84
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.
Written by  :  Daniel Allen (15)
Written on  :  May 06, 2007
Platform  :  PlayStation 2
Rating  :  4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
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Summary

Probably one of the best games out there...

The Good

One of the most impressive features of the game is its cinema-style presentation. You can basically shape the story based on the choices you make. Although the story itself deviates a little by your choices, it is still a great feature.

Personally, I was very impressed with this game when it first came out. I had very low expectations of this game at first since I really didn’t quite understand what all the fuss was about. After playing the first 10 minutes, I was blown away. I couldn’t believe how great the game was and I couldn’t stop playing it.

The game unfolds like a movie. So explaining the game mechanics is hard to explain without spoiling much of the fun. In other words, the game must be experienced, not heard about.

If I remembered correctly, you can play three different characters; with each character’s story intertwining each other.

The Bad

There are four things I really didn’t like in this game.

The first is the stress system. I don’t know if it’s actually called the stress system, but I think the name is appropriate. The stress system is basically your mental state throughout the game. Depending on what dialogue choices you make, actions you take, and things you see, your stress level can increase or decrease. If you’re happy and alert, you can handle certain things; however, if your stress level is very high, the game can end if you pick the wrong choices. For example, listening to music can make your stress level reduced. However, if you watch news reports about yourself, your stress can increase. If you are so stressed out, and you happen to do something that furthers increase your stress, the game ends.

The stress system is great, in my opinion. However, the problem with it involves what can increase and decrease your stress level. The game isn’t exactly clear on it and sometimes if your stress is really high, and the next scene involves your stress level increasing, your game can end.

The next thing I really didn’t like is the “plot twist.” Of course I won’t spoil it for anyone, but I think everyone who played the game thought to themselves, “Where the heck did that come from?!?!” The plot twist is really out of place and nothing seems to build upon it from previous dialogues and scenes. It made it appear as if the developers had an original story, then somewhere along the line they decided to throw in this plot twist without any time to fit it around the earlier scenes.

The next thing I really didn’t like was the interaction within the game. The game plays a bit of a “Simon Says,” where you have to move your left and right analog sticks according to what’s given on the screen. It’s alright, but it presents no challenge to the game. Basically, the two sure ways you can die in this game is by the stress level or missing a sequence to this “Simon Says” thing.

The final thing I didn’t like was the game’s length. The game was very short compared to other games. I think the game itself can be played in 4-6 hours.

The Bottom Line

I recommend this game to anyone who wants an interesting story, and a fantastic game. The game is very hard to explain in words and it’s best to just go out and play the game.



Merchant Title Platform Price  
Amazon
Indigo Prophecy PlayStation 2 $11.89  
ebay.com
Indigo Prophecy    
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