kill.switch Reviews (PlayStation 2)

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100 point score based on reviews from various critics.
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Critic Reviews

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Worth Playing (Nov 21, 2003)
War is started by poor relations, misconceptions, and power hungry organizations. While we cannot stop war, we can try our best to delay the inevitable by using special agents or special units. We may not know it, but spy factions are extremely vital to a mission's success, without which we can never truly succeed in war. They give necessary tactical information and even pull a hit when ordered to. So how would an army equipped with an incredibly strong computer system fare? You'll find out in Kill.Switch.
Game Over Online (Jan 28, 2004)
I'm left somewhat torn on kill.switch. On the one hand, it's a fast-paced, well-designed, moderately challenging third-person shooter, and it's not like it's possible to have too many of those. I'm not actually going to send Namco e-mail saying, "Excuse me, but I've already had enough fun this month shooting terrorists. I'm over quota. You'll have to take this one back."
Next Level Gaming (Oct 31, 2003)
Your name, unknown......Your age, unknown......Your hometown, unknown.......Your mission, top secret......Operation: kill.switch So far, that is all you know about what lies ahead of you, soldier. And that is all Namco wishes you to know about your mission right now. But we do know this: you are one bad ass soldier, and with all the training we've given you we know you can come out of this situation alive. Welcome to your new battlefield. kill.switch is an new style of military shooter that emphasizes realistic cover tactics and awesome firepower for the ultimate experience in combat gaming. Featuring a gameplay feature called the Offensive Cover System, and utilizing the Blindfire combat mechanic, kill.switch demands the use of conventional warfare tactics, forcing players to utilize surrounding environments, and quickly adjust on-the-fly through each intense and challenging mission. Listen up soldier! This review could save your life!
games xtreme (Mar 03, 2004)
If I had to evaluate its lifespan I feel Kill.Switch has become for me a casual game, I can pick it up for half an hour when there’s nothing on TV or while I’m cooking and just come back to it, there’s not a desperate urge to play it through to completion but there isn’t a frustrating difficult level that makes me storm off angrily. I’ll be honest, I really like Kill.Switch it's an entertaining non-committal game, I can pick it up and put it down for five minutes at a time, it's a joy to play, but I feel if I tried to do it all in one go, it may bore me after a while, this is possibly its only downfall, if you’re after Metal Gear 3, this may get old quickly. So be warned!
80 (Nov 11, 2003)
The concept for the game was very good and if Namco took their time developing the game rather than just completing it in a single year then the game would have been a whole lot better. The story is interesting although it takes a while for the player to know what is going on since no background info has been given from the start. Kill.switch is enjoyable the first time through, but leaves you wanting more than what you just experienced.
Gamesdog (Feb 23, 2004)
This is complemented with quite striking graphics and great sound. I’d almost go so far as to say that the graphics were some of the most pleasing I’d seen in a long time. As if in some feat of greatness the AI has quite a bit of I. Ok, there is still a bit of numbskull-ness going on here, but the enemy does seem fairly aware and will duck behind cover and take pot shots when you least expect it. The enemy is no pushover either, a welcome relief from some all-too-easy combat games out there. In Kill.Switch you should take it slow, think about it, and then destroy.
Gameplanet (Mar 16, 2004)
A PS2 EXCLUSIVE IN PAL territories, Kill.Switch has made its mark overseas on Xbox and a PC version has also been created by Bitmap Brothers for imminent release.
GameZone (Nov 03, 2003)
If you're going to start a war, you'd better be prepared to take cover. You should also be ready to take aim and take out the enemy. When you're done doing that you might as well take over the place. That's the premise of kill.switch – take cover, take aim, take over. And that's just how the game plays, in a clever, exciting way.
IGN (Oct 27, 2003)
It's a pretty refreshing experience to stumble upon a game with little-to-no fanfare only to discover that it's more fun than you originally bargained for. Of course during our busiest of seasons, it's not really that unique of an occurrence, but it doesn't take away from the fact that we get an oh-so pleasant feeling each and every time that it happens. Such is the case with Namco's intense military shooter kill.switch; a futuristic polar opposite of popular titles like Splinter Cell and Metal Gear Solid.
Gaming Target (Dec 18, 2003)
There was a time in history when wars consisted of two sides on two lines, standing right in front of each other with every one man armed with a rifle. How stupid were they? Since then, the way wars were done and the way people shot at each other have changed. People learned to take cover by hiding behind objects once the battle royal began, or in an assassin's case not even giving their enemy the slightest chance to sight their position. Gangsters, like today's gangsters, in urban warfare would even hold a handgun sideways just to look cool.
74 (Feb 12, 2004)
Kill.switch spielt sich wie ein typischer amerikanischer Actionstreifen - fesselnd, gewaltreich und manchmal unfreiwillig komisch. Doch sobald der Abspann läuft, fällt auf: Irgend etwas fehlt! Ganz klar: Der Tiefgang. Trotz einiger netter Ideen und der passablen Technik fehlt es Namcos Shooter an Abwechslung. Letztlich ist es der debilen KI zu verdanken, dass man auch in späteren Levels stets mit der gleichen Taktik zum Ziel kommt. Ducken, töten und weiter zur nächsten Deckung. Und dann wundert es nicht, dass kill.switch mit einer Nettospielzeit von sechs bis acht Stunden zu kurz geraten ist. Trotzdem wird der für diesen zugegebenermaßen recht kurzen Zeitraum ordentlich unterhalten. Wer also auf effektvolles Popcorn-Gaming steht, darf durchaus einen vorsichtigen Blick riskieren.
