||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (28 votes)
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Next Level Gaming
For years, the success of planetary colonization has resulted in several planets to become inhabited by humans. While the majority of colonies have aligned to form the ISA, the Helghast, a ruthless, militaristic separatist faction have distanced themselves secretly planning to scale an all out war. Killzone takes place during the initial Helghast blitzkrieg of the nearby colony of Vekta. As Vekta City’s orbital defenses mysteriously fail, the Helghast have been able to land and deploy their troops rapidly and with ease. As the planetary defense forces become overrun and scattered into the city, the initial objective as an ISA member is to escort a high-ranking official to an evacuation point.
Killzone är ett underbart designat och spelmässigt strålande actionäventyr som fyller ett tomrum i spelbiblioteket till Playstation 2 på bästa möjliga sätt. Gillar du frenetisk förstapersonsaction och spännande handling kommer du att älska Guerrillas krigsepos.
As a reviewer, you sometimes feel ashamed of the so-called honesty of other sites and magazines. I'm sure you all remember Driv3r, which wasn't bad, but contained far too many flaws to be called great. Sane people would then give it average scores, but no, ratings below 55% were rife, very credible indeed... Now history is repeating itself with Killzone. Several of the bigger sites on the internet have bashed the game (scores between 60%-70%), because of the hype that came with this title. As it turned out, they didn't even recieve a gold copy, but reviewed a pre-release version instead. Their biggest problem was the fact that Killzone had been labled as a Halo 2-killer. Weird, because I don't recall Guerrilla ever saying those words. Let me tell it to you straight: Killzone is NOT a Halo 2-killer, but it is a very nice FPS. And yes, I did recieve a final version reviewcopy.
Between the big three consoles, Sony's PlayStation 2 reigns as king whether it's in comparing sales figures or more important, in games. Games make the system. That's the bottom line right there. Sony's console has dominated with strong results bringing in RPG heavy hitters right down to some of the best that action, platform, horror and other genres has to offer. Grand Theft Auto or Gran Turismo, anyone? But of all the genres available, one has shifted in the favor of another console. When the Xbox launched, everyone had their eye on the predicted-to-be revolutionary First Person Shooter, Halo. Today, Halo is the very reason that the Xbox exists. Arguably, Halo has kept the system alive. Deep down Xbox owners know that to be the truth.
Zudem seid ihr in Killzone ab dem fünften Einsatz fast ausschließlich als Teil einer mit Spannungen geladenen Vierergruppe unterwegs und bekommt je nach gewähltem Protagonisten ein anderes Spielerlebnis geboten, was dem Wiederspielwert der 10- bis 15-stündigen Einzelspielerkampagne sehr zugute kommt. Für die nötige Langzeitmotivation sorgt aber in erster Linie der ausgefeilte Online-Modus für bis zu 16 Spieler. Der von vielen erwartete Über-Shooter ist Killzone jedoch weder on- noch offline geworden. Dazu wirken Spielmechanik, Missionsdesign und Technik einfach zu unausgereift. Trotzdem ist die erzeugte Atmosphäre ungemein dicht, die Handhabung schnörkellos und die Präsentation teils eine Wucht. Waffenbegeisterte PS2-Söldner mit Online-Anbindung sollten sich Guerrillas brachiale Schlachtplatte jedenfalls trotz aller Mankos nicht entgehen lassen.
Killzone n'est certes pas la tuerie annoncée sensée tout massacrer sur son passage, mais devrait sans doute s'imposer comme LA référence du FPS sur PS2, par ses qualités biensur, mais aussi par manque de concurrence dans le domaine même si Call of Duty pourrait aussi se tailler un morceau de choix dans le genre "FPS scénarisé". Le titre de Guerrilla comble sans problème ce vide et propose un scénario captivant et immersif à condition de passer outre quelques limites techniques. Je ne peux qu'inciter les joueurs ayant apprécié la démo à se procurer ce jeu !
"Defenders of the Helghast dream, now is our time!" the leader of the Helghast declares at the end of his speech. In this sea of FPS releases, especially with some big name sequels dominating store shelves, is Killzone worth your time? I'd say that if you're looking for a immersive frag fest wrapped in a sci-fi war story that's a blast with friends or alone, then it's time for you to reach for your wallet.
