|A fantastic game that defies categorization||Robstein (175)|
|Acting||The quality of the actors' performances in the game (including voice acting).||3.2|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||2.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.9|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.4|
|Overall MobyScore (19 votes)||3.1|
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This game would be enjoyable to anyone with a passion for violence and who doesn’t want a normal first person shooter. This game is hit and miss so I would urge all to try it just to see if it is their cup of tea.
Allein der Mut, ein derart abgedrehtes Spiel zu veröffentlichen, verdient Hochachtung. Killer 7 ist ein bizarres Erlebnis, das sich nur schwer in Worte fassen lässt. Mit Sicherheit ist die Inszenierung nicht jedermanns Geschmack, doch wer nach einer wirklich außergewöhnlichen Spielerfahrung sucht, der wird bei diesem eigenwilligen Titel aus dem Land des Lächelns garantiert fündig.
Despite its outlandish and unconventional manner, it's a game whose characters and storylines are far more engaging and confrontational than any number of bigballed thirdperson grit 'em ups, presenting subjects like domestic abuse, politics and grisly execution without getting bogged down in them. With something this focused and so seemingly untroubled by the cynical tendencies of many modern games, it's also tough not to see it as some kind of antidote to the abundance of muscular mannequins and snarling action dumbos.
Mas, se dissociado da história e visto apenas pelas partes interativas, o título possui mais defeitos que acertos, com controles limitados e tiroteios repetitivos, apesar de alguns quebra-cabeças e chefes desafiadores. Enfim, "Killer 7" não mudará o mundo, mas teve ousadia em revirar alguns preceitos estabelecidos, o que é saudável para dar um banho de choque na mesmice.
Game Informer Magazine
Killer 7 is undeniably unique, and while it doesn't feel entirely realized as a game, it shines as a piece of interactive art.
Chances are you'll either love Killer7 or hate it. The game offers two difficulty settings, plus some unique bonuses for once you finish the adventure for the first time. But the way in which this game might stick with you could easily outweigh whatever replay value these extras provide. Especially for a game that's filled with lots of mindless shooting, Killer7 makes you think. And it makes you wonder why most games don't even bother to try. And maybe that's the whole point.
There's no doubt that people are going to be divided on Capcom's unpredictable, stylized and sometimes downright psychotic new adventure game, Killer 7. The title, from director Suda 51 (a man who incidentally wears a Mexican wrestler's mask in every photo we've seen of him), is a bizarre journey into a surreal world where nothing is exactly as it seems and profanity, sex and bloodshed are commonplace. This is a particularly difficult game to review because its Achilles heel is its awkward control setup, which feels archaic by today's standards. And yet, despite this issue we're confident that players who adore old-school adventure games like Myst and Snatcher will enjoy -- maybe even love -- Killer 7 for the very same reasons. Capcom has delivered a game with a bold vision and an intriguingly "out there" storyline that is bound to keep players guessing until the very end.
The game is really just a mix of simple puzzle solving, frantic, fixed-point shoot outs and stylish visuals. The controls are as trouble-free as they come: one button moves you forward, another flips you around 180 degrees. There’s no messing around with free movement here, as you follow paths automatically and only get to choose your direction when you approach a junction. Initially it feels quite restrictive, but before long you’re diving down passageways and exploring pathways from the obtuse camera angles the game sets for you.
GamingHeaven / DriverHeaven
I highly recommend the game as a rental. Though with little replay value you might be better not to purchase this one. The puzzles can get annoying and some of the enemies, which I still am not sure how to kill safely with all characters, are a bit of a bother.
Game Informer Magazine
At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer 7 with an insatiable hunger for answers and clarity.
Killer 7 pourra être adulé comme il pourra être décrié. Si on se base uniquement sur l'aspect technique, quelques lourdeurs et autres approximations pourront gêner la progression mais ce n'est pas vraiment si préjudiciable que ça, surtout sur GameCube. Par contre, la version PS2 a contre d'elle d'énormes temps de chargements et de gros ralentissements durant les combats. Au delà du gameplay très simpliste, Killer 7 ressemble davantage à un trip psychotique qu'à un jeu d'action conventionnel. Entretenant des liens de parenté avec le cinéma de Lynch, Tarantino, Tsukamoto, Miike, etc., il est clair que le grand public aura beaucoup de mal à rentrer dans le vif du sujet sans quelques appréhensions. Mais si vous parvenez à franchir cette barrière culturelle, le voyage sera d'autant plus plaisant qu'il vous fera réfléchir tout en installant une atmosphère baroque sortie du cerveau malade de développeurs aux multiples...talents.
