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Killzone (PlayStation 2)

72
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Killzone Credits

Guerrilla Games

Managing DirectorHermen Hulst
Development DirectorArjan Brussee
Production ManagementMartin Capel, Hans Tasma, Alastair Burns
Lead DesignerMartin Capel
Game DesignRoy Postma
Lead ProgrammerMichiel van der Leeuw
ProgrammingLennart Denninger, Jurgen Kluft, Tibor den Ouden, Klaas van der Molen
Additional ProgrammingArjan Brussee, Tommy Krul, Kasper J. Wessing, Tommy de Roos
Lead AI ProgrammerRemco Straatman
AI ProgrammingArjen Beij
TechnologyJeffrey Exterkate, Guido De Haan, Jorrit Rouwé, Kasper J. Wessing, Frank Compagner
AI TechnologyRobert Morcus, William van der Sterren
Lead ArtistJan Bart van Beek
ArtEdwin Bakker, Mariska Vos, Nasier Abdoel, Arjen Bokhoven, James Mason, Kjetil Nystuen, Floris Sprokkreeff, Richard Stitselaar
LightingRoderick van der Steen
AnimationGino Dammers, Nick Liburd, Manu Seynaeve
Additional ArtJeroen Brinkhuis, Marcos Domenech, Roland IJzermans, Tom Jones, Wiek Luijken, Guillermo Toston Bartolome, Rudy Massar, Steven Tjoe
Promotional ArtMarcos Domenech
Lead Visual ArtistRoy Postma
Visual ArtistsJeroen Brinkhuis, Roland IJzermans
Interface DesignAngie Smets
Level DesignStuart Billinghurst, Eric Boltjes, Steven Delrue, Jolyon Leonard, Cho Yan Wong
Additional Level DesignIain G. Howe, Jonathan Phillips, Brian Roberts, Faried Verheul
Lead TesterSebastian Downie
TestersVincent Amse, Elte Hartland, Hugo van der Heiden, Anthony Schulteng, James Sumner, Justin Touw Ngie Tjouw
AdministrationMari Gordon
Human ResourcesUrsi Daal
Cut Scene Script WriterChris Denne
Additional Story ContentJan Bart van Beek, Martin Capel, Joris de Man, Roy Postma
EditorsJan Bart van Beek, Joris de Man
Cut Scene LeadsJonathan Kray, Wiek Luijken
Cut Scene Animation LeadMatt Ewbank
Cut Scene ProductionDesmond van den Berg, Nick Liburd, Miguel Angel Martinez, Vincent van Soest, Espen Sogn
Additional Cut Scene ProductionPaulus Bannink, Eric Cochonneau, Michiel van Iperen, Sjoerd de Jong, Erik van der Pluym, Stefan Radermacher, Roderick van der Steen, Richard Stitselaar
Animatics DirectorRogier Gerritsen
Animatics EditingGabe & Gabe Productons
Animatics ActorsJoshua Baumgarten, Jan Bart van Beek, Daniel Beukers, Lotta de Beur, Derk van den Elzen, Michiel Fransen, Jennifer de Jong, Boris Klerkx, Joris de Man, Ursula Mirowska, Demis Veltman

Game Intro & Teaser Trailer Production - Axis Animation

DirectorGraham McKenna
Executive ProducerRichard Scott
ProducerSam McCarthy
Tech SuperStuart Aitken
CG ArtistsTom Bryant, Alan Watson, Steve Townrow, Karin Mattsson, Cath Brooks, Dana Dorian, Nuno Conceicao, Steffen Lewenhardt, Jon Beeston
Production ManagerTiff Maberley
Production AssistantJamie Murray

Voice Casting & Recording - Side UK

Voice CastingAndy Emery
Voice DirectionJonathan Ashley
Additional DirectionJan Bart van Beek, Joris de Man
Dialogue Recording EngineersSteven Parker, Ant Hales
Voice ActorsKal Webber (Captain Jan Templar), Jennifer Lawrence (Shadow Marshal Luger), Tom Clarke-Hill, Sean Pertwee (Colonel Gregor Hakah), Brian Cox (Scolar Visari), Steven Berkoff (General Lente), Ronny Cox (General Adams), Robert B. Sherman (General Vaughton)
Additional ISA VoicesJohn Schwab, Kenny Andrews, Kerry Shale, Eric Meyers, Larissa Murray
Additional Helghast VoicesJohnathan Keeble, Gary Martin
ModelsNico van der Helm, Micky Hoogen, Nasier Abdoel (Sgt Rico Valasquez), Mitch Jansen, Réne Wielings, Time de Zwart, Joep van Egmond
Additional ModelRemco Straatman, Gino Dammers, Roland IJzermans, Nati Zeidenstadt, Derk van den Elzen, Lotta de Beus, Harry Schouten
Game Intro Motion Capture by AudioMotion LtdDavid M. Carter, Tim Doubleday, Brian Mitchell, Mick Morris, James Witt