Prenant et fascinant, violent et laissant volontairement de longs moments de silence inquiétants, Killzone est un peu à l'image des impressions qu'il procure. Il commet des erreurs, contient des écueils, mais dispose d'une aura particulière et d'une puissance ludique et immersive réellement prenantes. On regrette simplement que quelques-uns des problèmes de la version preview n'aient pas été réglés, et qu'il est dommageable de devoir parfois contenir sa joie à cause de ces carences souvent idiotes. Mais pas d'inquiétude, Killzone est un bon jeu, qui trouvera une place de choix dans le créneau de la S-F torturée sur PS2.
The initial disappointment with Killzone is that it is an FPS in the mold of Medal of Honor. After all the hype that we too were guilty of helping create, you'd expect something more earth-shattering. Confined levels and linear structure combined with heavy scripting is certainly not what most were hoping for. Still, once you get over that realization, Killzone turns out to be quite an entertaining experience. An entertaining experience that unfortunately never manages to take that crucial step towards greatness.
Abgesehen davon, dass mich Killzone eher an Ataris Shadow Ops als an Bungies Halo erinnert, beweist der mit vielen Vorschusslorbeeren bedachte Titel in meinen Augen zwei Dinge: Zum einen zeigt der holländische Shooter, dass die PS2 trotz aller Tricks und Kniffe der Xbox weit unterlegen ist - in Sachen Grafik kommt Killzone lange nicht an Halo 2 oder Riddick heran. Grobe Texturen, Kantenflimmern und unspektakuläre Effekte enttäuschen auf ganzer Linie. Killzone zeigt aber auch, dass die Qualitätssicherung bei Sony Europe in letzter Zeit zu schlafen scheint: Zwar sind die Probleme nicht so schwerwiegend wie bei The Getaway: Black Monday, aber Bugs und Grafikfehler trüben auch hier unnötig den Spielspaß. Unterm Strich ist Killzone immer noch ein brauchbarer Shooter, der mit einem spannenden Gameplay und abwechslungsreichem Leveldesign aufwartet, ein "Halo-Killer" ist Sony aber nicht geglückt.
Killzone is a good first person shooter. Unfortunately, gamers were expecting an exceptional game, which Killzone just isn’t. The game’s combat is a bit underwhelming, and the graphical problems are annoying but these are mixed with an otherwise graphically impressive game, complete with a grand narrative and excellent online multiplayer.
The story of Killzone revolves around the struggle between the ISA and the Helghast. The Helghast have always felt themselves to be the shunned and forgotten race when compared to the members of the ISA. The Helghast's have finally had enough and launch an attack against the ISA. It’s up to you to stop the Helghast at any cost and save what is left of the ISA before the Helghast take over.
In Killzone, players assume the role of an ISA soldier named Templar, who quickly gets three squad mates: Luger the assassin, Rico the heavy gunner, and Hakha the Helghan traitor. Mates or not, Killzone is not a conventional squad-based shooter -- it is not Rainbow Six. A very simple artificial intelligence scheme commands these indestructible allies about, where they're charged with doing considerate things like drawing fire and occasionally shooting.
As it stands though, Killzone isn’t a triple-A title. It is, on the other hand, a sporadically entertaining and perfectly adequate FPS which any PS2-owning fan of the genre will probably enjoy. A control sensitivity slider would have done a lot for the game, as would improved AI and more consistency, but it’s still a lot better than Shellshock.
Game Freaks 365
When the fog of war is lifted, Killzone might not be what you were hoping it to be, a Halo killer. It was never meant to be a Halo killer, it was designed as a ground-up military-themed shooter, that would replicate wars of past. It succeeded in doing so, and as such, deserves recognition. It should be said that the PS2 hardware is not capable of Halo, thus comparing Killzone to Halo is quite unfair to begin with. However the hype began, it has played a disservice to an otherwise decent game. If you're looking for a shooter to add to your collection, with more length than most, Killzone will serve its purpose.
Killzone n'a donc rien d'une révolution, et par bien des aspects, il s'avère même être une vraie regression : interaction avec le décor proche de zéro, action scriptée à outrance et IA parfois défaillante, sans parler de son framerate des plus hésitants. Toutefois, il dispose d'une vraie bonne ambiance, qui nous change agréablement des Medal of Duty et autres Call of Honor dont on commence à vraiment se lasser, ainsi que d'un scénario prenant et d'une action soutenue. La réalisation fait honneur à la console de Sony, et à vrai dire lui en demande même trop. Le tout s'avère néanmoins très plaisant à jouer, et devrait pleinement satisfaire les amateurs de FPS sur PS2, qui n'avaient pas grand chose à se mettre sous la dent depuis un bon moment.
