||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (49 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Okami est avant tout une aventure unique issue d’un studio brillant, un des rares encore capables de sortir un jeu novateur. Si le gameplay aurait tendance à en faire le Zelda de la Play, les très nombreux ajouts empêchent totalement l’utilisation du mot plagiat, l’élève dépassant peut être même le maître. Que ce soit par l’utilisation du pinceau remplaçant le trop lourd inventaire de la majorité des A-RPG, l’ambiance fabuleuse d’une histoire se déroulant dans un monde riche empreint de référence mythologique ou les graphismes magnifiques au style si particulier. Encore un "must have" pour la console de Sony avec ce jeu passionnant qui vous collera littéralement à la manette pour une quarantaine d’heures de pur bonheur.
GNT - Generation Nouvelles Technologies
On se souvient de Shadow of the Colossus l'année dernière qui venait chambouler le jeu vidéo par son extrême épuration et surtout par les émotions qu'il engendrait. Okami est de cette race mais d'une autre façon. S'appuyant sur une base connue (la saga Zelda essentiellement), Okami révolutionne le jeu vidéo en le sublimant. Les développeurs d'Okami insufflent à leur titre une dimension onirique associée à un concept visuellement brillant. Une véritable oeuvre d'art. P.S. : S'il s'annonce beaucoup moins ambitieux et révolutionnaire, on reste impatient de découvrir God Hand qui sortira la semaine prochaine en France et qui sera le dernier titre de Clover à sortir chez nous.
Também sobressai pela produção de altíssimo nível, tanto visual como sonora, além de trazer um enredo cheio de drama e humor, e personagens tão carismáticos e graciosos que divertem só de ficar assistindo. As batalhas e a exploração têm mecanismos sólidos e a diversão é garantida, temperadas por uma idéia genial, a do poder dos desenhos. Por fim, é louvável o esforço da produtora em tentar acolher o maior número de jogadores. Está mais o que certo, afinal, todos merecem experimentar essa obra-prima.
Okami has finally come home, and Clover Studios could not have done a better job in my opinion. The game is full of life and has so many fun and interesting features that never bore, even references to Clover’s previous games make short but enjoyable appearances to help shake things up from time to time. This game is also by no means short, just when you think the adventure is coming to an end you find that the game has only really just begun. I really cannot say anything bad about this title, as it excels on every level, and I thoroughly enjoyed it and I will keep this one in my collection for a long time to come, save this one for the kids of the future as it really displays the power of imagination that this industry is becoming increasingly devoid of. Once you step out of the first village and into the full world you’ll find an amazing experience that is only rivaled by Nintendo’s Zelda… damn it I did it… Bravo Clover, bravo, you’ve made the wait more than worth it.
These two games embody a sense not of power and glory, but of kindness and humanism (ironic, considering neither hero is human). And they're both tremendously effective in conveying this to you, the player. In a time when the message and influence of videogames is a central issue, Chibi-Robo and Okami deserve not only attention, but commercial success. Because this is how our industry will grow up: by paying attention to not just how it conveys messages, but to the substance of them as well.
Okami succeeded in creating the essence of a feudal Japanese world. Much of the story and characters, like the gods, come from Japanese mythology and the Shinto religion. While many gamers may not care about the cultural aspects of Okami, Capcom provide a short guide in the back of the game manual for the few curious souls.
All in all, after playing this game I'm speechless. You've got to hand it to the good old PS2; just as the PS3 is coming out, the PS2 is producing some of the finest games ever seen. With Canis Canem Edit receiving huge plaudits, Okami now rewriting the action puzzle genre and God of War 2 and Final Fantasy XII still to come, the PS2 is reinforcing itself once more as a serious contender, even against the likes of next-gen platforms such as the Xbox 360. Okami, I must say, is exceptional in every single way; an absolute thrill to play and astonishingly creative, it's instantly become one of my favourite games of all time and I absolutely insist that you buy a copy. If you buy one game this year, please, please, please make it Okami!!!
There is a ton of enjoyment to find in Okami, and since Twilight Princess won't drop for another two months, this will undoubtedly chew up some of that time. Graphically, Okami is unlike any game we've ever seen, and the epic adventure you'll em-bark on (ha!) may even put Link to shame.
With smaller quests buried inside larger quests, some RPG-style stat building, and an annoying talking gnat named Issun (who would no doubt be played by Tony Award winner Nathan Lane in Okami: The Musical), just like your favorite bone, this disc is well worth burying inside your PS2.
Over the years, many teams have tried to match the brilliance of Nintendo's Legend of Zelda series of games. Some have come close, but Okami is one of the few that can stand toe-to-toe with Nintendo's masterpieces. If you own a PlayStation 2, it's a game that needs to be in your collection; and if you don't yet own a PS2, Okami is a reason to buy one.
To say that Okami immediately strikes you as, well, Japanese is like stating that Scarlet Johansson is only a little bit hot.
Breathtaking presentation, a beautifully-crafted script and dozens of minigames that lead you off the beaten path also help make Okami an adventure of Zelda-proportions, and one of the PS2’s greatest triumphs.
