User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (6 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Jan 13, 2004)
Namco is on a roll with more quality releases in the past few months than most companies see in an entire year. I-Ninja is their latest multi-platform offering and introduces what might quickly become their biggest and most loveable corporate mascot since Pac-Man.
Next Level Gaming (Nov 18, 2003)
Here's a question for you, who carries a sword and chops up the bad guys, can run up walls and swing across ledges, moves like lightning with little sound.......and is only 2 feet tall? I-Ninja!! He's quick, he's strong, and the little girls on the playground think he's just the cutest little thing. Ok, I'm embarrassing him a little now. Let's talk about the world of I-Ninja and just why Namco developed a video game about him. But I would love to know why they named him "I-Ninja". Well, it doesn't matter. What does matter is that Namco has put together a really good new action platformer that is fun, and a little bit on the innovative side. Let's grab our throwing stars and enter the land of the mini-ninja.
games xtreme (Mar 02, 2004)
If I-Ninja has a fault it’s that the main game is actually very short, but the fact that there is the opportunity of replaying challenges to improve on your “high score” means that you can play I-Ninja for several hours beyond the game’s final length. Argonaut, unlike other developers, also made the rather unusual decision to create a very simplistic world for I-Ninja. There are not the sprawling landscapes or attention to detail that you find in other games of the same ilk. It is a good, honest, straightforward game and doesn’t need this peripheral paraphernalia to make the game sell.
Worth Playing (Dec 29, 2003)
I-Ninja, Think Different Namco's slightly heralded hero has reached gamers in time for the holiday season with not much fanfare, but perhaps this game can accrue cult status if not the joys of a sleepy hit. In I-Ninja, you take on the role of the angriest ninja ever. Along the way you will battle inside a fifty foot robot, slay a robotic fish inside a giant bomb and even find yourself on the moon all while unleashing your ninja rage upon the menacing O-Dor's army of Ranx robots. I had always perceived ninjas as being cunning and calm, coolly maneuvering in the shadows to dispatch foes with silently efficient strikes. I was wrong.
81 (Feb 24, 2004)
Das klassische Jump´n´Run im Comicstil macht einfach Spaß. Genre-Fans sollten auf jeden Fall einen Blick in das abwechslungsreiche Spiel werfen. Aber auch Jump´n´Run-Neulinge könnten ihre Freude an der Bekanntschaft mit dem witzigen Helden finden.
Sure, many of I-Ninja's elements have been used before (Prince Of Persia's wall-scurrying springs immediately to mind), but Argonaut have cleverly glued everything together into a package that feels fresh. It mightn't be everyone's idea of ninja cool, but there's already a warm place for it in our affections. Top stuff.
Game Over Online (Dec 11, 2003)
Does anyone else remember when games featured basically the same kind of action for the entirety of their playtime? I'm exaggerating slightly, but my last few reviews have all involved rapidly-switching gameplay dynamics, or minigames that kick in at the drop of a hat, and I'm a little woozy. I-Ninja is the case in point.
Gameplanet (Feb 20, 2004)
NINJA GAMES HAVE COME back into vogue recently. Titles such as Shinobi have shown that the ninja, with their almost super-human abilities, fit well in a gaming environment. Argonaut Games, previously working on such games as the Croc series for PlayStation, have seen this and combined the more traditional ninja with a platforming mascot to create I-Ninja.
IGN (Nov 18, 2003)
Just two years ago, Namco was the kind of company you could totally predict. It brought gamers three kinds of games, racing (Ridge Racer), fighting (Tekken and Soul Blade) and arcade flight games (Ace Combat) -- with rare sprinklings of Klonoa and Tales of Destiny thrown in for good measure. If you had taken a two-year sabbatical and returned to look at Namco's lineup this year, you might find yourself a little shocked.
GameZone (Nov 21, 2003)
He looks like a large, round-headed Lego character, but you don’t want to see him mad … He is like the eye of the storm – calm and focused, while about him chaos reigns.
