Moby Poll: What kind of game collector are you?

Legacy of Kain: Soul Reaver 2 (PlayStation 2)

85
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
Not an American user?

Description

Following the events in Legacy of Kain: Soul Reaver, Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampire lord Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal.

Soul Reaver 2 is a third-person action game with puzzle-solving and some platforming elements, similar to the previous installment. The game world is viewed from behind Raziel's shoulder; the player can move him in any direction, climb, attack, swim, jump and use specific abilities. Raziel retains his special moves from the previous game, which include gripping onto the sides of ledges, climbing walls, and gliding downwards with his torn wings. Like in the predecessor, Raziel can travel between the material world and the spectral realm at will, gaining access to new areas by exploiting distortions that existing between the mirrored worlds. As before, he must drain the souls of his enemies to prolong his existence in the material realm.

Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws.

Unlike the previous game, Soul Reaver 2 is linear and follows specific paths through different areas. Raziel cannot return to certain areas once he has left them behind. The game features diverse puzzles, often involving blocks or manipulation of different devices. One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.

Screenshots

There are no PlayStation 2 screenshots for this game.

There are 27 other screenshots on file for other versions of this game.


Alternate Titles

  • "ソウルリーバー2" -- Japanese spelling

Part of the Following Groups

User Reviews

Linear, but still good fun to play! Reborn_Demon (124) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars

The Press Says

UOL Jogos Jan 21, 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
games xtreme Dec 12, 2001 9.5 out of 10 95
Gaming Target Mar 29, 2002 9.1 out of 10 91
Eurogamer.net (UK) Jan 22, 2002 9 out of 10 90
GameSpot Oct 30, 2001 8.8 out of 10 88
Gamers.at Dec 30, 2001 88 out of 100 88
4Players.de Jan 14, 2002 87 out of 100 87
Peliplaneetta.net Jan 30, 2002 86 out of 100 86
Play.tm Feb 16, 2002 75 out of 100 75
GamePro (US) Nov 02, 2001 3.5 out of 5 70

Forums

Topic # Posts Last Post
Best writing...ever? 3 Donatello (384)
Jan 05, 2014

Trivia

Cut content

  • The game originally called for time-travelling Raziel to run into both forms of Kain, that is the older one he is already familiar with, along with the younger, more arrogant Kain known from the Blood Omen. An early preview of the game, suggests this was the intention.
  • The Water, Earth and Spirit Elemental Reavers were meant to be included in this game, they were not finished in time. Their symbols can be seen in the Elder God's Chamber along with Fire, Air, Light and Darkness.
  • Apparently, the Spirit Reaver was meant to have a Hookshot-like ability.
  • In the "Making of" material section, the Enemy subsection included artwork of Vampires that were meant to be encountered ingame. However they were cut from the final release, and the only Vampires are either main characters or the strung-up kills of the mercenary and Sarafan Armies. Apparently, there were two parts where Raziel would have met them. Firstly, there was a planned sequence involving Raziel interrupting a slaying. And secondly, there was to be a hidden vampire village in the swamp ruins. It's not known whether or not they would have been allies or enemies. There were vampiric and/or demonic cultists planned to appear but they were also dropped. Actually, the lack of vampiric opponents is a surprising turn of events considering that mutated and devolved vampires made up the bulk of the enemies in Soul Reaver.

References: Series

  • When Moebius stands in confrontation with Malek at his side, faint screams can be heard in the background. The screams and dialog match the introduction to the first Blood Omen game, implying that events are occurring at the same time.
  • When Raziel enters the 'full circle' room for the first time (the room with the snake on the ground), in Moebius' crusade era, there are paintings on the wall depicting the Sarafan warriors and a statue of Raziel himself. Well, if you look at Rahab's picture, you'll see a couple of seahorses carved in his armor. Funny thing, since Rahab will be the first vampire with the ability to swim in Soul Reaver...

References

Although the game was released before the movie Lord of the Rings: The Fellowship Of The Ring, there's a reference to it, or at least a big coincidence.

When Raziel is heading back to the Serafan Stronghold, after Janos Audron's death, as he reaches the pillars, 3 demons block his way. These demons are very similar to the Balrog in LOTR, but without wings. One of them turn to Raziel and say "You shall not pass!", just like Gandalf says to Balrog in the movie!

Title screen

The background image that swirls around during the title screen is actually the Tomb of William the Just, the view shifts between the material realm and the spectral realm.

Information also contributed by chiriniea, Mark Ennis and WildKard

Related Web Sites

אולג 小奥 (171451) added Legacy of Kain: Soul Reaver 2 (PlayStation 2) on Dec 28, 2001
Other platforms contributed by אולג 小奥 (171451)