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This seems to be the year that a lot of comic book series are made into movies. This year alone we have seen many franchises such as: X-Men 2, the Hulk, and many others. Another interesting thing is that a lot of these movies also have game tie-ins, but the sad thing is that these games usually end up being disappointing. Radical Entertainment comes along and decides to release the Hulk a few weeks before the movie hits theaters. The question remains, will this game be good, or just a sad attempt to cash in on a game-to-movie tie in?
Vivendi signe une brillante adaptation de The Hulk sur PS2, et innove dans une catégorie où il est pourtant facile de s'y casser les dents. Le jeu restitue parfaitement l'esprit du personnage de Hulk, et propose un divertissement particulièrement jouissif sans être trop répétitif. Les amateurs de baston adopteront ce titre sans problème.
For the Hulk, the designers have drawn heavily from the film's look. Gamma base looks exactly as Ang Lee imagined it and you'll see lots of familiar props and sets. You'll see them, and then you'll destroy them. But they also paid homage to the comic by giving everything a light and surprisingly effective cel-shaded look. Everything in the game is just beautiful to look at and all the animation is both convincing and stylish. There are 30 missions total, and each one features a slightly different look and new things to smash.
Overall, what can be said about Hulk? Yes, it is a movie spin-off. Perhaps Hulk is more suited to being a computer game than on the big screen, with the comic book appearance that it has. At any rate, Hulk is a really fun game, and incredibly playable. The balance between Bruce Banner and Hulk presents a bit more game to get your teeth into as just Hulk-ing around would soon become a bit samey. There is a plot of sorts, not that it really matters. I think the great strength here is to appeal to people who have seen Hulk before - for many of us it was when we were young. If it has the same impact on the youth of today, I really don't know. Surely the ability to cause mass chaos with your bare hands is enough, at least in the short term.
With videogames based on summer blockbusters selling like hotcakes (X2: Wolverine's Revenge and Enter the Matrix have both done extremely well despite a flush of mediocre reviews), it's really no surprise to see that Vivendi Universal has dipped its own foot into the pool with the digital reenactment of its parent company's impending hit, The Hulk. Developed by Radical Entertainment (best known for the snowboarding adventure Dark Summit) and powered by the full cooperation of Marvel Comics and Universal Pictures, The Hulk could potentially be just as big as its predecessors -- and even bigger if the movie draws the type of numbers its supporters are expecting.
There are many things in this game that are impressive and after having a bad experience with the bugs in Enter The Matrix, I was glad to see this game well put together and error free. Even times when you have up to 8-10 enemies on screen at once the game stays as smooth and flowing with no slow downs whatsoever. The Hulk is quite a fun game to sit down and play. Although it isn't the lengthiest game by any means, it does have some replay value with a lot of unlockable features such as the previously mentioned Gray Hulk and a third, still unknown game play mode that can be unlocked using a code from the movie when it hits theatres later this month. All in all, the Hulk is definitely a great game to spend some time smashing and bashing. But as for the long run, perhaps this is why The Hulk isn't known as "Incredible" anymore.
If you’ve ever been a comic book fan, you’ve got to be somewhat happy and alarmed at the recent explosion of interest and development of the entertainment industry into your pastime. With many ideas in these companies going stale, they seem to turn an eager eye to proven plotlines and characters that’ve stood the test of time. (Besides that, most of the ideas in comics are more original than a lot of the movies or games around.) Marvel’s embodiment of a raging Id, The Incredible Hulk, is merely the latest to have been strip mined from the comic world, becoming a less than stellar film which splashed onto screens before fading away. Just like any summer blockbuster film, it had a plethora of merchandising, including the latest superhero offering on all three major consoles, GBA and PC from VU Games and Radical Entertainment.
With the current rash of comic book movies sweeping through Hollywood, the video game tie-in has practically become an inevitability. For instance, Ang Lee's big-screen interpretation of The Hulk is just around the corner, so VU Games and Radical Entertainment have stepped up with a video game counterpart. At its core, The Hulk is a simple beat-'em-up action game that delivers an enjoyable comic book experience with plenty of wanton destruction, as well as its fair share of flaws.
So now we come to the latest summer blockbuster: The Hulk. Universal Interactive looked at the big green guy, saw big green dollar signs, and wouldn’t ya know it, the equation still holds true. Here’s The Hulk, yet another multi-console release. Here, we’ll look at the PS2 version. Does the game actually live up to it’s name? Or is it yet another half-assed attempt to cash in on the movie hoop-la? I think we have a decent answer inside.