Video Games Daily
This year has witnessed the arrival of the best first-person shooters on both PC and console since the genre was invented all those years ago. It's not an exaggeration to say that Killzone could have been a contender, but there are just too many technical and design errors that hold it back. Playing the game is a disappointment because you know it could and should have been a lot better.
Dubbed the "Halo killer," Killzone doesn't quite live up to that advance billing. Still, with the amount of visual imagination and in-your-face action, Killzone can hold its own against other PS2 first-person shooters...just don't expect a ground-breaking experience.
Digital Entertainment News (den)
There was a lot of hype surrounding this game, mostly created by PlayStation 2 owners. There was talk that this game would be a "Halo-killer." I'm not going to waste time here. It is not.
Killzone's combat isn't anything that hasn't been done better before, but it does have some nice touches that give the gameplay a hectic, visceral feel. Reloading makes your perspective realistically jerk around while you look down at your weapon, frantically trying to cram in another magazine in the face of another oncoming wave. When you sprint, you have to lower your gun, and the edges of the screen take on a blurry look that creates an effective sense of speed. Guerilla clearly intended for Killzone's battles to have a cinematic feel, and these minor touches do enhance what's otherwise a pretty average shooter.
For a title so convinced of its epic significance, it’s damning that the overall experience is such a hollow one: all sound, fury and unfulfilled potential. In the penultimate battle, one character opines that even if you triumph it will be a meaningless victory. You may be inclined to agree.
Não é surpresa que as fases de "Killzone" se dividem em pequenas seqüências bastante curtas. A única maneira de engolir o jogo é em doses homeopáticas e, até certo ponto, ele pode ser interessante dessa maneira. Mas com tantas alternativas de qualidade para o console da Sony, é difícil recomendar um game com tantos "poréns".
Well, folks, it happens to all of us. Sometimes you have high expectations for a game, but it just doesn't deliver. I'm sure there are plenty of people who will enjoy the game, but I honestly think that most of them will feel the same way that I do. Killzone is an ambitious, interesting game, but it's badly undercut by terrible AI and annoying and very distracting graphical glitches. They're bad enough to make the game feel like a chore, and nobody ever looks forward to those.
Digital Press - Classic Video Games
If you find yourself in a position where this genre takes up most of your time, this probably isn't a bad rental. Massive money was obviously spent giving this game a graphics engine that surpasses almost everything else on the console, even if some glitches ruin the fun somewhat. The story and backdrop also make it worthwhile. The main problem is that instead of paying $50 for this, you can find a copy of "Red Faction" for $20 in the Greatest Hits line. You'll have more fun there.
There's a level of anticipation around this game that's difficult to ignore, but we just can't take the hype seriously. Without the ambitious graphics engine, Killzone's linear run-and-gun combat would vanish into the swarm of generic shooters. Hopefully, Killzone 2 will arrive as a PS3 launch title, complete with retooled gameplay. Until then, better get back to Halo.
That Killzone doesn't live up to expectations shouldn't come as a major surprise to anyone; that Sony has chosen to release such a damp squib at this outrageously competitive time of year most definitely is. If you chose to ignore any of the major contenders this year, make sure it's Killzone - you won't have missed much.
Small innovations such as the camera jostle and dash screen blur would normally indicate a developer's attention to detail, but a slew of minor frustrations add up to make Killzone a cardiac in a jewel case. It leaves one to wonder how rushed the final product must have been to land in the maelstrom of powerful first-person shooters, any one of which would blow the unfinished Killzone to kingdom come.
What we have is a game flawed in so many areas. Technically the game struggles to run on the PlayStation 2 despite a valiant effort, enemies provide you with little reason to be worried, check points are often unfairly placed and the multiplayer mode is affected by the lack of control the game's frame rate and twitchy control gives you. It is a shame that the PlayStation 2 is still waiting for a truly great FPS of its own. Killzone could have been that game, but for everything it does right it does two things wrong. The Helghast should have stayed on Helghan.
In the end, there's very little reason to play Killzone, and there's absolutely no reason to play it if you've got Halo 2. If you're dying for an online shooter, then you need to go buy an Xbox, and get Halo 2. If you can't afford an Xbox, have someone buy you one, and go get Halo 2. If you're still out of luck and you can't hang with a friend that has an Xbox, and can't steal one, then you might want to rent Killzone to see if you can look past its many issues.