74 (Mar 15, 2004)
Do you like loads of action, big shoot-outs and more weaponry than the terrorists can handle? Then put on your army suit and get ready for Kill.switch. Do you prefer balanced gameplay and an interesting story, then you might as well forget this game. The best aspects of the game concerns the shoot-outs, and this could turn out to be quite boring.
73 (Feb 20, 2004)
NAMCO's kill.switch ist kein Ego-Shooter wie "Timesplitters" oder gar ein Taktik-Shooter wie "SOCOM" sondern eigentlich ein Actionspiel in Arcade-Manier wo es hin und wieder nicht schaden kann doch in Deckung zu gehen. In 18 relativ kurzen Leveln schiesst sich der Spieler in Third-Person Manier durch zahlreiche Gegnerhorden. Klingt zwar ansich recht gut, aber leider haben die Entwickler das gute Potential eines spannenden Actiontitels durch etliche Schnitzer nicht nutzen können. Das beginnt bei der nur mäßigen Optik, der sehr kurzen Spielzeit und endet bei einem unzureichenden Speichersystem und weiteren kleinen Patzern.
70 (UK) (Feb 19, 2004)
Kill.switch is an extremely simple game to describe, so I was surprised to pick it up earlier this week without really knowing anything about it at all. Apart from the issue of Sony doing a deal with Namco for its European console exclusivity (which you can read about elsewhere), all I had to go on was a vague recollection about some revolutionary gunfight gimmick which lets you shoot round corners without looking. Well, never fear, because after a couple of days' research I've discovered what else you can do in Kill.switch. You can shoot round corners while looking.
69 (Mar 09, 2004)
Auch wenn sich das deckungsfreudige Spielprinzip anfangs angenehm vom üblichen Military-Shooter-Einerlei abhebt, geht ihm aufgrund mangelnder Abwechslung und Spieltiefe schon bald die Luft aus. Das Missionsdesign ist linear und einfallslos, euer Equipment geradezu minimalistisch und die Story führt nur ein kümmerliches Schattendasein. Zudem sind Präsentation und Technik alles andere als zeitgemäß, die eigentliche Kampagne viel zu kurz und der Schwierigkeitsgrad teils frustrierend hoch. Trotzdem sollten Shooter-Fans nicht gleich die Flinte ins Korn werfen, denn das facettenreiche Spiel mit der Deckung wirkt frisch und unverbraucht und die sehr offensiv ausgerichteten Gegner sind immer wieder für Überraschungen gut. Einzelkämpfer, die eine leicht spielbare und zugleich fordernde Kreuzung aus Metal Gear Solid und Time Crisis suchen, könnten an kill.switch also durchaus Gefallen finden - wenn auch nicht allzu lange.
GameSpot (Oct 28, 2003)
At first glance, Namco's kill.switch looks like a pretty standard third-person military-themed shooter. It has a look to it that recalls both Konami's Metal Gear Solid and Ubisoft's Splinter Cell, though it focuses more on shooting enemy soldiers in the face than on deep storylines and complicated stealthy maneuvers. However, this otherwise ordinary-to-a-fault action game is given a shot in the arm by its relatively cool gameplay techniques, which--at least--make the game's short ride interesting.
65 (Feb 11, 2004)
Pétri de bonnes alternatives à la relative morosité du paysage vidéoludique dans le domaine auquel il appartient, Kill.switch enraye son arme de poing, perdant soudainement l'ascendant psychologique. Une somme de tourments incompréhensibles minent considérablement, non le plaisir de jeu, mais simplement la qualité intrinsèque. Un faux pas dans une route bardée de points de vue flatteurs que ce soft n'atteindra malheureusement pas. Espérons pour une plausible suite que les concepteurs auront pris conscience des tares de leur produit, afin de proposer un gameplay toujours aussi intéressant, mais en n'omettant pas cette fois-ci les aspects artistique et scénaristique. La traduction devrait aussi subir une épuration, car les textes ne correspondent que rarement aux paroles. Troublant. Un coup d'essai moyen, loin d'être médiocre.
What Kill.Switch does though, it does right. It is a basic concept. However, it is one intense enough to create a decent gameplay experience around it. Action fans will need an adjustment period before they're convinced. After that, they'll stay awhile for superbly designed set pieces.
GamesRadar (Feb 10, 2004)
For once, it's a game that can be excused its blocky, similar environments. However, with huge gun lust driving the show, it's a shame that there's very little damage and destruction dealt out to the objects in the levels. When the coast has cleared, it's still a commendably brazen and unfussy shooter, featuring one continuous dialogue of throwaway gunfire and nothing else.
GameSpy (Oct 30, 2003)
I don't know what happened, but straightforward games are about as easy to find these days as Michael Jackson's original cheekbones. So what's the answer when all you want is a nice, unpretentious shooter, but you don't want to feel like a gaming simpleton? Namco is happy to step up with kill.switch, a third-person shooter that finesses what could have been a gimmick into some tense, action-packed gameplay.
För trots att programmeringen av Kill.switch är relativt problemfri är grundidén så usel att ingenting kan rädda spelet från de realådor där det oundvikligen kommer att hamna cirka, oooh, 15 minuter efter att det släppts.