Comic book fans have never felt so validated – while Hollywood has brought classic superheroes to the silver screen, video game publishers are making them playable on the small screen. "Hulk" is the latest comic book-based video game and movie tie-in, following April's "X2: Wolverine's Revenge" and last year's "Spider-Man." Universal Interactive's "Hulk" – now available on all three console platforms and the PC – is a monster of an action game, but it's not a perfect one.
Hulk ist ein recht unterhaltsames Games, das allerdings einige Schwachstellen aufweist. Während die stupide Zerstörungsorgie Spaß bringt, sind die Schleichparts eher nervig. Fans des Films und des Wüstlings haben beim Kauf grünes Licht. Auch Freunde von stupiden Massenschlachten und viel Action könnten ihre Freude an dem Titel haben. Sie sollten aber vorsichtshalber Probe spielen, um zu sehen, ob sie genügend Geduld für die Schleichlevels aufbringen.
Sort of like Forrest Gump and Jon "Kid" Gibson, The Hulk is too simple for its own good, yet somehow likable in the end. While the beat 'em up action is undoubtedly repetitive, it was just solid enough to keep me playing for another level. And while I doubt I'll play it again, The Hulk offers enough action, mayhem, and general Hulkness to be a good buy for fans of the franchise. For the rest of us, it's a viable rental... But only if Dynasty Warriors 4 is already checked out.
The film HULK directed by Ang Lee has gotten mixed reviews for being too cerebral and not capitalizing on the "Hulk smash" metality. Sadly, that's never been what the story of the character has been about - it has always been a Dr. Jekyl/Mr. Hyde kind of tale, exploring the psyche of the duality of man.
Hätten sich die Entwickler alleine auf das Element der Prügelaction gestürzt, wäre aus The Hulk ein passabler Final Fight-Klon in 3D mit schmucker und absolut passender Comic-Grafik geworden. Doch die Stealth-Aufgaben, die immerhin ein Viertel des Spieles ausmachen, sind grandios daneben gegangen. Wo andere Spiele mit Schleichereien Spannung erzeugen, sorgen unfaire Kamerapositionen und hakelige Kollisionsabfragen schnell für Frust. Aber auch die Prügeleinlagen werden nach einer gewissen Zeit sehr eintönig und fordern Euch abgesehen von den Bosskämpfen kaum. Angesichts der Superhelden-Konkurrenz wie Spider-Man oder Wolverine´s Revenge dürfte der grüne Riese kaum eine passable Halbwertszeit erreichen. Denn hier wird eine stimmige Technik in den Bereichen Grafik- und Sounddesign einem Spielprinzip inklusive Lizenz geopfert.
What are this game's good points then? Well it is always good to smash the hell out of everything in sight and the endurance challenge offers that. The story, although vastly simplified, is actually all right and the stylised cut scenes are really nice to look at. In terms of true substance this game is once again found seriously lacking sadly. Pick this game up if you're a die-hard fan by all means but I'd suggest you get it out from the video shop before you spend your hard earned cash on it. It's a bit of a laugh but with no real substance.
What you do in the first ten minutes is what you’re going to be doing for the rest of your excruciating experience with the game. Every once in a while I would find a new technique, but I’d be yawning again within a few seconds. The Dr. Banner stages represent what may be some of the crappiest coding on a next-gen title. When the Chicken Run game has better stealth, you know you’re in for a one-way trip to Headachesville, USA; population: you.
The Hulk är ännu ett kompetent actionäventyr. Det bjuder på underhållning för stunden med en hyfsat fängslande story, trevlig grafik och adrenalinstinn action. Men inte särskilt mycket mer.
As we struggle to keep up with the lightning-fast progress of modern technology, as our relationships buckle under the weight of countless self-help books, as our lives get more and more complex each passing day, you have to admire simplicity. And as superheroes go, it doesn't get simpler than The Hulk, whose entire thought process, daily business and reason for living can be summed up in just two words.
Green-skinned gamma radiated geeks hurl crates at one another in Universal Interactive's tie-in to the comic book adaptation by Ang Lee. Though not as pathetic as other superhero offspring like Batman: Dark Tomorrow, Hulk is nevertheless the video-game equivalent of fast food?quick, easy, and disposable. Its main problem is that poor game design choices, like interminably respawning soldiers, robots, and mutant pooches and puzzles that rarely deviate from the crate-pushing ilk, are made to present challenges for a character who can essentially put a skyscraper in a camel clutch. The resultant product is a dime-a-dozen summer-movie-coupled yawnfest rife with comic book in-jokes and jarring corporate product placement.
It's easy to assume that any game with a movie licence attached to it will be utter lowest common denominator rubbish, and it's pretty hard to think of many good examples since GoldenEye bucked the trend all those years ago. Since then, it's been a steady stream of sludge culminating in arguably the most heinous example, Enter The Matrix, which is busy committing daylight robbery the world over.