Music & Sound FX

Music Composition and OrchestrationJoris de Man
Score CopyistHenk van der Schalk
Sound DesignJoris de Man, Nati Zeidenstadt
Additional Sound EditingMarijn Jongewaard
Music performed byThe City of Prague Philharmonic Orchestra
Chorus Conducted byAdam Klemens
Concert MasterBohumel Kotmel
Recorded atBarrandov Studios - Smecky Soundstage - Prague July 2004
Recording EngineerJan Holzner
Assisstant EngineerMichael Hradisky
TranslatorStanislava Vomacova
Orchestral Contractor and Music SupervisionJames Fitzpatrick
Cut Scene Sound Effects Design & Pre Mix by Jungle SoundItzik Cohen, Nitzan Danon, Shay Fahima, Nimrod Mor
Special ThanksMichiel Mol, Martin de Ronde, Daniel Beukers, Freekje Bots, David Bowry, Nigel Collier, Mark Davies, Nancy Gatehouse, Jennifer de Jong, Kato, Fulco, Charlie Knight, Sanne del Mol van Otterloo, Robin Putters, SN Systems

Sony Computer Entertainment Europe

ProducerBen Duncan
Assistant ProducerElliott Martin
Executive ProducerPeter Hawley
Vice President External DevelopmentMichael Denny
Executive Vice President DevelopmentPhil Harrison
Software Development ManagerKevin McSherry
Interal QA ManagerDavid Parkinson
Internal QA SupervisorJim McCabe
Additional ProgrammingTim Darby, Ramana Prakash
Product ManagerDaniel Taylor
Software Marketing ManagerMark Hardy
PR ManagerStuart Turner
Special ThanksBarbara House, Kyle Shubel, Phil Harrison, Shawn Layden, Shiho Deruiter, Daniel Brooke, Joanne Richardson, Vicky Lord, Laura Owen, Andrew Hamilton, Matt O'Driscoll, Gareth Peddie, James Smith, Martin Alltimes, David Bowry, Greg Duddle, Alan Raistrick, Richard Lee, Adrian O'Grady, Jennie Kong, TBWA, Random Media, Playstation Dot Com, Dreamweave, Nixon, Octane, SCEE Operations, all the territory PR & Marketing teams for their enthusiasm support and dedication

SCEA Santa Monica Studios

ProducerBarbara House
Associate ProducerKyle Shubel
Director, Product DevelopmentAllan Becker
Vice President, Product DevelopmentShuhei Yoshida
Technical DirectorJon Steele

SCEA Online Technology Group

DirectorGlen Van Datta
Senior Project ManagerGreg Becksted
Game Integration LeadRamana Prakash
SCE‑RT EngineersMark Jacob, Ken Miyaki, Erika Kato, Trang Ho, Adam Harris, Steve Slover

SCEA 1st Party Quality Assurance

DirectorMichael Blackledge
Senior ManagerRitchard Markelz
Test ManagerMichael Graham
Game Test EngineersBob Staite, Mike Pulst
QA AnalystsGabe Datte, Brian Nolan, Shaun Penney
GTE Component TeamScott Nyce, Matthew Zauher
AnalystsJoseph Schmedding, Ferdinand Macalos, Mathew Bolger, Francis Cancio, Kirk Monje, Fredrick Fabian, Jonathan Laughlin, Nathan Rees, Robby Cheverton, Clay Boslaviski, Joshua Kahelin, Robert Craddock, Jason Rush, David Evans, Jeremy Quirante, Daniel Hutchins, Jacob Cruz, Shawn Wooldridge, Jason Deleon, Mario Wiechec, Mosi Humphrey, Xou Fang, Albert Chang, Brian DelCarmen, Jesse Morgan, Seferino Gallardo, Dwight Gibson, Asher Engel, Alex Warren, Bryant Hunter, Jamie Khamsouk, Donald Carothers, Brian Geis, Arun Singh, David Boulom, Mark Juhao Chao, Samson Lui, Cody Myrick, Martin Crespo
Lab TechnicianVince Loughney

