||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (14 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Haha, was bin ich doch für ein Anti-Held: Ich bestehle kleine Kinder, geh bei rot über die Ampel und trinke meinen Martini gerührt, nicht geschüttelt. Golden Eye: Rogue Agent erinnert ein wenig an Doom 3 - hart, geradlinig, kompromisslos. In Sachen Action muss sich der EA-Ballermann nicht verstecken. Selten sind mir so viele Kugeln um die Ohren geflogen, wie in diesem Spiel. Insgesamt ein echter Klasse-Shooter, der für ein langes Winterwochenende richtig gutes Popcorn-Gaming bietet!
Game Freaks 365
GoldenEye, the character, might not be a spy to love, but he sure is a spy you'll love to play as. Rogue Agent does one thing good, and that's provide you with a good time, something that felt empty in parts of previous Bond titles, and in several FPS in recent memory, including Halo 2. All that matters in my mind is if you're having a good time. GoldenEye: Rogue Agent succeeds in doing that, be it single-player, which you'll play again on the Hard difficulty, after beating Normal, just to see how more advanced the AI can get, or to go head-to-head with friends in multi-player. Just remember to forgive and forget about the title, as this is not in any way connected to GoldenEye for the N64. If for nothing else, pick GoldenEye: Rogue Agent up for the multi-player, and Pussy Galore.
Do you remember the Joy of GoldenEye for the Nintendo 64? It has returned to console gamers to bring back the classic deathmatch (before Halo) gaming matches that you most likely played all night while your mom screamed at you to go to bed.
It is, and remains, fun to be a bastard.Goldeneye: Rogue Agent may be the best James Bond game yet, which is funny, because Bond is only in it for about thirty seconds. It's an FPS, like Goldeneye on the N64, but it sets itself apart from the recent glut of them with its style, its difficulty, a standout soundtrack from Paul Oakenfold, and the host of inventive ways in which you can kill people.
In the '90s, Doom may have defined the first-person way of killing, but GoldenEye brought it to the masses. Now, after lying dormant for years, the series has been revived by EA. Although some major changes have been made -- most notably to the primary cast -- things are much the same. In other words, Rogue Agent is a solid first-person shooter in which the solo game is satisfying but the multiplayer is everything.
GoldenEye: Rogue Agent was bound to meet some resistance, and trying to fill the shoes of a classic is never an enviable position. But nostalgia aside, Rogue Agent still faces an uphill battle. When it was first announced, the game was among my most anticipated titles of 2004. The AI, the early graphics, the gameplay potential ... it was all there. The problem is, that’s all it was: potential. Rogue Agent seems to have the right ingredients, but they never quite gel into the experience EA promised from this new take on Bond. Instead, the game feels rushed in everything but its pace, and in a holiday season bursting with good shooters, that’s a mistake the development team couldn’t afford to make.
In the end, GoldenEye is more of a disappointment, than it is a bad game. It's entertaining, but there was so much to work with here that the end result is unfulfilling. This is one of the cases where a developer like Rare or Bungie would have delayed the game for a year or two, just so they could make the game that the fans expect. Unfortunately, EA tends to rush products out the door for the holiday season, often sacrificing quality along the way, and Rogue Agent is the latest victim.
Game Informer Magazine
I like EA’s approach of putting players into the shoes of a loose cannon, but the game just lacks that Bond chemistry that we’ve come to expect. Much like Timothy Dalton as James Bond, Rogue Agent doesn’t fit well into this secret agent’s universe.
In a fall season slammed with AAA first-person shooters, Electronic Arts' move to release GoldenEye: Rogue Agent only two weeks after Halo 2 and one week after Half-Life 2 can be seen as either gutsy or stupid -- either that or just plain bad luck. One really must wonder. However you dice it, EA took a chance with the Bond license, giving gamers the opportunity to play as an evil agent, an anti-Bond character with all the skills and smarts as the world's most famous British spy, but with none of the rules, restrictions or ethics.
With Pierce Brosnan vacating the role of James Bond, Electronic Arts has been put into an interesting situation. How do you make a James Bond game when there's no James Bond? Well, a hero is only as good as his opposition is bad, so there's certainly room to tell a story from the other side of the tracks. That's what EA has done with GoldenEye: Rogue Agent, but an uninteresting story and lackluster gameplay, both online and off, leaves this latest adventure feeling rather flat.
Chamar esse game de "GoldenEye" parece uma tentativa desesperada da Electronic Arts em se aproveitar de um clássico, e o resultado é uma grande decepção para os fãs. O jogo é competente, mas a soma da falta de personalidade com as pequenas falhas criam uma equação apenas medíocre.
Digital Entertainment News (den)
An entire dictionary of words could be created to describe this game's mere existence: Opportunistic, misleading, deceptive, audacious, presumptuous, disrespectful, insulting, ambitious, unambitious, imaginative, ridiculous, lazy, bold... cheeky (Bond is British, after all). From its inception, the very notion of the title was offensive, yet strangely alluring. Yet, as outrageous as the premise was, the truth is that the end result is neither abhorably awful or surprisingly fantastic, but simply mediocre.
When I first heard of another GoldenEye game, nostalgic flashes came into my head of the disfigured N64 controller, Big Head cheats, and….oh yeah…one of the greatest videogames ever developed!!! But here I am, holding a copy of GoldenEye: Rogue Agent and I don’t want to continue playing it. To be honest, EA Games messed up on what Rare perfected and everything from storyline to gameplay reeks of mediocrity.