JeuxActu (Jan 30, 2004)
Au final, les développeurs d’Argonaut ont réussi à faire un jeu d’action tout à fait honnête, parfois même drôle et bourré d’idées plus ou moins originales. C’est d’ailleurs la seule chose qui vous retiendra devant votre PS2 car le scénario est trop léger pour passionner le joueur. De même, la courbe de difficulté est mal dosée et l’aspect visuel de l’ensemble nous a laissé un peu de marbre. Autant on aime les jeux stylisés, autant là, ça ressemble trop à du Spyro. Il n’y a que le design des personnages qui s’en sorte bien. A conseiller aux joueurs occasionnels, donc, qui eux s’amuseront beaucoup, avec le risque de s’arracher parfois les cheveux sur certains passages…
75 (Feb 29, 2004)
I-Ninja is a great game for all ages but is a little short. It’s sad that there weren’t any multi-player options or Xbox Live support. It would have been nice to run and hack with a friend. Without these there is no real replay value. I-Ninja has a neat concept and the Ninja Berserk is a must have. Some of the odd Japanese humor makes the game fun and worth playing. Overall I-Ninja is a great game and should be given a try.
75 (Feb 09, 2004)
Että yhteenvetoa. Mitään täydellisen raivostuttavaa I-Ninja ei sisällä, ja elämäntapatasoloikkijalle se lieneekin aivan kohtuullinen välipala. Tosin erittäin helppo ja pikainen sellainen, sillä kenttien uudelleenpeluuttamisestakin huolimatta lopputekstit rullaavat jo siinä vaiheessa kun 90-pisteen pelissä on päästy vasta alkuun. Uusi kierros ei kuulosta kovin mielekkäältä, mutta kaikkien kuudenkymmenenneljän tehtävän läpäisy palkitaan sentään yhdellä uudella areenalla, jossa saa piestä vihulaisia niin paljon kuin sielu vain sietää. Suosittelut varauksella, varmaa on vain se, että tämän lähemmäs Ninjaa ei meikäläisen pärställä pääse.
GameSpot (Dec 01, 2003)
For most of the tenure of modern electronic entertainment as we know it, ninjas have been a staple theme. Though I-Ninja, Argonaut's new third-person action game, features a ninja protagonist who fights swarms and swarms of evil ninjas, the ninjitsu is not taken terribly seriously. Even the Teenage Mutant Ninja Turtles present a more somber take on the hidden art, and this Namco-published game has more in common with the likes of Super Monkey Ball and Ratchet & Clank than something like Tenchu. The quality of the game is largely dictated by its influences, though, luckily for I-Ninja, it chose some good games to imitate.
74 (Mar 06, 2004)
Eigentlich ist I-Ninja ja ganz unterhaltsam - vor allem zu Beginn. Da wollen neben dem Einsatz eurer Ninja-Kampfkünste nämlich auch Raketen geritten, Boxduelle gewonnen, Schiffe versenkt, Feinde umgekegelt und Hindernisparcours bewältigt werden. Im weiteren Spielverlauf nutzen sich viele dieser Elemente aber merklich ab. Das liegt vor allem daran, dass sich die Levels später ständig wiederholen, sich die Aufgaben kaum ändern und sich das Kampfsystem nie so richtig entfaltet. Zudem ist der Schwierigkeitsgrad sehr unausgewogen und die Technik eher mau. Zugute halten muss man dem cholerischen Flimmer-Ninja allerdings seine einfache und präzise Handhabung sowie die liebe- und humorvolle Präsentation. Wer ein fernöstliches Ratchet & Clank mit Super Monkey Ball-Intermezzi sucht, könnte also durchaus auf seine Kosten kommen - auch wenn die Klasse der besagten Vorbilder dabei nicht annähernd erreicht wird.
PlayFrance (Feb 09, 2004)
Techniquement incapable de rivaliser avec les « hits » que sont Jak 2 et le second Ratchet and Clank, I Ninja répond par un « gameplay » copieux ; savoureux cocktail garantissant, à quiconque daignera y goûter, de vivre d’agréables moments, modèles de variété et de plaisir ludique. Néanmoins, faudra-t-il encore passer outre une faiblesse visuelle beaucoup trop évidente ; état de fait qui, en définitive, pourrait pousser nombre d’accrocs à ne pas tenter l’expérience. Curieux ? Toute porte alors à croire que vous verrez, en ce quidam dodu, l’attraction idéale de ce début d’année...
