||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This game is definitely worth buying… Eeeeeeeeeven if you are a giant turd and, despite the warnings of certain people, haven’t played the other games first. There, I said it. EVEN IF YOU HAVEN'T PLAYED THE OTHER GAMES FIRST (refer to my previous reviews to see what you actually should do) THIS GAME IS STILL WORTH BUYING. You could always rent the first three games, and then BUY the 4th, since you’d be able to keep all of your data and such with the 4th game… But, I digress. This game is amazing. Buy it.
If you’re only going to play one game in this franchise, .hack//QUARANTINE is the one to get. A powerful plot (including the series’ conclusion) and access to most of the gameplay from the prior three games makes it the definitive title in the series. However, don’t be surprised if you start from this title and find yourself wanting to go back and play the prior entries. This title is a conclusion, not a story in and of itself. The .hack series is the great work that Bandai intended it to be, and even published as four games, with the commensurate issues of price and shelf space, it is a worthy addition to any player’s collection.
.hack is now over. I will miss my eager anticipation of the games as they were released a few months apart. I thoroughly enjoyed the four games, primarily for the riveting and alarming story about characters to which I became attached, and absorbing gameplay. So, consistent to the end, I evaluate Part 4 exactly the same as the others.
It's hard to believe it's over, but the .hack series has now come full circle. While the game certainly hasn't seen much in the way of changes in the past 12 months, it has definitely been a game that most anime lovers and gamers have been following with baited breath. I would have personally liked to have seen the game go out with more of a bang... at least in some changes to the overall mechanics and game engine, but I suppose that in some way we need to respect the fact that it was really all about the story. My only real quandary, however, is why they decided that it needed to be told in four parts instead of one. The game is about 80 hours long in totality, which makes one wonder if it wasn't simply a nasty marketing decision to charge gamers two hundred dollars for four games when they could have simply charged us fifty for one. Regardless of that fact, .hack// Quarantine is a decent ending to the series and does come bundled with an anime disc for those who are wondering.
Eigentlich schon eine Frechheit, dass auch mit '.hack//Quarantine' außer der Story wieder kaum neue Inhalte geboten werden. Diese ist jedoch recht spannend aufbereitet und rechtfertigt zumindest für Fans den Kauf des Spiels.
.hack Quarantine is a fascinating, baffling, enjoyable, infuriating, imaginative and yet bland game that has proved to be one of the trickiest that I have ever had to review and score.
The reason? Well, .hack Quarantine is the final chapter in a four part series including Outbreak, Mutation and Infection. The game takes the form of a simulated MMORPG (“Massively Multiplayer Online RPG” ) in which you control a character called Kite, in a game known as “The World”. Over the prior instalments a story develops which involves some kind of corruption occurring in “The World” and this affects not only the real life players but also starts disrupting the electronics systems elsewhere on earth. The reason the game proved so hard to judge was that I had not played the previous three games.
Bandai have to be given credit for at least initiating some originality in an increasingly tired and repetitive Playstation 2 market, however RPGs have consistently been the genre that have provided the maximum creativity and thinking outside the established formulae and MMORPGs are now well established and familiar to the majority of gamers. Against this background, I just don’t think it’s worth the time, effort and above all expense of the Dot Hack series.
Quarantine does wrap up the storyline, but those who couldn't bring themselves to stick with the .hack series really won't be missing out on much.
Just like its elder brothers, .hack//Quarantine is recommended almost exclusively to those that have already taken a liking to the other titles in the series and proves to be a worthwhile undertaking for said audience. It's quite the interesting little volume because depending on one's perspective, it can either be the best or the worst in the entire .hack collection. It certainly displays the best part of the plot, and contains the most complete conclusion, while also packing the most post-ending play value. But at the same time, many things have worn thin since volume one, and Quarantine's exploitation of virus core fetching can bring one to tears. The story is so good and the .hack series as a whole is so unique, it can actually pull the player through the dark muck of repetitive dungeons and seemingly endless fetch quests. It's the game you love to hate, and hate to love.
Identique à ces prédécesseurs, aussi bien dans sa réalisation graphique dépassée que dans son déroulement ou son gameplay, hack quarantine déçoit. On aurait aimé plus de nouveautés et surtout des graphismes au goût du jour. Ce n'est malheureusement pas le cas ...
Comment ça 08/20 ? Et oui, 08/20. C'est en finissant les précédents opus tout en ayant une bonne idée du quatrième épisode que je me suis rendu compte que Bandaï a mis en place une grosse machinerie pour pomper nos deniers. Le concept multimédia est une bonne idée mais les 4 segments vidéoludiques sont totalement dispensables en tant que jeux à proprement parler. Une histoire originale mais surestimée, une technique vieillissante, un gameplay problématique, une redondance artistique et scénaristique, Dot Hack est certes unique en son genre mais ça s'arrête là. La PS2 dispose de trop de merveilles dans le domaine du RPG pour que vous perdiez du temps avec la série de Cyber Connect 2. Si vous n'êtes pas encore convaincu, essayez donc le premier opus en occasion pour éviter de trop grosses désillusions.
The tragic thing is that the story is great. And the worst thing of all is that .hack would have been one of the highlights of the PlayStation 2 library if it really were a single game -- strip away the padding, and I'd look back on .hack fondly for years. Instead, my feelings are decidedly mixed. Yes, I was satisfied by its conclusion, I love its story, characters, and style. The .hack project, spanning multiple media and an entire year of releases, was incredibly ambitious. The talent needed to orchestrate it all, and create this world, is impressive -- but the game, which lies at the core of the .hack experience, is simply nowhere near the same caliber as the ideas that surround it.