Okami er længe blevet kaldt det sidste store spil til PS2, men det er meget mere end det. Okami er en eventyrlig rejse ind i et kæmpemæssigt, spraglet sumi-e-maleri, en "Zelda møder Clive Barkers Weaveworld"-fantasi, hvor gameplay, grafik, lyd og kærlighed smelter sammen til en oplevelse så stærk, at den vil efterlade et varigt aftryk i hver eneste af dine kropsceller.
In this superficial age of graphics over gameplay where first-person realistic violence rules the day, a game like Okami is almost a lost cause—a specter of gaming’s past when gameplay, real emotion, and imagination ruled the day. Clover has given the world caviar in a time when it seems to want pork rinds. Not to say that there isn’t a large enough contingent left to make Okami a hit. There definitely is, although, they’ve been increasingly hard to rally. All I can say is that if you don’t come out for Okami it’s time to hang up the controller. Video games, no matter how powerful the hardware, do not get any better than this. Soon after you begin playing Okami it hits you like a ton of bricks: chasing technology is meaningless. True art is achieved through technique and the truly visionary. Nothing on “next-gen” even comes close to Okami. Not in appearance, not in execution, and certainly not in heart, a commodity it gives willingly.
With Clover studios having been dismantled and absorbed back into Capcom proper in the past few days, Okami will likely stand as their greatest and most fulfilling experience. It's more than that, though - it's simply one of the best games of the generation and I'd even wager to put it up with some of the best of all time. Few have attempted to copy the Zelda formula and even fewer have succeeded. Okami may be the only one to top Zelda at what it does best and that's a feat well-deserving of your praise and hard-earned dollars. Don't let Okami's esoteric "Japaneseness" ward you off - many Japanese didn't necessarily "get" the mythical references, either. That doesn't prevent the story and characters from being completely charming and a sly sense of humor mixes in perfectly with the dramatic moments.
Action-Adventures gibt es viele auf der PS2. Doch "Okami" ist das erste, das es mit den besten "Zelda"-Abenteuern aufnehmen kann. Capcom inszenierte ein nahezu perfektes, nicht action-, aber gewaltfreies 3D-Abenteuer, das alle Altersstufen anspricht, mit klassischen Spielideen, auf einzigartige Weise mit Mythen und bezaubernder Optik verknüpft. Bis zum Finale geht "Okami" die Puste nicht aus. Auch wenn es recht ungeniert bei Nintendo klaut (soger einige Jingles klingen wie "Zelda"), ist es durch Wolfsheld, Grafikstil und herrliche Musik frischer als andere 3D-Abenteuer.
Don’t let this fool you though. Despite its easiness, Okami is absolute fun to play, and its length and depth, as well as its superb gameplay and high replayability value, will ensure many an afternoon of total engrossment, trying to help Ammy and Issun fight the evil of all evils. It is indeed the best non-adventure, and one of the best overall games I’ve played in 2006. Keep in mind though that this is a 100% action game, with very slight adventuring elements. If you want something outside the adventure world and your fingers can handle the lengthy workout, then Okami is a game that should not be overlooked.
Okami is, without doubt, a landmark game, and one that's beautiful in almost every sense. A few very minor control and camera issues occasionally threaten to gnaw away and the ankles of the design perfection running rampant throughout the game, but even they can't possibly undermine what is a fantastic achievement that may not be topped in the genre for some time. Right from the start it conjures an atmosphere of being something special, but to keep that level of quality up consistently over 60 hours ensures that this will be a game that will be talked about for years to come. A work of art, you might say.
And talk about bang for your buck. Okami’s single player campaign is one of the most ambitious we’ve ever seen, and with its score of collectible items, trees to save and animals to feed as well as characters you like and a story you’ll want to revisit, this is a game you could easily wind up playing twice or thrice. Whatever you do this holiday season, with its new systems, Guitar Heroes and Gears of War, make sure Okami is a game you play at least once.
The past couple years have seen feckless pseudo-games that hid a complete lack of entertainment value behind a specious layer of supposed "art." Okami shames them simply by being the genuine article: A stunningly gorgeous and unique masterpiece that effortlessly blends art and storytelling with puzzles and amusement. Miss this landmark effort at your peril.
So Okami is currently my top pick for best game of 2006. Sure, there's still a long way to go, but I've not enjoyed a game this much for quite some time, and I'm pretty sure Okami is going to be sitting on the top of the heap as we get towards the end of the year. It's one of the best-looking, most creative 3D action adventures in recent memory, and every PS2 owner out there owes it to themselves to snap up a copy to enjoy immediately. Truly magical stuff.
Art or not, it is hard to not appreciate Okami. As developers aim to bring gamers visuals that are darker and closer to life, it is great to see a developer go against the trend and take a risk that, in the case of Okami, pays off.
All-in-all, no PS2 library should be without this. It has a great story that, though clichéd, will mesmerize you and will effectively pull you into the narrative. The replay value for this game is immense as the storyline, sidequesting, and searches for those really rare items just never gets old. This game can probably be played for years. There’s just something about Okami that’s just so fresh. This game gets an extra gold star because not only did it make me laugh, but it was the first game that actually made me cry. You know you’re in deep when a game evokes that kind of emotion. So if you’ve been on the fence about this title, go buy it. And then start praying for a sequel.
