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SummaryHell of a great game...unfortunately the final moments ruined my gaming experience
The GoodTo start, it's been awhile since I've played a really really good 3D action/adventure game. It's really not my thing since most of the time...like 80% some idiot developer manages to ruin the game play by messing with the camera view point.
Good to know, this game works pretty dang well in almost all aspects. Almost. Back to the review of the game... (note, the reviewer played the "Spartan Level" in this game...at least the I think it was the hardest available level you choose at the start)
The BadWell regardless about the bad sh*t I will say about the game, this game really deserves good credit. I wouldn't be surprised if it snagged a couple of awards. It's really good and above average compared to the many lame 3D action/adventure games recently released out there. If only they could make games like this a "minimal standard". Back to the review...
There are also some really irritating areas which I really loathe. This has to do with areas that require you to jump...really fast or die. I hate jumping in this game, often you don't have a really good chance. Also often in areas that require jump or die sequences, they put checkpoints in the wrong place or checkpoints only occur once (which you really don't know since you can't see a check point...but on their defence, there really are a lot of check points)
One example was in Hades. I really got frustrated jumping those logs, only to find out I missed a treasure chest, went back, got the treasure chest, got killed, but when I quick loaded, it was no where near the treasure chest I missed and more irritating to find out in the quick load, the treasure chest was opened yet. Even more irritating is every time you quick load, that dang monster archer you thought you killed still lives every time you quick load, so you keep killing him again and again. Most irritating is that often you have to quick load 20-30 times, even more for the same dang puzzle or event.
Most what ticked me off the most was near the end game. So I finally caught up with ol'Ares. I literally had to load the game 30 or more to defeat this sucker.
Then I noticed that the controls went bad on me. When you try to evade (by rolling) it seem you can only go front, back, left, right but not diagonally. Which is often irritating since the area of combat is so small, evading is quite a feat without getting punched with that over-sized hammer of his. Often I ending up evading TOWARD Ares instead of away from him.
Camera viewpoint. Again, seems to be the eternal curse of all 3D action/adventure games. Visually, moving the camera around gives a sense of realism and action. But it can often backfire, especially in quick reaction-time combat. And with battling Ares, knowing your position and timing is everything. Unfortunately, often the camera view point get's in the way and with all the magic floating around, the scene get's somewhat crowded. Thus you have difficulty locating your character, and moving in the direction you want is often a problem since that dang camera also keeps moving. Thus you more than often move or evade in directions you really don't want to go.
Anyway, if finally defeated that ugly god (which by the way was also a graphical let-down. I was expecting something more realistic or gruesome) only to find myself faced with another battle filled with one-to-many Kronos look-a-likes. I never passed this stage since it was insanely difficult or I missed something, but anyway for some stupid reason the game crashed on me so I restarted.
Guess what. I'm stuck at the area BEFORE I defeated Ares. !@#!$@!@#!@#!@# What the F!#K!!! After hours of trying to defeat that guy in the first place, the developers stupidly forgot place a save game option after defeating Ares??? Seriously, that killed the last ounce of happiness I got from the game, with the addition of pumping my blood pressure to the roof. So I ended this game with a really bad note. No an angry note.
The Bottom LineA good game, but something developers tend to forget:
"What you seem to be fun or challenging may not be the same for the player..."