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Where LA Rush beats the others to the winning post is in the way that it allows you to spend the money you earn — welcome to the video game equivalent of MTV’s hit TV show Pimp My Ride, in which you get to drive one of thirty-six customised vehicles. In the game’s story mode you can progress through the street- racing ranks from a humble Nissan to the mightiest of V8-powered American turbo-monsters. The game also offers a straight quick racing mode, which is the best way to learn the streets.
We should be bored this whole urban racer-tuner schtick by now, but L.A. Rush is just different enough for us to indulge in one final fling before we start asking for more from the genre than just slightly prettier neon. For starters, It's such a relief to play an attitude-heavy racer that's set In the daytime, meaning we can actually see what's going
on. L.A. Rush's world does have a night-time phase, too, but it reaches It via a rather pretty sunsplashed evening setting.
Otherwise, it's mostly business as usual: engage in street races and some moderately novel modes (such as 'Acquire', where you have to drive a car to a certain point while being chased by some aggressive SUVs) to earn new rides.
L.A. Rush hat ein großes Problem: die Konkurrenten, an denen sich Midway offenbar reichlich bedient hat. So sind die Anleihen aus Midnight Club 3 unverkennbar, doch kommt L.A. Rush weder an die brachiale Geschwindigkeit noch den Umfang oder die Klasse des Rockstar-Titels heran. Und auch der Tuning-Bereich fällt enttäuschend aus. Okay, West Coast Customs hat einen gewissen Kultstatus, doch ist es auf Dauer ziemlich unbefriedigend, keinerlei Einfluss auf die Tuning-Maßnahmen nehmen zu können. Auch hier haben Titel wie Midnight Club oder Need for Speed Underground eindeutig die Nase vorn. So hart es auch klingt, muss man die Frage stellen: Wer braucht L.A. Rush überhaupt? Fans der Serie könnten durch das neue, vollkommen andere Konzept abgeschreckt werden, während alle anderen zu wesentlich besseren und abwechslungsreicheren Alternativen greifen.
Next Level Gaming
For all the things I enjoy about L.A. Rush, it's just not Rush to me. Midway and Pitbull Syndicate missed a golden opportunity to really give Burnout Revenge a run for it's money, knowing what I know about the series. But instead, this game goes after Midnight Club. And it does it without online gameplay, which I can't figure out at all. What you end up with is a game that you'll invest a weekend rental in, and maybe never look at again. I like the races, and I like the handling. The graphics are great, and the story is intriguing. But it's just not enough to make this more than just an average racing title in the middle of a crowded genre.
San Francisco Rush 2049 was one of the most intense and enjoyable arcade racers ever created. L.A. Rush, however, is a departure for the series, as it forsakes branching tracks for a free-roaming cityscape, and arcade purity for a street-racing storyline.
Game Informer Magazine
Spinning the obnoxiousmeter even faster, the game forces players to repeat racers just to earn enough cash to pay for the entrance fee to a new event. This cheap tactic is used to artificially lengthen the time that gamers spend with this highly annoying racer. On this note, I'd much rather test my luck with a lighter in a gasoline fight than get behind the wheel of this game again.
And that's pretty much what L.A. Rush does as a whole. It fades into the background and never makes an attempt to stand out from the competition. It's the wallflower of street racing games, a completely innocuous and thoroughly unremarkable piece of work that doesn't have a lot to offer street racing fans beyond what they've seen and done before. The driving engine is certainly good, and the developers did a good job re-creating LA for nefarious racing purposes, but considering the unrelenting grind of the story mode and the complete lack of base-level features that every other street racing game on the market has, it's tough to recommend L.A. Rush to anyone but the most hardcore of racing fans. And if you do feel it necessary to check out L.A. Rush, just give it a rental, as a weekend's worth of play is about as much as you'll need to squeeze out what marginal enjoyment the game has to offer
Game Informer Magazine
Maybe someone out there can look at L.A. Rush and say that it's unintentionally bad, and therefore good...like A Sound of Thunder. But the overriding feeling during my entire playtime was "Oh no. I have to do another race." And that's not so-bad-it's-good; that's just not fun.
Before hitting the streets in LA Rush, let's answer a question. If the game had to resemble one of three games, which title would be best? How about if the choices were San Francisco Rush, Midnight Club 3 and Driv3r? It's obvious what the best comparison would be, but sadly this new racer is much more like Driv3r than anything else. It's got ambition and gets some things very much right, but at the end of the day LA Rush is not much fun to play.
If L.A. Rush had been released a year ago, it may have fared much better, but in a world where there's plenty of choice in the "action driving" genre, or whatever you want to call it, it's overshadowed by some tough competition. It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
Midway has made significant strides in the past two years to create solid, entertaining, and innovative games ranging from NBA Ballers to The Suffering. Even with older franchises, such as Mortal Kombat, the one-time pinball publisher has breathed new life into the series by creating a knock-out co-op experience in Mortal Kombat Shaolin Monks.
On ne peut faire un jeu uniquement avec une ville bien modélisée. Il est vrai que se faufiler dans la circulation peut être un véritable panard, mais encore faudrait-il que le gameplay soit équilibré au lieu d'être souvent trop facile, parfois trop retors et systématiquement alourdi par l'I.A.. Fatalement, la balance a du mal à ne pas remuer dans tous les sens.
L.A. Rush transforms the Rush series into yet another Need For Speed Underground close by focusing on L.A.’s illegal street racing scene. Gone are all the big jumps. Gone are all the loose, wild rides through hilly terrain. And gone is the non-stop fun that I remember.
Video Game Talk
If I sound like I'm disappointed with L.A. Rush, then my review conveys exactly how I feel. I so wanted to relive the golden days of the Rush franchise, but instead I was trapped in a Need for Speed/Burnout/Midnight Club rip off with a little bit of GTA-flare tossed into the mix. The racing may be straight forward arcade fun, but constant crashes, too much traffic and Story Mode exploring really take things down a few notches. The graphics aren't all that great and the soundtrack isn't very good either, so aesthetically there's a lot of left to be desired. There are too many street racing clones out on the market today and with all of the flaws that this game has, it'll just get swept under the rug and forgotten about.
LA Rush looks fine, sounds generic and plays irremediably. If you've ever played any of the other Rush games, this game will be a disappointment. If you've ever played San Andreas, this game will be a disappointment. If you've ever played any of the bulging canon of recent Cars-and-Hip-hop games, you'll be disappointed. With so many other, better games that simply provide more fun in the same environs, it's difficult to recommend this game at all.
L.A. Rush is another Midway game that simply doesn't live up to its potential. With a great game engine and genuinely enjoyable racing, it's a shame that the story mode, annoying AI and lack of multiplayer modes prevent the game from being a blast to play. Cruising round L.A. is fun for a while, but you'll soon get bored.
Free-roaming cityscapes are great. They take developers thousands of man-hours to construct, and when utilized properly in a video game, the pay-off is tremendous. These days it seems every publisher wants its own facsimile of a major metropolitan city; now it's the turn of Midway, who've resuscitated a faltering franchise after six years and re-branded it as the next Midnight Club 3. Or Burnout Revenge.
Regrettably, the new Rush has absolutely nothing to do with the old, eschewing the elegant design of the original in favor of big pimpin' and little else.