User Reviews

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Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Oct 20, 2004)
Guilty Gear Isuka is a great fighting game that you should have in your game library. It has smooth animation, great graphics, and wonderful gameplay. If you love fighting games or a fan of games that are worth your time and money, than pick this game up; you will not regret it!
Worth Playing (Nov 15, 2004)
Overall, Arc did a good job staying true to the Guilty Gear name, but like I said, the several levels and changing directions can be cumbersome to gamers who have mastered the originals. However, if you are willing to take the time to master the new system, this can be quite a fun game. It is a lot faster paced than Blade Warriors and surprisingly you can somewhat button mash in this game (Usually doesn't work out though since the game requires a massive amount of skill). If you were looking for a replacement for Smash Brothers Melee, this is definitely not the game for you, but for those looking for a new fighting game, I strongly suggest trying this out, you may end up enjoying it because the game is pretty well planned out, with a great audio track and new backgrounds
Game Freaks 365 (Dec, 2004)
Isuka brings the fight to you in a way that none of its predecessors have done before. With new additions that will stretch your skills to the max and the ability to let your creative genius go to work customizing Robo Ky II. If you are a fan of the series or love a good 2D fighter than I suggest that you check this one out.
GotNext (Aug 13, 2004)
Back before SNK died, only to come back to life like a pixilated Jesus, and Capcom still occasionally made a new sprite, Arc Systems Works decided they wouldn't play the recycle game that had become the accepted practice among "new" 2D fighters. They gave Guilty Gear a high resolution facelift for its sequel, and have since put as much care and attention into the gameplay of the series as they have in the visuals. Guilty Gear Isuka could have just been a warm up for GGX3, but with all they've added to this already fantastic game for the console port, it feels far more complete than the true sequels of other 2D fighters.
Diehard GameFan (Nov 11, 2004)
Guilty Gear primarily appeals to a very select bunch. It’s not as big as the Capcom and SNK fighting games, but still is pretty respectable. Now, this particular game will probably appeal only to the current fans of the series. The gameplay changes are too radical and too different to get new players into the game. And if the game DID draw new players in, they would have quite a hard time getting used to the simple “one-on-one” style fights in the rest of the series. They would be better off starting in either GGX or GGX2, and working their way up. So the amount of people the game would truly appeal to is somewhat limited.
IGN (Nov 04, 2004)
As a longtime Guilty Gear and Guilty Gear X fan, I can't help but feel a little disappointed with Guilty Gear Isuka. Though it certainly tried a couple of things that the previous titles had never done before, the ultimate outcome wasn't the quite improvement I hoped for. Though it did grow on me after a couple of hours and can still be quite a bit of fun.
GotNext (Nov 09, 2004)
I can't criticize Sammy Studios for its lack of effort with Guilty Gear Isuka. They did a damn fine job in localizing the game for consoles, and I applaud them for their efforts. But considering this game is from the same duo that a couple of years ago introduced some of the most dazzling graphics in a fighting game, coupled with some truly eccentric designs, I expected a little bit more from them than an unoriginal beat-em-up and edit mode.
65 (Jul 01, 2005)
La note peut paraître sévère pour un Guilty Gear, mais sachez bien qu'on a du mal à retrouver le plaisir des autres épisodes dans Isuka. Les affrontements donnent vite dans l'explosion visuelle. C'est peut-être beau, mais ce n'est pas forcément très jouable. Dommage, l'idée était là, mais le résultat n'est pas à la hauteur des espérances.
GameSpot (Nov 01, 2004)
Nearly two years ago, Sammy Studios released Guilty Gear X2 for the PlayStation 2, and it quickly became one of the system's defining 2D fighting games. The memorable anime-style character designs, completely off-the-wall special moves, and surprisingly deep gameplay made Guilty Gear X2 great, and proved that a company other than Capcom or SNK could make a solid 2D fighter. Now the series is back with Guilty Gear Isuka, a game that features its predecessor's familiar characters and play mechanics, but focuses on four-player simultaneous battles instead of conventional one-on-one fights. The game runs well even with four colorful characters going at it at once, but the new free-for-all style of Guilty Gear is, at best, different--not better. Meanwhile, Guilty Gear Isuka overlooks the genre's recent forays into online play, which reduces its appeal only to those living in close proximity to several other hardcore Guilty Gear fans.
G4 TV: X-Play (Mar 24, 2006)
Despite the criticism, there’s still entertainment to be found in Guilty Gear Isuka. Over 20 truly bizarre and inspired characters, great backdrops, fantastic special moves, and plenty of game modes all add up to a solid, if faulty package. In the end, this is a marginally recommendable side note in a truly great series.
Game Over Online (Nov 05, 2004)
Guilty Gear Isuka could've been great, or at least as good as the weaker fighting games in the series, but it makes the same mistakes that a lot of games have made over the years. If you're going to put characters from one kind of game into another, you need to be willing to make the changes to both controls and capabilities that each character will need in the new genre.
GameSpy (Nov 10, 2004)
All told, Guilty Gear Isuka feels more like an ill-fated fan disc than the $50 follow-up to one of the PS2's best fighters. It has some great ideas -- four-player action, build-your-own-character -- but the execution just falls flat. It gets three stars for having a great game (GGX2 #Reload) buried underneath the gimmicks, but the poorly thought-out control changes will discourage all but the most determined players.
1UP (Oct 08, 2004)
Instead, it feels like a grab bag of ideas, none of which got fleshed out enough to work perfectly. There's fodder here for a much better Guilty Gear sequel -- it would be a shame if the old Factory closed for business after this game -- but for now, there's not quite enough in the grab bag to justify a $50 asking price.
Gamezine (Dec 02, 2004)
Bref, vous l’aurez compris (depuis longtemps maintenant) : sachant que Guilty Gear XX Reload va sortir dans peu de temps en France, préférez cet opus à Isuka, et ce même si vous êtes archi-fan de la série.
The Video Game Critic (Jun 06, 2005)
With this single new entry, the Guilty Gear series has plummeted from cutting-edge 2D masterpiece to a dysfunctional piece of garbage. I can't recall the last game franchise to fall from my graces so abruptly. Its previous PS2 offerings (Guilty Gear X and Guilty Gear X2) raised the bar with their slick animation, fresh set of characters, and imaginative scenery. But Isuka is an utter abomination that's torturous to play.