אני מודה שקצת קשה לי לדבר על אוקאמי במונחים של משחק וידאו כיון שהוא הרבה יותר מכך. הוא יצירת אומנות חיה ונושמת שמעניקה לשחקן את התחושה שהוא נמצא בתוך תמונה בה עשרות צבעי פסטל מתמזגים לעולם חי ונושם. המקוריות, החינניות וההשקעה העצומה בכל פרט ופרט, החל מהעיצוב האומנותי המושלם ועד למשחקיות החדשנית, הופכת את החוויה הזו לבלתי נשכחת. המשוואה היא עד כדי כך פשוטה - אם יש לכם פלייסטיישן 2, אתם חייבים לשחק באוקאמי. סביר להניח שזו התרפיה הטובה ביותר שתעברו השנה.
Okami is an absolutely amazing game, but I have to admit that it’s not for everyone. The casual GTA/Madden gamer crowd is sure to be turned off by the slow beginning, overabundance of story, and uber-Japanese feel to everything. If these aspects don’t scare you off, you’re in for the best videogame experience since Resident Evil 4, and one of the very best games on the Playstation 2.
In the end, Okami most certainly stacks up as one of the best titles ever released on any Sony system, and even among all platforms. Although it is not quite up to par with Zelda, it certainly is in a category of its own. It has a true sense of art and unique style, will captivate many players, and will make a sequel a must. Any owner of a PlayStation 2 should pick this title up, and take the time to appreciate it as a fine work of art.
Cheat Code Central
Okami is the kind of game that can be proudly recommended to all gamers. Once you enter into Amaterasu’s world it’s impossible not to be impressed.
Upon completing Okami, you may feel like you have just taken in a classic Miyazaki film. The visual/aural presentation and sprawling narrative combine to present the game as an extended vision of an anime epic – equal parts The Legend of the Dog Warriors: The Hakkenden and Princess Mononoke, with a dash of Ranma ½ for kicks. The innovative visual style and use of the Celestial Brush make Okami a gaming experience unlike any other. Though the PlayStation 2 has given us a slew of fantastic releases in the last six years, Okami easily earns its spot in the upper echelon of those titles. You may not find a better game this year.
It’s a sad state of affairs when games as majestic and perfectly constructed as Okami are ignored and world-class development studios such as Clover find themselves closed down after poor sales of their critically acclaimed titles simply because their games don’t feature enough guns or licensed music. But it’s alright – it’s worth it when there are fewer of us out there to know that the mindless masses are missing out on one of the most important games of this generation.
If the PlayStation 2 is supposed to be washed up in the face of the onrushing next-gen tsunami, then someone clearly forgot to tell Sony and Clover Studio. To be blessedly succinct on the matter, and bypass any urge to employ the usual tautological verbiage regarding overindulged glorification (look, irony), Okami is nothing short of an artistically inspired gaming masterpiece. It deserves your time, and it certainly deserves your money. Buy two copies.
Définir Okami revient à le targuer d'une foultitude d'adjectifs tant l'aventure proposée est élégante, apaisante, poétique, délicate, gracieuse. Ayant aussi bien soigné le fond que la forme, Clover a créé une pièce maîtresse dont il convient de saisir toute la portée. Aussi trépidante qu'intelligente, aussi originale que généreuse, aussi drôle que sincère, l'oeuvre en question surprend, enchante, amuse et marque la rencontre de développeurs avec leur public. La plume virevolte, l'encre coule et la magie opère... Sans précédent.
Every now and then, a game comes along which restores my faith in the joy of gaming. Some are titles I’ve been expecting, some not, but none so far have been as unanticipated as Okami. In this particular case, the game hasn’t been built for the next gen consoles, and isn’t vying for online multiplayer supremacy. The graphics are blatantly unrealistic, the characters squeak in place of voice acting and the hero’s name is annoyingly difficult to pronounce.
Clover Studio, you’ve done it again. You’ve set loose another game that built itself on established conventions and raised the bar once more. You’ve put countless other games to shame with their ho-hum visuals. You’ve created a strong contender for Game of the Year. You’ve got, I daresay, a classic on your hands. Okami is a game that demands to be experienced. Amaterasu would wish it so.
This one’s special, folks. I may as well tell you that now because you’ve probably already scrolled down to look at the bloody score anyway. And yes, Okami genuinely deserves it. Released in the UK as the PS2’s lifespan draws to a close, Okami is without doubt one of the best reasons yet to grab a PS2 if you’re one of the five people in the country who don’t already have one. Read on if you’d care to find out why.
I’ve already chatted about the graphics, which are sumptuous so I will let them rest. The sound is also impressive. The music, when it’s not annoyingly repeating cues, is amazing and poundingly relentless. A feel of Japanese fables are definitely requited through the rich score. The sound design is also worthy of mention once you overlook the repetition, especially of the (lack of) voices. Presented in Dolby Pro Logic II the bass levels are thumping and the surround is definitely around. Ôkami is one of those rare single player games that is also a genuine pleasure for a spectator sat by your side. All in all Ôkami is an important treat for the senses. I urge you to… indulge.