Killer7 est-il donc un mauvais jeu ? Non, il a son intérêt, il est intrigant et peut tenir en haleine les joueurs qui aiment les titres qui sortent de l’ordinaire. Mais c’est aussi pour son scénario que l’on n’a pas envie de le lâcher. Capcom nous offre ici un nouveau concept, cependant pas exempt (sur Playstation 2 du moins) de temps de chargements un peu longs et des éternels effets d’escalier. A tester avant d’acheter, ou à prendre d’occasion.
The storyline is crazy enough in itself but the gameplay still tops it. It took me quite a while to figure out what was going on in the first place. For instance, you can’t move around freely – if you press X, your character runs forward and if you press Triangle he turns around and runs in the other direction.
Killer 7 is a commendable, bold experiment, rich with color, and holds a premise worth experiencing. But it could have been served better by a development team that had a focused idea of what kind of game they wanted to make, as evidenced by the scattered, disparate parts that make up the bulk of the action. High-reaching but underachieving, Killer 7 could have been truly exceptional, although we sure hope the story doesn't end here. At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.
It's hard to know what to say about Killer 7. On the one hand it's a poorly designed on-rails shooter that thrives on making combat infuriating. On the other hand it's a wonderfully obscure, often insane, adult themed survival horror game that just begs to be played. Luckily for me, the game's off-the-wall story and totally insane premise won over the severely flawed controls. I can't say for sure if everyone will feel the same, but it's worth taking a gamble, in the hope that you may enjoy one of the most unique games ever made.
What an irritating experience I just had! Even in the first levels, my irritation standard reached a new level. What’s the deal with those stupid monsters with no A.I whatsoever? They run, and run, and run, just to blow up in your face without leaving a trace. Nothing to do but shooting of arms and legs to collect blood, or hitting them on their only weak spot. Why don’t you kiss my bollocks, one might say. Yes, it could be fun if the controls were in order, unfortunately, the controls make you feel like a drunken sailor on a boat that’s just been attacked by Greenpeace. And why are you a cool assassin with style, which has to play with his dull imagination. Your cool assassin has some weird disease and a split personality. With 7 personalities, there are plenty opportunities for handling puzzles.
Unfortunately, the game will only appeal to a very small niche of gamers, not because the game is too far outside the square, but probably more because of the game's many frustrating elements. Seriously, this game is like an acid nightmare, and it can inexplicably put you in a foul mood long after you've finished playing. For someone, somewhere out there though, this game is a work of art.
With this introduction, I had originally planned to examine the mystique that has surrounded Capcom's Killer 7 these past four years... that however won't be necessary. I mean really, you already know it's a shooter, and yes, it's most certainly bizarre. Furthermore, you're probably also aware of how Killer 7 was designed by Production Studio 4's Suda 51, a self confessed madman in love with the idea of games becoming art. But is that what our favorite pastime really needs? Regardless of your perspective on such matters, it seems that Suda 51 has answered the question for us, and its by judging his latest creation that we can respond with an affirmative, hell no! For you see, a bucket of warm poo could be described as a post-modern masterpiece, yet as cool and trendy as that may be, chances are nobody will want to play with it.
KILLER 7 IS BASED on an assassin, Harman Smith. Smith is unlike your average assassin, the main reason being is that he is wheelchair-bound. Although unable to walk, Smith is able to call upon an individual from a team of seven to carry out missions for him.The team is Killer 7.
On the one hand I want to congratulate Grasshopper, to applaud them for making a game that’s not afraid to be different - a title that revels in its oddities, and is so shamelessly, magnificently fucked up. On the other I want to slap them across the face for making a game so utterly unfriendly to play, so doggedly linear and trying so hard to be different that it forgoes almost all substance in favour of style. Which is possibly the ultimate sin any game can commit.
All this is presented in one of the most original and stunning graphical styles that I've seen in some time. The stylized cel shading creates a terrific atmosphere that often adds to the creepiness of the whole affair, and it makes the game look like an underground comic book brought to life. The music is also very effective. It's barely noticeable at first, but as you play, it slowly starts to work its way into your mind. The subdued music also makes the occasional burst of sound all the more startling. And the unexpected techno music that plays as you pass through the hallways that lead to boss fights is definitely fun.
Killer 7 has attracted a fair amount of attention due to the veil of secrecy draped over it. Publishers sometimes keep great games under wraps because they want the title's excellence to make an unexpected splash in the marketplace. The flip side is that sometimes the product is so irredeemably full of suck that the only hope is to keep the awful secret as long as possible, and hope somebody buys the game before word-of-mouth kills it. Killer 7 is not, to put it kindly, an example of the former.