Description
Following the events in
Legacy of Kain: Soul Reaver, Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampire lord Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal.
Soul Reaver 2 is a third-person action game with puzzle-solving and some platforming elements, similar to the previous installment. The game world is viewed from behind Raziel's shoulder; the player can move him in any direction, climb, attack, swim, jump and use specific abilities. Raziel retains his special moves from the previous game, which include gripping onto the sides of ledges, climbing walls, and gliding downwards with his torn wings. Like in the predecessor, Raziel can travel between the material world and the spectral realm at will, gaining access to new areas by exploiting distortions that existing between the mirrored worlds. As before, he must drain the souls of his enemies to prolong his existence in the material realm.
Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws.
Unlike the previous game,
Soul Reaver 2 is linear and follows specific paths through different areas. Raziel cannot return to certain areas once he has left them behind. The game features diverse puzzles, often involving blocks or manipulation of different devices. One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.
Alternate Titles
- "ソウルリーバー2" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| UOL Jogos |
Jan 21, 2002 |
     |
100 |
| PSX Extreme |
Feb 05, 2002 |
9.2 out of 10 |
92 |
| Gamers.at |
Dec 30, 2001 |
88 out of 100 |
88 |
| Game Informer Magazine |
Dec, 2001 |
8.75 out of 10 |
88 |
| Peliplaneetta.net |
Jan 30, 2002 |
86 out of 100 |
86 |
| Game Informer Magazine |
Dec, 2001 |
8.5 out of 10 |
85 |
| Jeuxvideo.com |
Nov 28, 2001 |
17 out of 20 |
85 |
| Super Play |
Dec, 2001 |
8 out of 10 |
80 |
| Play.tm |
Feb 16, 2002 |
75 out of 100 |
75 |
| GamePro (US) |
Nov 02, 2001 |
3.5 out of 5 |
70 |
Forums
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Trivia
The Water, Earth and Spirit Elemental Reavers were meant to be included in this game, they were not finished in time.Their symbols can be seen in the Elder God's Chamber along with Fire, Air, Light and Darkness.
Apparently, the Spirit Reaver was meant to have a Hookshot-like ability.
This entry was contributed by
YID YANG
(162352)