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Atari | | VP, Games Assessment & Direction | Bernard Yee | | Senior Producer | Aron Drayer, Peter Wyse (uncredited) | | Producer | Keith Hargrove | | SVP, Worldwide Content | Jean-Marcel Nicolaï | | Chief Creative Officer and Chief Executive Officer | Bruno Bonnell | | Voice Over Directing | Peter Wyse | | SVP, Marketing | Marc Metis | | VP, Global Brand Management | Nique Fajors | | Directors of Global Brand Management | Matt Collins, Steve Tucker | | Brand Manager | Emily Anadu | | Manager of Contract Administration | Karen Moreau | | Director of Legal & Business Affairs | Walter Somol | | VP, Marketing Services | Martin Currie | | Director of PR | Andrea Schneider | | Creative Director | Michael Maier, Paul Steed | | Creative Services Manager | Elizabeth Fierro | | Traffic Manager | Veronica Franklin-Smith | | Documentation | Red Sheet LLP | | Internet Development Group | Jason Hartnell | | Design Director | Austin Grossman | | Production Director | David Nottingham | | VP, Corporate Communications | Ryan Barr | | VP, US Services | Todd Curtis | | Director of Manufacturing | Eddie Pritchard | | Senior Buyer | Gardnor Wong | | Lead Senior Buyer | Lisa Leon | | Manufacturing Buyers | Tara Moretti, Venus Francois | | EVP | Wim Stocks | | VP, North American Sales | Maleea Barnett | | National Channel Marketing Manager | Christine Fromm | | Director Strategic Relations | Joy Schneer | | Sr manager Strategic Relations | Cecelia Hernandez | | Strategic Relations Specialist | Arthur Long | | Engineering & Compatibility Lab Manager | David Strang | | Engineering Specialist | Ken Edwards | | Technician | Eugene Lai, Dan Burkhead | | Compatibility Lead | Patricia-Jean Cody | | Compatibility Analyst | Chris McQuinn, Cuong Vu | | Manager of Publishing Support | Ezequiel Nunez | | QA Supervisor | Jason Cordero | | QA Project Lead | Jeffrey L. Loney | | Assistant Leads | Jesse Woodward, Randy Nguyen, John Alex Mack, Michael Yim, John Fu, Dat Tu | | Testers | Sam Mansour, Phil Dickerson, Paul Phillips, Richard Garcia, Chad Eatinger, Victor Kim, Justin Rybij, Anthony Adams, Phil Farkaly, Mark Alabayan, Kimo Pamintuan, Allen Valenzuela, Robert Tibbets, Don Tran, Jung Mi Park, Lee Bendo, Bryce Ericson, Bobby Schneider, Duong Nguyen, Marc Mangum, Ceasar Samonte, David Gómez, Aldrin Daligcon, Glad Pappelero, Jesse Thurman, Mia Pelayo, Kyle Lufer, Alvaro Melaro, Brian Salwesser, Daniel Burns, Carrie Greenler, Carl Vogel, Juan Jaime Moreno, Jonathan Pasamonte, Michael Plevney, Thomas Aftowicz, Burdy Wang, Abby Suh, Jon Hockaday, Le La | | Special Thanks | Heather Thompson, Tara Bruno, Highwater Group, Code & Theory, Red Sheet LLP, Leslie Alviani, The Truth, Yukao Inoue and Sona, Terry Hererra, Kyle Peschel, Christopher Hepburn, Adam Levenson, Frank Szick, Stephen Miller, Senta Wong | | Manual Designed by | Code & Theory | Code And Theory | | Art Director | Brandon Ralph, Dan Gardner | | Creative Director | Jeremy Davis, Chris Delia, Mark Forscher | | Project Manager | Brandi Tufenkjian | | Video & Documentary by | g‑NET Media LLC | Ecko Unltd Games | | Story and Creative Direction by | Marc Ecko | | Executive producer | Shawn David Rosen, Marc Ecko | | President of Ecko Unltd | Seth Gerszberg | | Sr VP of Ecko Unltd Games | Mike Lynch | | Director of Game Design/VO Consultant | Marco Fernandez | | Art Director | Mike Evans | | Associate Producer | Geno Betancourt | | VP, Entertainment Marketing | Raphie Aronowitz | | VP, Ecko Marketing | Rob Weinstein | | Director Corporate Communications | Clint Caldwell | | Senior Director Entertainment Marketing | Chris Barnett | | Getting Up Marketing Manager | Miryam Reinitz | | Lead Graffiti/Environment Consultant | Alan Ket | | Advertising Director | Brigitte Contre | | Entertainment Marketing Manager | Monica Dozier | | Website Manager/Editor | Shahendra Ohneswere | | Senior Entertainment Marketing Administrator | Ruth Wood | | Creative Services Project Manager | Mitch Del Valle | | Lead Artist of Marketing and Packaging Designs | Brian Mackin | | Graphic Designer | Romeo Tehngal | | Getting Up Clothing/Style Guide | Max Vogel, Kimou Meyer, John Dunzelman, Eli Reinitz, Pete Christopherson, Christian Jaquet | | Executive Assistants | Jessica Munger, Lindsey Calem | | Ecko Legal Advisor | Elliott Brown | | Getting Up Logo Design | Malcolm Buick | | Executive Producers Music | Marc Ecko, P. Diddy | | Music Supervisor | Francesca Spero | | Creative Supervisor | Corey Smyth | | Music Consultant | Neil Whiting, Lindsay Rodman | | Character Theme Music | RJD2 | | QA