Gamekult (Jan 30, 2004)
I-Ninja est un titre convaincant. Simple à prendre en main mais proposant aussi un challenge de taille, le petit bonhomme de Namco s'impose comme l'un des bons jeux d'action de ce début d'année sur PlayStation 2. Même si ses graphismes ne sont pas irréprochables, le jeu reste suffisamment fluide, défoulant et varié pour mériter une place sur votre étagère. Enfin, si le titre emprunte de nombreux concepts à quelques grands noms du jeu vidéo, il le fait avec suffisamment de brio pour qu'on lui pardonne sans sourciller.
70 (UK) (Feb 02, 2004)
The PS2 is hardly suffering a platform game shortage. Over the past few months alone we've seen the release of Jak II: Renegade, Ratchet & Clank 2 and Prince of Persia, all of which raised the bar in different areas, and all of which any self-respecting fan of the genre either owns, or has marked down on their shopping list just above toilet paper and Doritos. Looking further back, there are plenty of other, equally indispensable platformers available on the system, some of which have even made it onto the budget PS2 Platinum label, removing yet more of the barriers to purchase.
Entertainmentopia (Dec 15, 2003)
I-Ninja is a melding of the platform genre with some minor puzzle, fighting, and action elements presented in a rich environment that presents its only downfall in somewhat stagnant gameplay. Still, those looking for a good rental, or a game to take a break from blockbuster after blockbuster should look at this game for just such a diversion. It won’t win any awards for originality, but the fun factor will keep you interested all the way through.
Diehard GameFan (Jan 11, 2004)
Ninjas are better than anything. And although there are much better Ninja games out there, this one is still head choppingly cool. IF you get it as a rental. I don’t know about buying it, as there are some flaws in the game like music and nothing to do once you beat the game and your ninja is swimming in a pool of alien robot blood. So really, if you rent it over a weekend, you will sate your bloodlust and then have 35$ to spend on something else. Like rat poison for when you teach small children to commit seppuku in their math class. Math sucks! NINJAS RULE!
GameSpy (Nov 22, 2003)
I love the concept and basic execution of I-Ninja, and anyone attracted to the premise will too. While there are a lot of references from Mario to Sonic, I kept thinking of Square's little-remembered 1998 action/RPG/comedy sleeper Brave Fencer Musashi, as this has the same fun, personality-filled tone. But the longevity factor makes it a rental for even vaguely experienced payers. On the other hand, as a young player's introduction to gaming, I-Ninja is nearly the perfect tool. With a little bit of work it could have been a rare success for all ages. As is, I'm happy to wait for the sequel.
60 (Jan 30, 2004)
Au final, I-Ninja avait ce qu'il fallait pour être un soft plein de qualités et attachant, pas un super hit mais un bon jeu bien sympathoche. Malheureusement, c'est le cas typique du jeu plein de bonnes intentions mal concrétisées. Pas assez précis dans ses commandes, incohérent dans certaines phases, parfois horripilant et pas si drôle que ça. Dommage.
GamePro (US) (Nov 26, 2003)
Bubble-headed progeny of Shinobi stars in this lackluster, by-the-numbers platformer from the same studio behind other hop-heavy fare like Bionicle and the surreptitiously canned Malice. Guided by the spirit of a mortally challenged ninjutsu master, your character, a hopping little Cuisinart referred to only as ?Ninja,? stalks shipyard hub worlds, jungle playgrounds and amusement park factories while sticking it to evil ninjas, giant bugs and flame-spitting Dobermans with an assortment of airborne strikes, and spinning attacks. Not content with merely running along surfaces, our little chop-socky elf one-ups Sega?s wall-jogging shadow warrior by grinding rails, scooting up and down half-pipes, riding barrels and manning turrets while pausing for occasional submarine duel and giant robot brawl mini-games.
Med ett smakfullt yttre, musik som faktiskt gjorde ett seriöst försök eller japanska röster istället för de löjliga amerikanska hade det hela varit lite, lite bättre. Men som det ser ut nu är det bara ett förvirrande spel som jag inte förstår mig på. I-ninja försöker vara allt, men blir i slutändan ingenting.