Online Gaming Support & Tools Team

Manager Online Gaming Support & Tools TeamKen Kribs
Technology ManagerKevin Simmons
Client Simulation AdministratorChris Depuyd
Support Game EngineersChris Cromwell, Michelangelo Gallina, Masa Ogasawara
Project Management SupervisorEric Ippolito
Project CoordinatorJason C. Coker

SCEA Information Technology

DirectorCharles Connoy
Online Games GroupRon Andres, Richard Bennett, Chip Capelik, Madhukar Yedulapuram
IT Infrastructure ManagerTom Perrine
Network Engineering ManagerDerrell Jenkins
InfrastructureRobert Clark, Chris Dudley, Andrew Lee, Sven Nielson
Network Operations SpecialistsKeith Hutchinson, Kristin Igaki, Arron Johnston, Jose Madrigal, Rudy Wiley

Sony Computer Entertainment America Marketing

Product ManagerMark Valledor
Director; Brand and Market Strategy, PlayStation OnlineSusan Nourai
Director, PromotionsSharon Shapiro
Director, Public RelationsMolly Smith
Public Relations TeamRon Eagle, Ryan Bowling, Paul Murphy
Director, Direct and Online MarketingSteve Williams
Director, Creative ServicesEd DeMasi
Creative Services ManagerJack Siler
Creative Services SpecialistTJ Consunji
Point of Purchase ManagerJosh Bingham
Packaging and Manual DesignPetrol Advertising
We would like to thankeach individual at Sony Computer Entertainment America for their contributions support and dedication to the success of Killzone
Special recognition to the Executive Management teamKaz Hirai, Andrew House, Jack Tretton, Shuhei Yoshida, Riley R. Russell III, Steve Ross, Glenn Nash

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Jack Tretton, 176 other games
Shuhei Yoshida, 168 other games
Riley R. Russell III, 162 other games
Kaz Hirai, 151 other games
Ritchard Markelz, 150 other games
David Parkinson, 147 other games
Eric Ippolito, 140 other games
Glenn Nash, 130 other games
Andrew House, 129 other games
Phil Harrison, 126 other games
Molly Smith, 101 other games
Susan Nourai, 99 other games
Jack Siler, 95 other games
Steve Ross, 93 other games
Jim McCabe, 88 other games
Allan Becker, 85 other games
Sharon Shapiro, 85 other games
Mark Hardy, 80 other games
Michael Blackledge, 79 other games
Ron Eagle, 73 other games
Vince Loughney, 72 other games
Shawn Layden, 68 other games
Charles Connoy, 68 other games
Greg Becksted, 65 other games
Ed DeMasi, 64 other games

Collaborations

People who have worked on this game have also collaborated on the creation of the following games:

Killzone 2, a group of 96 people
Killzone: Liberation, a group of 75 people
Killzone 3, a group of 69 people
Twisted Metal: Head-On, a group of 51 people
SOCOM 3: U.S. Navy SEALs, a group of 45 people
Shellshock: Nam '67, a group of 45 people
Lemmings, a group of 44 people
SOCOM II: U.S. Navy SEALs, a group of 42 people
SOCOM: U.S. Navy SEALs - Fireteam Bravo, a group of 41 people
Formula 1 Championship Edition, a group of 40 people
Syphon Filter: Dark Mirror, a group of 39 people
MotorStorm, a group of 39 people
ATV Offroad Fury: Blazin' Trails, a group of 39 people
Rise of the Kasai, a group of 38 people
ATV Offroad Fury 3, a group of 37 people
SOCOM: U.S. Navy SEALs, a group of 35 people
Syphon Filter: Logan's Shadow, a group of 35 people
SOCOM: U.S. Navy SEALs - Fireteam Bravo 2, a group of 35 people
MLB 07: The Show, a group of 35 people
Ratchet & Clank: Up Your Arsenal, a group of 35 people
Pursuit Force, a group of 33 people
God of War, a group of 33 people
Gran Turismo 5: Prologue, a group of 33 people
Syphon Filter: Combat Ops, a group of 32 people
SOCOM: U.S. Navy SEALs - Tactical Strike, a group of 32 people

Credits for this game were contributed by Eric Boltjes (35), Sciere (233783) and Corn Popper (69521)