Wer hinter dem Rogue Agent mit dem goldenen Auge ein ähnlich gehaltvolles Spielerlebnis erwartet wie seinerzeit beim Namensvetter auf dem N64, wird herbe enttäuscht. Denn nicht nur, dass sich hinter dem glanzvollen Namen eine Mogelpackung verbirgt, die die unwissenden Spieler zum Kauf anregen und für EA das Huhn sein soll, das goldene Eyer legt,– auch das Gameplay enttäuscht auf breiter Front: Shooter-Ware von der Stange, simples Durchschleusen durch Levels und eine KI, die euch selbst auf dem höchsten Schwierigkeitsgrad kaum fordert, lassen die in Ansätzen gute Technik vollkommen in Rauch aufgehen. Dazu gesellt sich noch eine an den Haaren herbei gezogene Story, die (und das ist schon der größte Vorteil des Rogue Agent) Bond-Fans wenigstens ein Wiedersehen mit alten Bösewichtern und vielen aus den Filmen bekannten Schauplätzen spendiert.
Ah, after two horrifying days I was finally able to write my review. No, it wasn't G:RA that kept me away from doing my duty: warning you about this game! No, in fact it was my computer which bumped into my fist, got a heavy concussion and lost its memory and all vital functions too. Luckily the doctors were able to read its last thoughts and copy them into another brain so that its spirit will at least only live twice.
Très grosse déception, Goldeneye n'est pas la révolution que tout le monde attendait. Simple FPS sans vraiment de saveur, le titre d'EA se place comme un petit jeu divertissant durant un week end, mais pas au prix du neuf. Relativement plat et sans réelle âme, le soft ne parvient pas à convaincre, et n'arrive pas de plus à utiliser à bon escient ses trouvailles. Espérons qu'un prochain épisode corrige ces lacunes et fasse à nouveau resplendir le nom Goldeneye.
To me, it seems like Electronic Arts' line of thinking with this game was to create a mildly above-average first-person shooter, and hope that it would sell millions on mostly its name. To their credit, EA did produce an innovative title with some fun moments, but ultimately, it's going to disappoint fans of the original, no question. I wish I could say better things about the title, as Electronic Arts was kind enough to actually send it to me free of charge, but I'd be lying if I said I had more fun with this than with, say, Serious Sam: Next Encounter. Check it out if you're a big fan of the Bond universe, or if you've liked the recent offerings in that particular license; just don't expect it to live up to its own name.
Armchair Empire, The
I'd go so far as to say the single player mode is almost entirely worthless - the multiplayer is the only reasonable part of Goldeneye: Rogue Agent. If you really want to relive memories of the past, here's what to do: drag your N64 out and play Goldeneye again. Sure, the graphics are blurry, the frame rate is erratic and the controls are terribly awkward compared to today's dual analog setup. But the levels are so much better designed that, even its old age, is a far better game than Rogue Agent. Gamers looking for similar gameplay would be much wiser to grab Timesplitters 2, or the upcoming Timesplitters Future Perfect - - Rogue Agent just can't stand up.
Despite carrying on the legacy of one of the greatest First-Person Shooters of our time, GoldenEye: Rogue Agent fails to match up to the N-64 classic in almost every department... well, as far as a fun factor goes. From a technical standpoint, the game is superior, but that's not saying much considering we're now a generation ahead of the first. In the end, EA would've fared much better had they just remade the original. Rent it if you must because, after all, it does kill some time... but for god's sake, don't buy this game until you know what you're getting yourself into.
Je ne ferai même pas l'affront de comparer ce titre à son illustre prédécesseur sorti il y a quelques années sur N64, il est évident que Golden Eye : au Service du Mal n'a pas bénéficié de tout le soin qu'il aurait mérité ! Si le jeu n'en demeure pas moins fun et rythmé grâce à un gameplay assez bien agencé, une multitude d'imperfections à tous les niveaux rappelleront au joueur que ce Golden Eye n'est ni plus, ni moins qu'un FPS sans grande originalité qui tire son intérêt d'une licence culte finalement peu exploitée puisque les rares références à la série ne servent qu'à agrémenter les courtes cinématiques de fin de niveau ... A bon entendeur !
When is a sequel not a sequel? Certainly when the sequel in question is Electronic Arts' GoldenEye: Rogue Agent. Rogue Agent is an obvious attempt to ride the coattails of Rare's Nintendo 64 classic, GoldenEye 007. Like the older game, Rogue Agent sports both a single-player adventure and an involved multiplayer mode. However, EA has failed to replicate the overall quality of Rare's effort, leaving Rogue Agent as nothing more than a vaguely competent FPS with a big-name license.
'WHY SAVE THE WORLD, when you can rule it?' The box cover for GoldenEye: Rogue Agent promises alot but does it deliver? On some levels yes, on others, that's a definite no. Whether you picked up this game because you're a Bond fan, or you just wanted something different to play, you may be a tad disappointed with what EA has to offer in GoldenEye.
When EA first announced a successor to the GoldenEye name, our first reponse was to assume the worst, that the publisher was simply looking to trade on another company's much-beloved success. Then, after hearing the sales pitch, we were willing to be a bit more open-minded -- after all, this is an idea that could have a lot of potential in the right hands. Now, though, it looks like we should have trusted our guts.