Department | Midori Nishijima, Deborah Mannis Gardner, Doug Davis, Amaechi Uzoigwe, Jeff Gandell, Joseph Carlone | | Loading Screen Photography | Noel Spirandelli | | Reference Photography | Jen Galatioto, Ken Eiken, Sarah Stetmiller | | Core Technology | David Mark Byttow, Justin R. Chin, Neil Devine, Zhenping Guo, Robert Slater, Eubank Wang, Zhongshan Zhang, Emil Dotchevski | | Tools Programmer | Mason McCuskey | | Additional Game Design & Character Gameplay Programming | Crunchtime Games, DJAMES Goddard | | VP, Chief Financial Officer | Steve Sardegna | | System Administrator | Daniel Salzedo | | Network Support Engineer | Erick Ocampo | | Administrative | Wanda Carlow, Shelley Campion | | Human Resources | Karen Powers | | Additional Production | Victor Rodriguez | | Additional Scripting | Anthony Doe | | Additional Level Design | Temara Schulze | | Additional Animation | Paul Belmore | | Additional Environment Art | Matt Olsen | | Additional Programming | Rachid El Guerrab, Jean-Louis Clement, Randy Culley, Baback Elmieh, Ryan Greene, Stephen J. Martin, Michel de Messieres, Vincent Scheib, Tammy Yap, Jun Zhang | The Collective | | Creative Director, VP | Richard Hare | | VP of Development | Gary Priest | | VP of Production | Douglas Hare | | Director of Technology | Nathan Hunt | | Technical Director | William Feng Chen | | Senior Producer | Rick Watters | | Producer | Marwan A. Abderrazzaq | | Lead Artist | Brian Horton | | Lead Designer | John Manley | | Lead Programmer | Kevin Christensen | | Lead Animator | Edward Schofield | | Lead Scripter | Noah Tool | | Lead Level Designer | Rudy Pollorena Jr | | Lead Tools Programmer | Jason King | | Production Assistants | Ron Allen, Chris Impola, Lindsay Orndorff, Brian Zenns | | Animation | John Behrns, Jason Hall, Danny Ho, Jamaal Bradley | | Characters | Nghia Lam, Kenzie LaMar | | Visual Effects | Eric Greenlief, Mark Bergo | | Environment Art | Everardo Acosta, Jaehoon Chun, JR Register, Bobby Rice, Daniel Tamez, Mehran Torgoley, Susan Won | | Shell/HUD | Daniel Mycka | | Combat Design & Scripting | John Bautista, Dave Hall, John Watson, Preston Whitney | | Level Design | John Epp, Rick Huenink, Joseph Mauke, Ian Miller, Mike Pirozzi, Brian Smith | | Audio | J. P. Walton, Josh Jones, Alain Larose | | Assistant Producer | Amy Kong | | Core Gameplay Programming | Kurt Arnlund, Jason Boyle, Colin Byrne, Kevin Jenkins, Darren Walker, Dustin A. McCartney |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Ezequiel Nunez, 102 other games David Strang, 100 other games Cecelia Hernandez, 81 other games Joy Schneer, 79 other games Jean-Marcel Nicolaï, 75 other games Jeffrey L. Loney, 73 other games Jason Cordero, 69 other games Chris McQuinn, 68 other games Ken Edwards, 63 other games Eugene Lai, 63 other games Lisa Leon, 53 other games Gardnor Wong, 53 other games Bruno Bonnell, 52 other games Christopher Hepburn, 50 other games Adam Levenson, 49 other games Victor Rodriguez, 49 other games Patricia-Jean Cody, 48 other games Tara Moretti, 45 other games Wim Stocks, 42 other games Brian Smith, 39 other games Matt Collins, 38 other games Kyle Peschel, 38 other games Cuong Vu, 35 other games Arthur Long, 34 other games Jason King, 34 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Driver: Parallel Lines, a group of 43 people The Da Vinci Code, a group of 41 people Star Wars: Episode III - Revenge of the Sith, a group of 39 people Indigo Prophecy, a group of 35 people Wrath Unleashed, a group of 34 people The Matrix: Path of Neo, a group of 34 people Dungeons & Dragons: Dragonshard, a group of 29 people Dora the Explorer: Dance to the Rescue, a group of 29 people Forgotten Realms: Demon Stone, a group of 26 people BattleZone, a group of 23 people Neverwinter Nights 2 (Gold), a group of 23 people Test Drive Unlimited, a group of 22 people Shadow Ops: Red Mercury, a group of 22 people Atari: 80 Classic Games in One, a group of 22 people Neverwinter Nights 2, a group of 21 people Dragon Ball Z: Sagas, a group of 20 people Enter the Matrix, a group of 20 people Retro Atari Classics, a group of 20 people Indiana Jones and the Emperor's Tomb, a group of 19 people Act of War: Direct Action, a group of 19 people Dragon Ball Z: Budokai Tenkaichi 2, a group of 17 people RollerCoaster Tycoon 3, a group of 17 people Silent Hill: Homecoming, a group of 17 people Terminator 3: War of the Machines, a group of 17 people Dragon Ball Z: Shin Budokai - Another Road, a group of 16 people
Credits for this game were contributed by tommynotty (401) |
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