It took 1500 words to arrive at one very simple message: Okami is, unquestionably, one of the finest games ever made, on any system, at any point in the rather short history of the video game industry. Taking the best parts of Nintendo's classic adventure series and infusing it with something that is uniquely Clover Studios, Okami couldn't be any more of a must-play experience.
Game Informer Magazine
I’ve been keenly anticipating Okami for quite some time. The game’s gorgeous watercolor visuals, unique brush-based gameplay, and the fact that it was being made by Clover Studios’ Atsushi Inaba (the creator of Viewtiful Joe) marked it as a game to watch. However, as I sat down to begin the game, I certainly wasn’t prepared for what I was about to experience. I had expected a quirky, unique title with an engaging and fresh art style. What I got is probably one of the most engrossing gaming experiences I’ve had in recent memory – an enormous adventure that I think stands among the greatest PlayStation 2 games ever released.
Un ensemble donc de trés bonnes qualités qui méritent amplement l'honneur de servir le jeu vidéo comme jammais. AU déla du simple jeu, l'aventure qui nous y attend est une vraie leçon sur la vie. Clover Studio s'est démarquer encore une fois des autres développeurs, espérons simplement que cette fois leur jeu se vende bien, pour qu'ils puissent concevoir d'autres jeux aussi novateurs et agréables que Okami. Un éro sans faute sur toute la ligne.
Wow, what a fireball of a game! "Okami" is chock full of character, life and just plain old fun. It's got enough stuff to keep you busy for hours upon hours, and the ride is rarely slow or drags it's feet. I can't say enough great stuff about "Okami". If you own a PS2, and who doesn't, you owe yourself atleast a shot at this one. Granted it's not all perfect, the combat is simple and not everyone likes the Zelda style of gamplay, but this game is a great refinement of the genre that sets the bar for Twilight Princess. On top of that it's all wrapped up in a very gorgeous package with all the bells and whistles of an extremely well developed title.
There are few games that truly impress. Sure you have brilliant games, but few leave you wanting more after over 40 hours of gameplay. Okami is one of those rare games. If you don't add this title to your PS2 collection then you're missing one of the best titles in the systems entire library. It's brilliant. A masterpiece of design and art. Stunning.
In the end, Okami is a truly great game, and one people have rightfully anticipated for a long time. With the PS2's days winding down, and the focus moving to next gen, the console deserves a hit. The unique visuals, engrossing gameplay and the incredible plot make for a truly wondrous experience, and is something you won't soon forget. Over the last few years there have been several great games, but none have made as large of an impact on me as Okami has. The way Hideki Kamiya managed to intertwine a new form of visuals, a new gameplay mechanism and an incredible environment (including some very well-scored music) is sure to turn some heads in the non-gaming world. Who knows, maybe Okami will finally be able to persuade a certain critic out there that video games can be artwork, too.
If there is anything that’s comparable to Okami it’s probably the Legend of Zelda series, in terms of over-arching game design and also art-style, but Clover Studio’s masterpiece is no slavish imitation. It is, by contrast, a game that blazes a trail with searing ingenuity and courageous originality, forging its own path with a unique visual beauty. Almost perfect? Not quite – but close enough.
Okami is a triumphant melding of great game design and hand-drawn aesthetics that successfully captures a mythical vision of Japan, where gods and demons are ever present aspects of life. While there are some minor annoyances – the camera movement can be a bit sluggish, particularly in battles for instance, as a whole this game is one of the highlights of the PS2’s extensive catalogue.
I know I must have said it a dozen times, but the PlayStation 2 still amazes us this late in its life cycle. Better yet, it actually brings a next-gen game to a current-gen platform. With its fantastic presentation and art style, innovating and captivating gameplay, lavish world and huge scope, Okami is truly a masterpiece. Are games an art form? The question remains, but Okami could very well sway a lot of people to the 'yes' side.
If you buy only one PlayStation 2 game this fall, make it Okami. Don’t get completely caught up in the next-gen hype. Every moment is heightened by breathtaking beauty. At times you’ll forget that this game was designed for a current-gen console. Whereas other titles fake or skip around to avoid showing a world that was supposed to have evolved, Okami gives you everything – and it never misses a frame.
While its slower adventure game style pacing and low difficulty may throw off a certain crowd, Okami’s charming world with its nice fairy tale story, great gameplay, and incredible graphics will give most an experience likely to be remembered for decades. Okami is truly a remarkable experience that lives up to the greatness one would expect from director Kamiya. While comparisons to Zelda are valid at a certain level, the fact of the matter is that Okami isn’t just a Zelda clone. Rather than being an action-based dungeon puzzler, Okami is closer to an adventure game about a nice long walk through nature with some smart puzzles and fun battles. No doubt Capcom’s best original game in ages and one of the best games this year, Okami is a something that everyone should experience for themselves.
Not much more needs to be said. Do yourself a favor and play this game, unless you feel that you don't have the spare 50-60 hours for it. Easiest conclusion ever, really.
