2004, a group of 35 people SOCOM: U.S. Navy SEALs, a group of 34 people Neopets: The Darkest Faerie, a group of 34 people inFAMOUS, a group of 33 people Gran Turismo 4, a group of 31 people
Credits for this game were contributed by quizzley7 (21320) |
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