So, in closing, Okami is definitely more than just the unique graphical style that will attract games to it. While the graphics will definitely pull you into the game at first, but the Japanese inspired world, the unique gameplay elements, the fun story with some roots in mythology and the excellent music will keep you there. Whether you are using the celestial paintbrush to repair a bridge, fighting a huge boss that has some mythological roots or simply enjoying the music, Okami is an experience on the PS2 that shouldn’t be passed up. If you haven’t already gone out and grabbed it, put it on your Christmas list – this is one end of the generation game that you shouldn’t miss.
Let me cut to the chase on this one - if you own a PS2, go and play Okami. To be fair if you have a profound hatred of drawing or really loathe originality, distinctive cartoon graphics, creativity, interesting storylines, longevity and depth in gameplay then this game is not for you. However, if you're sane then Okami is well worth your time. Looking for one of those games near the end of a console's useful shelf life that makes it still worth owning? On the PS2 there's no need to wait for God of War 2. Okami is available now and fits the bill.
What Okami ultimately offers is a satisfying adventure with memorable characters, intuitive play mechanics, and an astonishing visual presentation. Simply, it’s a ton of fun to play. It is highly recommended that you pick Okami up, and take your time wandering through its lush, thirty-plus hour world.
Okami ist eine echte Perle und wohl auch einer der letzten ganz großen Exklusivtitel für Sonys Playstation 2. Am ehesten lässt es sich als eine erfrischende Mixtur aus diversen Krachern der letzten Jahre, wie etwa Zelda: Twilight Princess oder auch God of War, und neuen, innovativen Elementen beschreiben. Der Einsatz des Pinsels, die rasanten Kämpfe und der unglaubliche Tiefgang - bei Okami wirkt alles wie aus einem Guss. Die etwas anstrengenden Textpassagen und der dazugehörige, alberne Humor verblassen angesichts dieser Tatsachen.
Okami ist Japan. Es ist eine Hommage an die Natur, ihre tausend Götter und natürlich an Videospiele. Die Welt verbindet den traditionellen Stil japanischer Tuschezeichnungen mit der Extravaganz eines Killer 7, Moderne trifft auf Klassik, Action-Adventure auf Mythos. Obwohl es in so vielen Bereichen an Zelda erinnert, macht es keinen Kniefall vor dem westlichen Geschmack, sondern zeigt das zauberhafte Gesicht Nippons. Dieses einzigartige Spiel ruht zwar auf dem klassischen Gerüst von freier Erkundung, Kampf und Belohnung, aber es ist stilistisch einzigartig, in seinem Weltdesign märchenhaft interaktiv und aufgrund der Maltechnik erfrischend innovativ. Ich bin hin und weg, schlichtweg begeistert. Man nehme einen Pinsel und verzaubere die Welt - einfach klasse!
Many games try to look like Okami and, unfortunately, a lot of them seem alike. But this one offers more than eastern art for the sake of pleasing those who prefer it. It's a compelling, unique experience that can be appreciated by just about anyone.
GamingHeaven / DriverHeaven
Okami is just one of those enthralling titles that grabs hold of you right from the start and never lets go. Even if you've already gone through the storyline, chances are there are treasures, quests, and even bosses still waiting to be uncovered. Okami should last you at least thirty hours, and if you love exploring environments and experiencing everything available then Okami can have so much to offer. This could very well the PS2's last hurrah, and this is incredibly distinct title is definitely worth a purchase by any means.
Since our first look at the game, it was quite obvious that Okami would be something special, and very likely wind up as one of the PlayStation 2's last must-have hits. Gamers everywhere have been waiting for this game with bated breath as it has long promised to be entirely original, wholly beautiful and quite possibly the PS2's answer to Zelda.
Okami è un gioco da avere e vivere. Non fatevi spaventare dal suo essere "diverso": per una volta tanto che arriva un gioco del genere oltre confine nipponico, vale la pena provarlo. Non siate come gli altri, afferrate la zampa del lupo bianco e preparatevi a dipingere una grande avventura.
Frankly, we would have paid any price an outlandish string of twists and surprises, colourful characters and impossible missions.
That's when you forget about wanting it to get harder and concentrate solely on wishing Okami will never end. And it never seems to. This is the game that just keeps on giving, new powers, new places, new people, new spectacle, and the same wondrous tide of colour and happiness washing out of the screen wherever you go and whatever you do, for dozens and dozens of hours. Clover and director Hideki Kamiya's generosity of spirit is as faultless as their artistry, and they've created an epic that is more than worthy of its inspiration.
Okami is the most undersold game this year, and it is also one of the best. That's fine because it might make it more valuable someday. Capcom closed Clover Studios prematurely and did not give this game the chance to prove itself. So many times the good ones are "the best game that no one ever played." That is the story with Okami.
Spelet är otroligt genomarbetat in i minsta detalj, med komisk dialog, härlig musik, en till synes obegränsad fantasi och ett precis lagom stort äventyr som håller länge utan att kännas utdraget. Att använda penseln blir en naturlig del av spelandet och kompletterar den utmärkta kontrollen. Mitt enda egentliga klagomål är "rösterna" som består av skumma ljud som snabbt blir irriterande, särskilt i spelets långa intro och vissa av de längre dialogerna. Men bortsett från det är Okami i mitt tycke minst lika bra som Twilight Princess och ett av de Playstation 2-spel du bara måste spela.
Okami ist ein Spiel, über das man zweifellos noch viel mehr erzählen könnte: Zum Beispiel von versteckten Schätzen, den zahlreichen heiligen Spiegeln und Perlenketten, die Amaterasu als Waffe dienen können oder von speziellen Monstern, die nur Nachts herauskommen. Ich könnte mit meinem Anglerlatein über den mächtigen „Whopper“ referieren und Euch die schreckliche Mrs. Cutter vorstellen, ja, vielleicht sogar ihr schmutziges, kleines Geheimnis preisgeben. Aber das würde ich mir niemals verzeihen. Denn Okami ist ein Spiel, dass man von vorne bis hinten selbst erlebt haben muss. Hier greifen Ästhetik, Charme und fast fehlerfreies Gamedesign so lückenlos ineinander, dass es einem die Sprache verschlägt. Kein Wunder, dass jeder Versuch es zu beschreiben, von vorneherein irgendwie zum Scheitern verurteilt ist. Zeitlos schön.
Video Game Talk
It's a rare thing when a game comes along that changes the way you conceive digital entertainment. On every level Okami is a work of art and it doesn't skip a beat from start to finish. The package isn't entirely perfect thanks to some simplistic gameplay designs and the irritating noises used as voices, but this is an experience that has to be seen to be believed. With the lifespan of the PS2 shortening Capcom's latest entry is one of the console's best games and deserves a spot in every gamer's collection. Go get this game and get it now!
In a time when RPGs, FPSs, and action games dominate the gaming world, a great adventure game is hard to come by. But if you’ve been waiting for a new epic tale in which to immerse yourself, then Okami should be placed pretty high on your must-buy list. This game has it all; it’s got a wonderful story, wonderfully memorable characters, fast-paced and fluid combat with a wide variety of demonic foes, hours of dungeon exploration, puzzle solving, various item collecting, a few lengthy sidequests, a slew of people and animals to help, and even a mildly annoying sidekick to point you in the right direction. On top of that, the game’s presentation is nothing short of an incredibly vivid treat for the eyes. Though the PS2 may be reaching its inevitable end, Okami gives it one hell of a sendoff.
For what it's worth, Capcom has released an amazing game. Whether it's the
graphics, the sound, or the gameplay style, Okami is filled to the brim with a
one-of-a-kind style that is sure to ensnare just about any gamer. The lack of
marketing for this game, unfortunately, means that it may be another candidate
for "best game that nobody played," which is a shame of colossal proportions
when it comes to a game as excellent as Okami. So do yourself a favor and pick
this game up as soon as you can - Okami deserves it.
The game itself is so vast that playing through once might take you over a hundred hours and it is well worth playing through repeatedly. The world is so lush, visually stunning and complete within itself that you just want to lose yourself in it. There's so much more to see, lost beads and Clover Studio clovers to find, animals to feed, gods to meet and a world to restore. Fans of Japanese culture will also find more references than it seems possible to put in a game and this all adds up to create an incredible gaming experience.
In the eleventh hour of the PS2’s lifecycle, with the PS3 looming on the horizon, Clover’s gaming highlight is most probably one of the last great exclusives for the machine (although it‘s not dead and buried yet with Burnout Dominator, Final Fantasy XII, Yakuza 2 and God of War II still on the way). Okami is certainly a beautiful 30+ hour epic, it’s an adventure with an imaginative twist and a very likeable yarn. Even following the demise of Clover, we’d like to think that an Okami 2 will eventually be on the cards (well, we can dream can't we?).
At the end of the day, Okami is something of a breath of fresh air. It may take the fundamentals of any decent Zelda game out there, but it combines them with its own unique brand, making for a truly captivating outing. Its inventive, thrilling and above all, quite possibly one of the most immersive game out there. Sure, it’s a tad on the easy side, but so refined that you’ll be coming back for more. Whether there will be another game like this remains to be seen, but one thing is clear; Clover, you will be missed. Now, excuse me, as I must “brush” away the tears.
FileFactory Games / Gameworld Network
All in all, Okami is a truly top-notch game. While it may not be perfect, its few flaws are, for the most part, covered up by its sheer immersion factor; I have never before been this drawn into a game's environment; I am literally happy just spending an hour wandering through the world of Okami, checking out the sights and doing various menial tasks - I'm ashamed to admit how much time I have spent running around in circles while barking repeatedly. I would recommend Okami whole-heartedly and without reservation to anybody looking for a unique game experience.
The Next Level
So it's a little too long for its own good and Issun will probably be crowned the most annoying sidekick in recent memory. Even so, Okami is an interesting and unique take on videogames. It's gorgeous, plays great, and is one of those games that do not require any justification to be worth playing. It is also a pleasant reminder to the gaming industry that you don't need to follow the routine of next generation graphics to create something universally beautiful. And what better than a wolf, an insect, and a brush to show you a thing or two about fun? Bob Ross would be proud.
Even with all these things, this is a fantastic adventure for older gamers. The quest is very longﾗso much so that some impatient gamers might lose interest after a while. Players in the US may not be as familiar with many of the Japanese legends and folklore in the game, but the instruction booklet dedicates quite a few pages to the origins of these stories and may encourage gamers to learn more about the history, art, and literature. While the game may be rated T, I'd be fine with a mature preteen playing Okami as well. Overall it's one of the best adventures on the PS2 and older gamers shouldn't pass it up.
In Okami, you take on the role of the Japanese sun goddess—in the form of a wolf—who must interact with the world through a magical calligraphy brush. Players draw shapes onto the screen with the PS2's analog sticks in order to traverse dungeons, destroy evil, and make everyone's life a little brighter.
Perhaps the only genuine criticism that can be levelled at Okami is the way in which it insists on guiding you throughout the entire game. Puzzles throughout Ammy's adventure rarely provide much of a challenge, largely because Issun is always on hand to offer a solution and spell it out if you don't find the solution the first time around. Because of this, the game's puzzles lack the satisfaction that the likes of Zelda titles so successfully achieve, by simply making the player sweat it out for a bit before working out the correct solution.
De PlayStation 2 is nog niet dood, de PlayStation 2 leeft! Deze maand is een top maand qua games voor de PlayStation 2. Nog even wachten op Final Fantasy XII en tot die tijd kunnen we al aan de slag met Capcom’s Okami. Okami is een game waar ik al twee jaar naar uitkijk. Een game die ik voor het eerst speelde op de E3 van 2005. Toen al zag ik dat dit een aparte en zeldzame game zou worden, een game die je niet echt in een hokje kunt stoppen. Ik was uitermate blij toen Okami meekreeg om eens uitgebreid te testen en jullie te voorzien van een oordeel.
PAL Gaming Network (PALGN)
Sure: it’s not perfect. It’s not the hardest game in the world, and it doesn’t
quite match Zelda in depth when it comes to puzzles and combat, but it’s a
beautiful game, it’s lengthy, it’s packed full with fresh ideas and, most of
all, it’s an unforgettable experience that should be experienced by as many
people as possible. We recommend putting this on the shopping list ASAP.
Video Games Daily
Clover has taken just enough of the best stuff from the Zelda series and added many of its own touches to make this one of the best games on the PlayStation 2 or any other console. Buy it now.
En conclusión, Okami es un gran juego, divertido, original y bastante largo, hasta más o menos treinta horas. Los defectos, sin embargo, aunque pequeños dañan el juego y no permiten que sea la obra maestra que podría haber sido. A pesar de todo, aquello en lo que el juego cojea se ve de sobras compensado por sus grandes cualidades, haciendo que sea éste sinceramente recomendable para todos los interesados en él.
Of course there are the obligatory camera issues here and there that plague all games viewed in the third-person, and admittedly the game will be pretty easy for experienced gamers. Regardless, the lack of challenge doesn't stand in the way of overall quality of the experience, and Okami is a truly incomparable adventure; one so exquisitely beautiful it practically makes real life look ugly by comparison.
Un juego de culto, una obra póstuma. Capcom edita hoy en Europa, sin idioma español, el penúltimo trabajo de Clover Studio antes de su desaparición. La diosa Amaterasu se reencarna en Okami para ofrecerle a PlayStation 2 uno de sus últimos grandes títulos.
During your travels around Nippon, you'll heal trees, meet gods, and even put the sun and the moon in the sky as you see fit. You'll feed animals and help people, all in the name of restoring the world's faith in its spiritual guardians, and you'll be rewarded in kind for your hard work. There's a thing or two that might owe some inspiration to past work, but make no mistake, Okami is in no way derivative. It's fresh, it's pretty, and it's above all fun. It's sad to see the current generation on its way out the door, making room for bigger and presumably better things as it does, but Okamiis [sic] the sort of game you want to see in the final stages of a console's lifespan. It gets everything right and answers the question of whether or not the PS2 was able to live up to its fullest potential. I'm happy to say that the answer's a resounding "yes."
Okami is behalve een aantal kleine minpunten perfect te noemen. Zonder enig overdrijven is deze game één van de mooiste games op de PS2 te noemen en heeft het ook nog eens de basisprincipes van een action rpg goed voor elkaar. Iedere PS2 eigenaar zou deze game gespeeld moeten hebben.
Other than those minor annoyances, there's barely anything about Okami we can complain about. It's one of the few non-Nintendo games that manages to capture the awe and magic of playing a new Zelda, a feat that instantly rockets Okami into the upper tier of PS2 games (plus, unlike Zelda, you can actually jump). You're getting a long quest packed with life-giving missions and a presentation that's unlike anything you've ever played. If you consider yourself a gamer in any way, buy this right now. You will not be disappointed.
Okami has been delayed so many times that I can still remember the buzz it garnered from LAST YEAR'S E3. Yup, it's been making the rounds that long. But it should be no surprise to anyone that the wait has been worth it, and Clover Studio (the team behind the Viewtiful Joe games) has outdone itself yet again. The visuals are absolutely astounding, like a fine painting brought to life, and the gameplay has touches of sheer genius, including the introduction of the "celestial brush" and an efficient, if simple, combat engine. Okami is one of the best games of the year, and, not surprisingly, one of the best games for the PS2 in this, its final year on the market. Don't let this exquisite wolf slip away.
Okami's visual design instantly stands out, but it turns out to be just one of many inspired aspects of this impressive action adventure game.
So then, let this be a timely litmus test for the current state of gaming: Should Okami be buried by the pending next-gen console releases (as well as its spiritual guide Twlight Princess), that would be understandable. But should other, less worthy, "been there, done that" games steal the spotlight, then we have much to worry about. Do your part.
Okami ist eines dieser ganz besonderen Spiele, lässt man sich erstmal auf den eigenwilligen Grafikstil und die typisch japanische Geschichte ein, erlebt man zusammen mit dem Wolf Amaterasu ein tolles Abenteuer mit gewaltigem Umfang. Im Mittelpunkt des Interesses steht dabei vor allem die innovative Pinseltechnik, die trotz einiger Steuerungsungenauigkeiten hervorragend umgesetzt wurde und das Spiel bereichert. Verzichtet hätte ich allerdings gerne auf die öden und immer gleich ablaufenden Kämpfe, deutlich besser gefallen die vielen Rätsel und Nebenaufgaben. Es macht jedenfalls tierischen Spaß, wenn nach einem gelungenen Pinselschwung eine ganze Landschaft mit neuer Pracht aufblüht, zudem gibt es überall in den weitläufigen Gebieten etwas zu entdecken. Nicht ganz so überzeugt hat mich die Technik von Okami.
A certain portly movie critic made the comment that video games are not worthy to be considered as art. More then just a few of us got a wee bit ticked at the statement as it was made with almost no thought or research of video games in general. It's a pity as he misses one the great Playstation2 games of this year.
Those issues still weren't enough to really blunt the enjoyment I got from Okami. This is an immersive game with tons of things to see and do scattered over a vast world. While the vast amounts of dialogue in this game might be a bit of a turn-off for some players, with the exception of Issun's mindless babbling, I enjoyed it. The assorted characters in this game told an epic tale of people rising up to challenge the forces of darkness to protect what and who they hold dear. A tale that makes this an enjoyable game, even if it also is a flawed one.
Okami is gorgeous but it is also an epic game that sucks you in so completely that hours pass unnoticed as you roam the massive landscape. With a play time of over fifty hours and an engaging cast of characters, Okami will keep you hooked right to the end but that's only the beginning. The new game option does herald high replay value and completing the game allows access to the game's cutscenes, music and an art gallery. It is a beautiful game on many levels and deserves acclaim as the last great title for the PS2.
The twists along the way are surprising and brought many a smile to Gamestyle's face. Okami is a thing of beauty, and although it treads one or two too many familiar paths, it never fails to follow its own as well.
Okami and its paint scheme is much more than a gimmick. This clever game lets you tackle puzzles and fighting in a new and innovative way — and helps separate this action-adventure hybrid from the hundreds of others in the market. That, and the game's interesting story, memorable characters and clever visual style all helps to make Okami a fresh and fun addition to your PS2 library.
Computer Bild Spiele
Der ungewöhnliche Grafikstil des Spiels in der Tradition japanischer Tuschezeichnungen ist gewiss nicht jedermanns Sache. Doch wenn Sie sich auf das Abenteuer einlassen, werden Sie ebenso gewiss nicht enttäuscht. Die innovative Idee, Probleme und Hindernisse einfach "wegzuzeichnen", gewinnt während des Spiels zunehmend an Bedeutung und macht Spaß. Auch die zunächst etwas verwirrende Geschichte mit ihren vielen Wendungen und Überraschungen sorgt für Begeisterung. Sie werden kaum Pausen machen, weil Sie immer wissen wollen, was der weißen Wölfin auf ihrer Reise als Nächstes passiert. Japanische Musik unterstreicht die leicht melancholisch wirkende Spielatmospähre treffend. Nur das sonderbare Brabbeln der Spielfiguren - nur im Textfeld wird gezeigt, was sie wirklich sagen - wird Ihnen auf die Nerven gehen. Das trübt den famosen Gesamteindruck aber kaum - Amaterasu macht ihre Sache einfach "gut".
I have to say, in terms of presentation, Okami by far is the bet game I’ve ever seen. And if I gave out scores based purely on watching someone else play the game, I’d actually consider giving it a 10. However, games are meant to be played. And honestly, between the humor that falls flat at times, the worst plot twist I’ve seen in a game since college, and the sheer lack of challenge in the game, Okami falls well short of greatness. I’ll be honest, it’s probably worth playing through at least once just to see how breathtaking it can be. However, much like Clover’s previous works, the game’s style is incredible but the substance lacks tremendously. While it’s fun for a bit, most of the appeal comes in watching and not playing, which ruins Okami just as much as it has ruined countless games in the past.
The Video Game Critic
For patient gamers who savor every moment of their adventures however, Okami can be a very fulfilling quest. It struggled to hold my attention at times, but in this day and age, a healthy does of originality is worth celebrating.